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Author Topic: FF6Patch - Menu Blitz  (Read 3031 times)

Ronnen

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FF6Patch - Menu Blitz
« on: June 30, 2011, 08:47:59 AM »
This patch makes Blitz use a menu in a manner more or identical to Mog's Dance command, rather than using Street Fighter combo button selection. This impacts both the Blitz command in battle, and the non-battle Blitz skills menu.

The non-battle menu was simple changed to show the name of the Blitz rather than the button combination for that ability.

The battle menu was created "from scratch" though I still use the same "draw" routines the other menus use. It displays in a manner similar to Dance, and does maintain cursor memory in the same way (if turned on).

Because Blitz now uses a menu, the Blitz abilities listed have an associated targeting byte that indicate whether or not its an attack or healing ability; it shows an "attack all" cursor for the attack Blitzes, and a "self only" cursor for the two healing Blitzes.
This in no way alters the targeting of the abilities when the Blitzes when used; all single target attacks still hit a random enemy, etc. This patch could be extended to do that, but I felt that making them targetable was little overpowered given that Blitz has no cost.

The rar includes two screen shots that demonstrate how this looks.

I've done a play-through with this, and the only negative note I can make about this patch is that the text of the Vargas encounter at the beginning of the game is "misleading" if one somehow fails to Blitz him before he starts going on about "PUSH LEFT, RIGHT, LEFT"...

However, given that Blitz functions off a menu and are therefore trivial to activate, and that Vargas encounter instructions are totally unnecessary and don't even show up unless one waits a long time to Blitz... unless one is trying to "test" this patch, one will undoubtedly Blitz him before this happens and not / hardly notice it.

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Poco Loco

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Re: FF6Patch - Menu Blitz
« Reply #1 on: June 30, 2011, 09:15:55 AM »
you are the TITS bro

great patch thanks a lot :)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Ronnen

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Re: FF6Patch - Menu Blitz
« Reply #2 on: June 30, 2011, 09:42:16 AM »
you are the TITS bro

great patch thanks a lot :)

"Something something standing on the shoulders of giants something something..."

Seriously though, without the great documentation work done by others, and forum help, this would have been much harder. The few places where the C1 doc "fell short" took me probably 10 times as long to analyze as the rest of it where the documentation was there...

I.S.T.

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Re: FF6Patch - Menu Blitz
« Reply #3 on: June 30, 2011, 02:42:25 PM »
This is pretty neat.

You should a Swdtech one next. That'd basically eliminate the insane drawback for it.

Leviathan Mist

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Re: FF6Patch - Menu Blitz
« Reply #4 on: June 30, 2011, 03:05:59 PM »
Well done! I will surely be using this.

By the way, the Vargas battle script can easily be edited.

Ronnen

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Re: FF6Patch - Menu Blitz
« Reply #5 on: June 30, 2011, 04:53:23 PM »
Well done! I will surely be using this.

By the way, the Vargas battle script can easily be edited.

Thanks!

And I know it can be edited, I just didn't want to make that text and/or event change a "pre-requisite" to using my patch.

Leviathan Mist

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Re: FF6Patch - Menu Blitz
« Reply #6 on: June 30, 2011, 04:56:14 PM »
Hmm... well it wouldn't hurt to offer an optional patch to edit the script, in case someone is too lazy to do it themselves, or are just using the patch for the sake of using it and not in their own hack. :P

Ronnen

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Re: FF6Patch - Menu Blitz
« Reply #7 on: June 30, 2011, 05:15:08 PM »
Fair enough ^_^

Lenophis

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Re: FF6Patch - Menu Blitz
« Reply #8 on: August 13, 2011, 05:24:08 PM »
Added, apologies about the delay.

119 bugs fixed and counting.