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Author Topic: Attack of the SwordRats  (Read 7018 times)

Deathlike2

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Re: Attack of the SwordRats
« Reply #15 on: October 24, 2009, 01:05:17 AM »
I thought about this for a little bit.

There has to be something in the code to force certain formations to have the hidden summon formation. There are also formations like the Trapdoor and Elementals battle where you have hidden formations that are built on sacrifice. Maybe if you look for the code that triggers that behavior, you would be able to create any formation to "summon" the monster of your choice.
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Grimoire LD

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Re: Attack of the SwordRats
« Reply #16 on: December 19, 2009, 08:46:11 PM »
This thread gives me an interesting idea... (though it would limit things a fair amount...) but with a "Call" command and the same monster summoned in each and every slot (probably exceptions for when the character isn't in your group) isn't it possible to set up a "friendly" Summon? For instance, say someone would hack in Luca and get rid of "Brace" on Yang and in it's place have this "Call" command. Luca in turn could call in Calbrena (though some check to see if it's in play would be preferable), perhaps... something similar to FuSoYa's Spirit Wave? Luca would be in a trance for five (or is it three?) turns and after five turns Calbrena could vanish? From what I understand of enemy AI this... ?should? be possible, of course the hard part would be call. There's unfortunately no command in the game that can only be used once, is there? I thought I read once that Deathlike 2 found that enemies can cover other enemies, can they cover other "allies" in that case? Eh, just a bit of musing, heh.

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Re: Attack of the SwordRats
« Reply #17 on: December 22, 2009, 02:57:08 AM »
This idea really has me thinking... and I think it might be possible If a command can set a status ailment on the user and using a skill. Something like this... this is my "real' plan, not the Calbrena idea above.

One of the reasons I wanted to try this out is because I imagine that Baigan might have something similar to this, I'm calling it "Spirit Sword" or rather "SpSwd". Each formation would need changed (at least any formation that he would be in your party to encounter) according to Deathlike2, enemies are normally called from Group 2, now thankfully the game doesn't make a big use of this anyhow. The purpose would be to summon another "ally" to help you.

Using F925, (Attack other random monster besides yourself) is key to this. Each battle formation could have a certain monster that Baigan could "call"with his Spirit Sword ability. But then the problem is... what stops the player from calling more and more? This is where that unused Status could come in handy. Let's say... one were to modify Boast (that does cause the "D" status, doesn't it?) and also give it the ability to call monsters (as the Gird proof of concept shows us).

By inflicting D status on Baigan and sealing the Spirit Sword with D, that will be it's purpose. Then I got to thinking... "How would D be removed?" (Since I plan for Baigan to be a Black Magic user, I don't want Boast to wear off, or have its 16+ to Wisdom). Now, if I'm lucky it wears after battle, that's all on the hope that it's boast. If it is not and it persists after battle, I have another solution, the Golden or Silver Apple could heal "D" couldn't it? I wouldn't want the only way to use this command to have to rest up every single time you want to use it. People would save it for bosses and that would be that.

Of course the Simplest way to make sure that the command isn't abused without additional work is to simply set up the enemies script to kill themselves at the end of their turn. But that limits effectiveness by a great deal.

Grimoire LD

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Re: Attack of the SwordRats
« Reply #18 on: December 22, 2009, 03:45:17 AM »
Tsted and failure, oh boy... the game seems to have Extremely strict criteria for when enemies can be summoned, it seems that only when enemies have died does the game even try to summon anymore, and that makes sense, probably something to deal with in Ram that keeps track of how many monsters there are. The only exception I can think of for this is Shadow Fang, but the question still remains, how does the game know not to load specific monsters in specific formations until they have been summoned? They're listed as present in the formation sheets, hmm... so I guess Baigan's ability will have to take a backseat for a while, heh.