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Author Topic: Final Fantasy V Editor (version 1.2.2)  (Read 37311 times)

samurai goroh

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Final Fantasy V Editor (version 1.2.2)
« on: July 29, 2008, 02:08:36 PM »
There was another post regarding an editor for FFV on the General Discussion & Support. I'm also working programming my editor & I'm open to suggestions on what to add or just what (or how) to improve my work. As mentioned on the link, I'm not good at programming & I accept any help :)

Seems that SentinalBlade will lend me a hand with the code & hopefully create a better editor, wish us luck :)


This program was made with Visual Basic 6.0, so maybe you'll need some extra  files to open the program:


Microsoft Common Dialog Control 6.0 - COMDLG32.OCX
Microsoft Tabbed Dialog Control 6.0 - TABCTL32.OCX
Microsoft Windows Common Controls 6.0 (SP6) - MSCOMCTL.OCX
Microsoft Flex Grid Control - msflxgrd.ocx


The program opens only smc ROMs. If you have the ROM zipped, please extract  it. I've tested the program with several versions (The original, plus some patches).  Thanks to Imzogelmo for the tip to detect if the game has a header, now there's no need to have a header to run the program :).

The program uses the names of the RPGe's v1.10 patch, although some names are slightly changed by myself because I liked them more, like Excailbur is named here as Excalipoor. Also, it might contain a few typos :P


Here's a brief description of what you can edit:




Hp, Mp & Exp tables:

You can edit the base values of Hp, Mp when you level up (among with the exp. needed to level up).

Characters:

You can edit lots of properties, like the level, experience, Hp & Mp (among lots others). You can also change the equipment & commands. However, you should note that most of this fields will only be affected when you start a new game.

Jobs:

You can change their stats, what abilities they can learn (but not the amount of them...) & the commands they use. Now you can also change what they equip.

Items:

This is one of the parts that needs more information, I don't know what some of the fields work, so this section is far from being complete. However, you can edit a few properties I have already labeled, like the attack power & so.

Enemy:

Probably the most interesting part of the editor. You can change any status of the enemies (well, I still need to add the !Release effects...), the downside is that since there's a lot to edit, I wasn't able to put everything in a single window.

Enemy Formation:

It wouldn't be fun to edit a monster if you would have to play a lot to encounter that particular monster. Here, you can change the formation, the group formation & now also the zone formation.

Shops:

I'm having some problems updating the lists when you change the type of shop, but other than that, it works fine.

Magic:

Latest addition, you can now edit some Magic properties, such as MP consumed, target & attack type.


You can also view:

Enemy AI:
Currently you can only view the hex values of the enemy AI, so it's not really useful. Hope that in a future I'll make it friendly reader & make it editable...

Jobs Sprites:
Currently working on this. It used to be just a palette viewer for the jobs, but now I'm able to also load the images :D (Not sure if I'm missing a few poses & I think I misplaced 1 tile... )

Palette:
Kept the palette viewer, just for the kicks...
« Last Edit: April 01, 2010, 12:55:29 PM by samurai goroh »
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Jorgur

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Re: Final Fantasy V Editor
« Reply #1 on: July 29, 2008, 08:08:20 PM »
Old feedback docs are no longer stored. Ask me if you need to see them.
« Last Edit: September 04, 2012, 02:31:49 AM by Jorgur »

samurai goroh

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version 1.1.41
« Reply #2 on: November 13, 2008, 11:00:38 PM »
Well, I haven't corrected all the bugs that Jorgur has reported, and I'm sure I have introduced one in the shop editor, but I just wanted to make a post letting it know that I haven't forgot about this project.

Here are the fixes I've (hopefully) made in the editor version 1.1.41:

--------------------
TYPOS
--------------------

Enemy magic:
- No-magic damage -> No-damage magic ?
               - Dinamo -> Dynamo

- Weapon editor: - Can't be Throwned -> Thrown

Monster data dump
- Can't evade: Aereal -> Aerial
- Creature type: Archea -> ArcheaToad / A.Toad ?


Item editor
- Mythril Axe -> Mythril Hammer ?


--------------------
BUGS
--------------------

General
- Shop editor doesn't save data

Character editor:
 - Exp sets value for all characters

Character editor:
 - Exp sets value for all characters
 - Strength can be a 4 digit number

- Karlaboss uses wrong image (Gilgamesh)


--------------------
OTHER
--------------------

- Shop editor:
  - View all shops
! Saving for shop editor
- Status properties - Change "Block #" -> "Byte"? - Creates confusion ( Block <-> Status "blocking")
- I suggest renaming from "Status up" to "Stats up"
- Equipment editor:
 - "Element Attribute?" and "Data Tables ID Change?" are Element defense and Status defense - listed in my item data doc
 "Breaks after use" bit - I think it would fit better on the left side between "Used as item" and "Attack power"


------------------------
CLARIFICATIONS
------------------------

- Default ROM folder changes when dumping info (to directory of dumped text file)
That's not my fault & can't be fixed. There's a way to avoid using the Common Dialog Control, but I'm to lazy to look around & implement it...

! Attack indexes are messed up
Do you have a list? I used the other ROM editor images & renamed them like they looked, so I might messed it up somewhere (and some of his images didn't fit with the description...)

