Soooooo
Where are we at on this
I still get lots of requests for a definitive version of the original FF6 on SNES
we still have yet to have something like that (even among rereleases from SE themselves)
This project came the closest. Anyone have a working build?
Not yet. I got so frustrated looking into the new bugs introduced by patches that I pushed this project away. Now I want to get this done and out there for you guys to play with. The new Opera scene runs so smoothly, with or without the translation, that it's a crime not to have people seeing it.
But I'm going to need help sorting out where the issues are, still. And it looks like we may have new challengers in the arena!
iirc, it's Master ZED's FC 05 fix, and Hollywood Narrator aka C.V. Reynolds came up with a script remedy for it.
Ah, thanks. Now it's working. But I hope the patch didn't ruin any other scripts...
So I found the culprit causing the Row window issue, and it wasn't the patch I expected...the Esper Battle Menu fix is causing this issue on a clean FF3us 1.0 headered ROM.
It's these 3 bytes here that is causing it.
C2/DE93: 02 04 COP $04
C2/DE95: 00
They are changed to: 8C 03 8F with the patch, for whatever the reason may be. (Leno?)
Changing them back seems to keep the Esper Battle Menu fix intact, and fixes the window, so that's good.
Awesome work, Leet Sketcher! (Hope you don't mind if I don't recreate the 1337 version :) )
I visited your page, and you've made more work for me now - so I hope I can call on you for help.
I know a bit of assembly, but I don't have a "proper" hacking pedigree. The most I've done on my own is graphics and text hacking - I haven't delved into palettes or routines, or come up with engine changes completely on my own. So while I have enough expertise to bring different mod patches together and (mostly) make them work, I couldn't do what Lenophis and Co have done to make Pandora's Box.
In my first post, I have a list of the changes I have made, as well as the list of patches I'm trying to implement. Some of the patches are causing issues that wouldn't happen on their own - but I'm putting so many together, and some are either using the same space as other patches, or are trying to modify routines that have already been modified. I'm not as familiar with the routines as some - so I'm not sure exactly where the conflicts I'm running into are occurring, or why.
To make matters more complicated, my translation takes so much more space than the original script that I have to expand the ROM using FF3usME, which is almost certainly breaking some dialogue-related patches since all the pointers change.
I plan to make a diff list based on the current one floating out there that will also have the exact changes being made by each patch. That way there's a clearer view of what's being done, where. Once I have that done, I would need someone to vet the changes and see what should be happening as opposed to what
is happening. If I can get that, and make the appropriate changes to resolve conflicts, then I can release this project and hopefully it will be stable enough for people to use as a base for
their projects.
tl;dr - It isn't dead, but it's been on life support. Hopefully with some professional help, we can get it back on its feet!