øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=297;area=showposts;start=15e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index416a-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=297e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index416a-2.html.zxâg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ`¦DaxOKtext/htmlISO-8859-1gzip@øÕaxÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:09:12 GMT0ó°° ®0®P®€§²ð®âg^‰ax Show Posts - Rodimus Primal

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Messages - Rodimus Primal

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16
Final Fantasy IV Research & Development / Re: Item descriptions
« on: July 21, 2016, 05:14:37 PM »
Wow, just wow! I just finished assigning every item the number (1,2,3,etc) the description needed. 57 characters is a lot to work with indeed. I'll type out what I need to say for each one so that I can tell you how much space I need. Because of the limit of 60 items having descriptions, I'm using the same description for the Summoner's Orbs. That will end up with 59 unique descriptions total. I'm going to PM you the ROM that I have ready for now.

17
Final Fantasy IV Research & Development / Re: Item descriptions
« on: July 19, 2016, 09:20:34 PM »
Sorry, poor choice of words. What I meant is that the item descriptions I believe only have enough room for 19 characters across in the description and its only one line across. That should be enough room for a basic enough description even if we are expanding the bank used for items.

18
Final Fantasy IV Research & Development / Re: Item descriptions
« on: July 19, 2016, 06:46:44 PM »
That will work. I can get started on assigning them and I'll send them your way. The only thing I'm concerned about is the max number of characters actually available in the various menus.

19
Final Fantasy IV Research & Development / Re: Item descriptions
« on: July 19, 2016, 07:49:28 AM »
Like you said, assigning them would be the difficult part. But once assigned, it's just a matter of editing them. It would also mean I could clarify items that are similar Potion and Hi-Potion can be specific. As long as I have the room to work with I'm cool with that.

20
Final Fantasy IV Research & Development / Re: Item descriptions
« on: July 18, 2016, 11:58:41 PM »
Thanks to Bahamut Zero, I figured out how to open up the descriptions in FF4kster, but now space is a major issue. There is almost no space in the item message bank to fit anything. Like you said chillyfeez, it might be better to apply simple descriptions but there's barely any room at all!

21
That most certainly opened it up. I'm hoping I can fit small descriptions for all.

22
THANK YOU for the info on unused/redundant enemy AI. I was just about to start searching for this.
Yeah, Grimoire is my hero. His research has saved me SO MUCH TIME while working on my project.
Well, pinkpuff, too...
Both of them are my hero.

We've all come through for each other.

Indeed.

23
"Breath this, and become a zombie like me!"

24
Final Fantasy IV Research & Development / Re: Item descriptions
« on: July 14, 2016, 09:53:20 PM »
That's fine but I'm more so looking at item descriptions for the items that were once dummied content. The one guy on RHDN with the patching issue didn't know what a Red Fang was.

25
Ah I figured it out. Thanks!

The counter attack is back. Now the actual spell itself I should probably changed it to cast curse. Also I'm literally to the rim with battle messages. Now I just have to find a way to make something fit for the counter attack.

26
So I was looking into the battle scripts and I realized the one I have not restored on my project is Scarmiglione's counter attack where he casts Dullsong. Is there a way to restore this without sacrificing anything?

I looked up on this board for an old topic that might shed some light on it and I found this : http://slickproductions.org/forum/index.php?topic=580.msg4745;topicseen#msg4745

The thing is I don't want to sacrifice his weakness and change what should be there so that I can restore it.

27
Final Fantasy IV Research & Development / Re: Item descriptions
« on: July 13, 2016, 08:36:54 PM »
I know I'm necroposting this, but was this ever implemented into FF4kster?

28
Is there a way in FF4kster to expand the item descriptions to include items that do not currently have a description?

29
Pretty much as to why I'm posting here. I know FF4kster only works with .smc ROM files and a majority of ROM hacks use that file format. I think FF3USME is the same with FFVI.

30
Final Fantasy IV Research & Development / FFIV file formats and hacks
« on: July 12, 2016, 11:53:42 PM »
To make sure that the hacks we release for Final Fantasy IV are correct for the SNES, what would be the proper ROM to use?


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