There was another post regarding an editor for FFV on the
General Discussion & Support. I'm also working programming
my editor & I'm open to suggestions on what to add or just what (or how) to improve my work. As mentioned on the link, I'm not good at programming & I accept any help :)
Seems that SentinalBlade will lend me a hand with the code & hopefully create a better editor, wish us luck :)
This program was made with Visual Basic 6.0, so maybe you'll need some extra files to open the program:
Microsoft Common Dialog Control 6.0 - COMDLG32.OCX
Microsoft Tabbed Dialog Control 6.0 - TABCTL32.OCX
Microsoft Windows Common Controls 6.0 (SP6) - MSCOMCTL.OCX
Microsoft Flex Grid Control - msflxgrd.ocx
The program opens only smc ROMs. If you have the ROM zipped, please extract it. I've tested the program with several versions (The original, plus some patches). Thanks to Imzogelmo for the tip to detect if the game has a header, now there's no need to have a header to run the program :).
The program uses the names of the RPGe's v1.10 patch, although some names are slightly changed by myself because I liked them more, like Excailbur is named here as Excalipoor. Also, it might contain a few typos :P
Here's a brief description of what you can edit:
Hp, Mp & Exp tables:You can edit the base values of Hp, Mp when you level up (among with the exp. needed to level up).
Characters:You can edit lots of properties, like the level, experience, Hp & Mp (among lots others). You can also change the equipment & commands. However, you should note that most of this fields will only be affected when you start a new game.
Jobs:You can change their stats, what abilities they can learn (but not the amount of them...) & the commands they use. Now you can also change what they equip.
Items:This is one of the parts that needs more information, I don't know what some of the fields work, so this section is far from being complete. However, you can edit a few properties I have already labeled, like the attack power & so.
Enemy:Probably the most interesting part of the editor. You can change any status of the enemies (well, I still need to add the !Release effects...), the downside is that since there's a lot to edit, I wasn't able to put everything in a single window.
Enemy Formation:It wouldn't be fun to edit a monster if you would have to play a lot to encounter that particular monster. Here, you can change the formation, the group formation & now also the zone formation.
Shops:I'm having some problems updating the lists when you change the type of shop, but other than that, it works fine.
Magic:Latest addition, you can now edit some Magic properties, such as MP consumed, target & attack type.
You can also view:
Enemy AI:Currently you can only view the hex values of the enemy AI, so it's not really useful. Hope that in a future I'll make it friendly reader & make it editable...
Jobs Sprites:Currently working on this. It used to be just a palette viewer for the jobs, but now I'm able to also load the images :D (Not sure if I'm missing a few poses & I think I misplaced 1 tile... )
Palette:Kept the palette viewer, just for the kicks...