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Author Topic: FF3USHT Bug Fixing?  (Read 63661 times)

Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #15 on: August 08, 2008, 09:48:56 PM »
Do you remember if Dirt Drgn had any display issues? Based on its mould I'd say it would.

:edit:

Switched to mould 0 just incase.

The dual Plague formation looks bad too, switched that to mould 2.

Leo has his normal Shock in addition to SwdTech.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #16 on: August 08, 2008, 09:50:19 PM »
I believe it wasn't an issue, but  I'll let you know when I get there.
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bond697

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Re: FF3USHT Bug Fixing?
« Reply #17 on: August 08, 2008, 09:51:46 PM »
thanks for the link, deathlike. :happy:  it's a start, anyway.
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #18 on: August 08, 2008, 09:54:56 PM »
There's a quad Machine (Guardian) formation, is that actually used in the game? None of the moulds would actually fit these, I'd have to cut it down to two.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #19 on: August 08, 2008, 10:00:23 PM »
I'm not sure... doubtful. However, it could be used for the "No Entry" scenario... (or in Leo's case, no exit!)
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Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #20 on: August 08, 2008, 10:12:29 PM »
Oh right, now I remember the little bugs..

Some of Fluffy's Claws don't have the 2-weapon property (Genji Glove).. that's problematic with the starting equipment Fluffy comes with (until you get the later claws).
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #21 on: August 08, 2008, 10:33:15 PM »
Okay, do you think that should be fixed by making all claws allow two weapons or by changing his starting equipment to make it consistent with the actual weapon properties?

There are a few Lord Bane formations I'm still concerned with, no easy way to fix these so I guess we'll have to wait and see what they look like.

:edit:

Found one myself, some of the weapon types display garbage after their quantity in battle because of the icon they use. A minor problem with assassin's icon expansion patch, we had to fix this for Pandora's Box too.
« Last Edit: August 08, 2008, 10:40:50 PM by Dragonsbrethren »

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #22 on: August 08, 2008, 10:43:31 PM »
I don't know really... hmm.

Don't we have some backup forum logs of what JCE has said? Not sure how far back the logs go though...

The thing is that the claws are at the latter end of the scale, and you pick up a new set anyways when the moogle joins you.

Where oh where is JCE?  :hmm:

I guess the best option is to make all claws Genji-Glove friendly.

This is tough to analyze properly.. since my preferred option is what I said above..

Remember that the weapons themselves are on the latter end of the claw list to begin with... and the only other character that can take advantage of this is Gau (and for some strange reason, Gogo can equip the Flame Claw to begin with)... the claws themselves don't have that great a lifetime when you think about it (other than with Gau) and even then your best weapon for him is the Flame Claw you start with. Then you'd pick up the next best claw(s) at Darryl's Tomb...
« Last Edit: August 08, 2008, 11:15:58 PM by Deathlike2 »
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Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #23 on: August 08, 2008, 11:20:15 PM »
As far as I know there are no backups of JCE's forum, Archive.org has the index but none of the posts. :bah:

I already fixed that issue with the garbage text in battle, thanks to Leno having the offset handy. There's another small issue, you can steal Biggs, Wedge, and Leo's equipment in battle. I know old versions of FF3usME used to have problems with the bit that stops that from being possible but this almost seems intentional since the moogles and Banon are fine. What do you think should be done here, leave it as-is?

Claws have all been given the equip two weapons property, I'll probably make another patch once I get your response to that question. Watched your Whelk movie, by the way, Wedge having Mimic would make that battle too easy if it wasn't already too easy.

:edit:

Ack, too many typos! :whoa:

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Re: FF3USHT Bug Fixing?
« Reply #24 on: August 08, 2008, 11:26:23 PM »
Yay people playing my hack, identifying issues, and fixing them!   :omghax:

I've been working lately and had no real time to sit down and do some hacking.  And as far as bugfixing goes I am no where near as knowedgable as Leno, DKK, and the rest of the PB team.  I'm looking forward to playing my HT's again once I complete the few games infront of them on my master list.   :laugh:

Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #25 on: August 08, 2008, 11:28:22 PM »
Do you remember if being able to take Biggs, Wedge, and Leo's equipment off in battle was intentional?

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #26 on: August 08, 2008, 11:51:16 PM »
I already fixed that issue with the garbage text in battle, thanks to Leno having the offset handy. There's another small issue, you can steal Biggs, Wedge, and Leo's equipment in battle. I know old versions of FF3usME used to have problems with the bit that stops that from being possible but this almost seems intentional since the moogles and Banon are fine. What do you think should be done here, leave it as-is?

Argh.. now I'll have to do the game all over again to expose this...  :tongue: :wink:

Edit:

Do you remember if being able to take Biggs, Wedge, and Leo's equipment off in battle was intentional?

I forget what Leo holds for a shield, but the weapon is very uber at this point of the game.
« Last Edit: August 09, 2008, 12:16:52 AM by Deathlike2 »
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JCE3000GT

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Re: FF3USHT Bug Fixing?
« Reply #27 on: August 09, 2008, 12:18:38 AM »
Do you remember if being able to take Biggs, Wedge, and Leo's equipment off in battle was intentional?

No idea..?  Probably not. 

Dragonsbrethren

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Re: FF3USHT Bug Fixing?
« Reply #28 on: August 09, 2008, 12:19:00 AM »
I'm going to say it's a mistake then and fix it.

Deathlike2

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Re: FF3USHT Bug Fixing?
« Reply #29 on: August 09, 2008, 12:21:07 AM »
Nuts!

The above needs a picture to go with that... (or try Rats!)  :wink:
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