I decided to start coding a graphic editor for FFIV. I'm aiming to cover monsters, summons, portraits and character sprites (owerworld and battle). Now I'm not going to start this if PinkPuff decide to implement such features in her editor. I like coding and my goal would be to make an editor that is not in a process of creation or that has already been made. I would like to focus on monsters first.
First, is there a data table with the same number of elements as there is different monsters (excluding special forms) where the palette and graphics offsets are stored?
Second, where does the monster palettes are stored?
Third, is there some tile mapping data for regular monsters? FF6 uses 8x8 and 16x16 stencils and the tile mapping is done inside the stencil (so the tile mapping data is either 8 or 16 bytes). Is it the same for FF4?
Now, reading the first page of
this thread gives me a good idea about how handling special forms.
Is there anything else I would be missing?

Thanks!
Edit: Does summons are considered monsters graphic-wise?