- Selecting an index with a duplicate name,  causes the index list to jump back to the first index with that name the next time you open it
Not my fault, but I would have to add something that differentiates the, like a #...
« Last Edit: November 14, 2008, 05:27:43 PM by samurai goroh »
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samurai goroh

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Re: Final Fantasy V Editor (version 1.1.5)
« Reply #3 on: November 18, 2008, 08:54:56 AM »
I made a quick update (version 1.1.5)

Added the option to save on the Hp, Mp & Exp tables and also changed slightly the Character editor...
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Jorgur

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Re: Final Fantasy V Editor (version 1.1.5)
« Reply #4 on: November 18, 2008, 10:58:49 PM »
Ah, it's good to see the editor back on track. Downloading and testing now ;)
Looks a little weird when you say the HP/MP tables are the newest addition, and further down you say the item editor is.

Character editor looks nicer (flat rectangle shape, not standing). There is a bug with the strength field though.

By the way, if you still have it, could you send me the shop list I made?

EDIT: Feedback update coming soon!

Jorgur

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Re: Final Fantasy V Editor (version 1.1.5)
« Reply #5 on: November 19, 2008, 01:13:13 AM »
Ok, here's a draft list: (no longer hosted)

I'll need to do additional testing to adjust the descriptions. But first I need you to implement this one (so I can test with an editor that uses a correct list).
« Last Edit: March 23, 2009, 10:46:01 AM by Jorgur »

samurai goroh

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Re: Final Fantasy V Editor (version 1.1.5)
« Reply #6 on: November 19, 2008, 08:27:30 AM »
Looks a little weird when you say the HP/MP tables are the newest addition, and further down you say the item editor is.
Hehe, didn't checked what I'd wrote on the page before, will fix it :P

Character editor looks nicer (flat rectangle shape, not standing). There is a bug with the strength field though.
You told me it could be a 4 digit number, so I changed it. I'll change it back...

Quote
Character editor:
 - Strength can be a 4 digit number

By the way, if you still have it, could you send me the shop list I made?
I'm sure I have it at home. I still had the mail until a few days when I erased it...

:edit: Seems that I didn't saved the file, but it should be the same as I used on my program, with the exception that I used numbers instead of describing which shop it was...

Ok, here's a draft list: http://www.aerdan.org/jorgur/ff5/attack index list

I'll need to do additional testing to adjust the descriptions. But first I need you to implement this one (so I can test with an editor that uses a correct list).
Ok, I'll add them.  Just one question, is this for the Enemy Attack Index or for the Weapon Attack Index (which I haven't added) or both?
« Last Edit: November 19, 2008, 07:32:46 PM by samurai goroh »
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Jorgur

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Re: Final Fantasy V Editor (version 1.1.5)
« Reply #7 on: November 20, 2008, 03:07:22 AM »
The list is for Enemy attack indexes. I don't think you can change the indexes for the weapons.

samurai goroh

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Re: Final Fantasy V Editor (version 1.1.5)
« Reply #8 on: November 22, 2008, 05:15:38 PM »
The list is for Enemy attack indexes. I don't think you can change the indexes for the weapons.
Mmm, I though you could also change the animation for the weapons (but I don't know if that would be stored in the items range, maybe is one of the Parameters?)

Anyway, I added that & changed one of the check boxes label in the Characters section in version 1.1.51
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Jorgur

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Re: Final Fantasy V Editor (version 1.1.51)
« Reply #9 on: November 23, 2008, 12:25:52 AM »
My guess is that Nothing/Empty (unarmed) uses animation 00/01, Knife uses animation 02, Dagger uses 03, and so on. If you'd want a weapon to use a different animation, you'd have to switch the actual animation in the ROM (this explains why many animations are repeated).

I'll finish the list and post it as soon as I can.

Jorgur

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Re: Final Fantasy V Editor (version 1.1.51)
« Reply #10 on: November 29, 2008, 01:29:48 PM »
Second revision: (no longer hosted)

I figured it might be a good idea to use the hex ID to differentiate similar indexes. It would be nice for other reasons as well.
I removed the numbers behind, but let me know if you need them.
« Last Edit: March 23, 2009, 10:46:23 AM by Jorgur »

samurai goroh

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Re: Final Fantasy V Editor (version 1.1.53)
« Reply #11 on: November 29, 2008, 01:48:59 PM »
Well, there's already an index for the attack, but it'll be faster for me to copy the list you made. I'll make the changes accordingly :)

Edit: Updated the file with the new list.

I would like to mention that I made another fix that forgot to mention:

Quote
AI viewer
- Dump: Translate "0" to "00", "F" to "0F" and so on (checkbox?)
Changed it to always display 2 digits.
Actually it was easier than I though, it took less than a minute to change it :P
« Last Edit: November 29, 2008, 03:24:15 PM by samurai goroh »
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Jorgur

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Re: Final Fantasy V Editor (version 1.1.53)
« Reply #12 on: November 29, 2008, 05:46:08 PM »
Feedback has been updated. (Check link in 2nd post)

You have fixed a lot more than mentioned above.  :happy:
I did a quick check, and updated the summarized feedback accordingly.
« Last Edit: November 29, 2008, 05:52:21 PM by Jorgur »

samurai goroh

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feedback
« Reply #13 on: November 29, 2008, 08:23:35 PM »
You have fixed a lot more than mentioned above.  :happy:
heh, you're right, it was just that I forgot what did I fixed :P

Thanks for the feedback, will work on it :)
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JCE3000GT

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Re: Final Fantasy V Editor (version 1.1.53)
« Reply #14 on: March 18, 2009, 12:01:49 AM »
Any updates?