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Author Topic: Monster Race/Enemy Type Distribution... Sucks  (Read 2362 times)

Deathlike2

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Monster Race/Enemy Type Distribution... Sucks
« on: March 02, 2008, 03:54:15 AM »
Whoever designed the enemy placement needs to be shot. The enemy placement relative to the equipment is no less than crap.

Here's a quick breakdown (though there's no actual count, I bet you are thinking the same thing):

Undead - Maybe there is too many of them? Obviously there are some areas that have none at all, but the majority
of areas you end up having some sort of undead resistance. Cecil's Paladin-specific equipment is great for for Mt. Hobs.
The Sorceror Robes are great vs the moon's undead... Edge is the most screwed by this though...

Dragon - Even in FF4A's Lunar Ruins, you simply can't avoid fighting one of these guys. Since the majority show themselves late game
and you obtain the weaponry to defeat them (though you will need some lucky drops) and defend them (Crystal Rings and Tiaras), that is
probably the only thing the developers did right. They didn't show a lot of them during the game.. but you know they were there.

Slime/Pudding/Flan - By the time you get a weapon that torches them, you just end up casting magic to get rid of them quickly. I wonder
if they are trying to screw with you late game having less of these types of monsters... really.

Giant - These are the only enemies that one would try to harvest the most for the good stuff (Zeus Gloves and Rune Axes come to mind). Too
bad you only get one armor to defend against them. I wonder why they don't make them uber strong...

Spirit/Ghoul - These are the most annoying monsters to just exploit. Once you get past the "Mountains of Undead", you find less Spirits altogether.
These monsters are a complete afterthought because you get the Silver/Mythril Equipment too late (other than the Ring) and by the time you
get the weapons that are not named Holy arrows, you need to wait until the Tower of Babil - Cave Eblana entrance to use them.
This is a near pointless type, sadly.

Reptile - There are so many of them, but there's only two weapons (3 total if you count FF4A) that even deal with these monsters. Why oh why is
there a disproportionate distrubtion of enemy and equipment?

Machine - There's like only one area that makes this type nifty.. but you don't have Cid in the party at this point! The Lit arrows are atrocious and
the Thunder Claw only makes Edge a god in this stage, but then again he takes brutal amounts of damage. Then again, they put like one of them in
the Lunar Core levels just to be annoying...

Mage - At least the distribution is limited.. because you will find one pretty much in most levels when they start to appear. There's a number of equipment
on both ends to meet this monster type head on w/o many issues.. probably the only other distribution of monsters that are distributed properly.

So, out of 8 races, approximately 2-4 races seem to be fine, but the rest are junk. For those that plan on doing a hack, PLEASE OH PLEASE take heed of
my complaint... and adjust/plan accordingly.
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Deathlike2

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Re: Monster Race/Enemy Type Distribution... Sucks
« Reply #1 on: March 16, 2008, 03:19:31 AM »
Spirit/Ghoul - These are the most annoying monsters to just exploit. Once you get past the "Mountains of Undead", you find less Spirits altogether.
These monsters are a complete afterthought because you get the Silver/Mythril Equipment too late (other than the Ring) and by the time you
get the weapons that are not named Holy arrows, you need to wait until the Tower of Babil - Cave Eblana entrance to use them.
This is a near pointless type, sadly.

This monster is known as the Ghost Knight in FF4A. I just realized that this is the last Spirit enemy that exists for the game.

Who's stupid idea was it anyways?

In FF4A, the last Spirit monster is the common harmless monster you "Sing" to kill in Edward's Trial.

 :banonsmash:
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Paladin

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Re: Monster Race/Enemy Type Distribution... Sucks
« Reply #2 on: March 18, 2008, 02:45:10 PM »
Whoever designed the enemy placement needs to be shot. The enemy placement relative to the equipment is no less than crap.

...

So, out of 8 races, approximately 2-4 races seem to be fine, but the rest are junk. For those that plan on doing a hack, PLEASE OH PLEASE take heed of
my complaint... and adjust/plan accordingly.

Yes I agree that it needs a rebalance here.

It's another aspect of FF4 that is under/poorly used. Just like I mentioned earlier that the darkness element is pretty useless after Cecil becomes a Paladin.

The wish list for my next hack just got more complex...as I agree with you that tweaking out some of these things would make for a really good hack.

Deathlike2

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Re: Monster Race/Enemy Type Distribution... Sucks
« Reply #3 on: March 22, 2008, 02:26:49 PM »
Upon some realization I had many days ago... yes, there is no Mech protection on equipment until FF4A... HOWEVER, the monsters that actually are Mechs only cast magic:bah: :lame:
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Paladin

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Re: Monster Race/Enemy Type Distribution... Sucks
« Reply #4 on: March 24, 2008, 09:28:31 AM »
Heh...as I mentioned in the weapons thread...the "insects/reptiles" status IS underused as you mentioned here.

Looks like it was loosely associated with the Ice elemental stuff in the original game.

I've tweaked at least the Blizzard Spear and Ice Brand to be effective vs. this type.

I'll have to play through and see if this isn't overpowered for the underground (where this type is in abundance).

Deathlike2

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Re: Monster Race/Enemy Type Distribution... Sucks
« Reply #5 on: March 24, 2008, 09:33:04 AM »
Heh...as I mentioned in the weapons thread...the "insects/reptiles" status IS underused as you mentioned here.

Looks like it was loosely associated with the Ice elemental stuff in the original game.

I've tweaked at least the Blizzard Spear and Ice Brand to be effective vs. this type.

I'll have to play through and see if this isn't overpowered for the underground (where this type is in abundance).

It's overpowered. Most of those monster types are weak against Ice to begin with. Giving those weapons an attack multiplier of 4x is too much unless they are resistant to Ice and/or increase their HP dramatically.
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Paladin

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Re: Monster Race/Enemy Type Distribution... Sucks
« Reply #6 on: March 24, 2008, 09:42:12 AM »
Heh...as I mentioned in the weapons thread...the "insects/reptiles" status IS underused as you mentioned here.

Looks like it was loosely associated with the Ice elemental stuff in the original game.

I've tweaked at least the Blizzard Spear and Ice Brand to be effective vs. this type.

I'll have to play through and see if this isn't overpowered for the underground (where this type is in abundance).

It's overpowered. Most of those monster types are weak against Ice to begin with. Giving those weapons an attack multiplier of 4x is too much unless they are resistant to Ice and/or increase their HP dramatically.

 :hmm: guess not a good idea then...must be why those weapons don't have that set. It helps the Ice Rod though...especially in Antlion's cave...

Deathlike2

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Re: Monster Race/Enemy Type Distribution... Sucks
« Reply #7 on: March 24, 2008, 09:50:51 AM »
Yes.. it is kinda sad. An interesting retweak would be increasing the defense of the monsters to much higher levels.. making the Insect destroying weapons much more useful and everything else would be less effective.
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