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Author Topic: The extra rock falling (or not) in the Cave to Sealed Gate  (Read 842 times)

C. V. Reynolds

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The extra rock falling (or not) in the Cave to Sealed Gate
« on: March 24, 2016, 05:55:32 AM »
At the end of the Cave to Sealed Gate, when the cave-in occurs, usually one less rock falls than the developers intended. This is triggered by bringing four party members with you (which most will do, of course). If you bring less than four party members, the correct number of rocks will fall instead.

I recall hearing that the reason this happens is because the enemy Kefka counts as a character in your party at the time (as Terra is temporarily removed for the scene). I don't know if that's true. If it is so, would it be difficult to fix the bug by removing the temporary Kefka from the party before the cave-in occurs? How hard would that be for a bug fixing expert to fix?
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13375K31C43R

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Re: The extra rock falling (or not) in the Cave to Sealed Gate
« Reply #1 on: March 24, 2016, 11:13:10 AM »
Huh... I always wondered why there was one extra rock during the scene where they all clear away so the Espers can go to Thamasa.
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assassin

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Re: The extra rock falling (or not) in the Cave to Sealed Gate
« Reply #2 on: March 24, 2016, 12:16:05 PM »
C. V. Reynolds: yep, that was discussed here:
http://mnrogar.slickproductions.org/phpBB3/viewtopic.php?t=108&start=460#p6390

and Novalia Spirit explained what's going on here:
http://mnrogar.slickproductions.org/phpBB3/viewtopic.php?t=469#p6411

yes, it's true about temporary Kefka.  Novalia was talking about fixing that and the related MagiMaster bug, but it must've been far back in his queue.

Xenovant

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Re: The extra rock falling (or not) in the Cave to Sealed Gate
« Reply #3 on: March 24, 2016, 03:17:14 PM »
Correct me if I'm wrong, but if I'm getting this right... the fix for the 3 bugs (the rocks, MagiMaster and the one in Zozo) should be: the "WoB Mog" and Umaro objects shouldn't be created at all when you recruit them, and Gogo should be created only if he joins the active party; and we should deactivate/delete Kefka on the Sealed Cave, for fixing another bug with the rocks.

Edit: I have already located the addresses that should be changed:

For Mog and Umaro:
Code: [Select]
Remove this
CC/D5E8: 3D    Create object $0A
and this
CC/D79D: 3D    Create object $0D

For Gogo:
Code: [Select]
CB/81DD: 3D    Create object $0C

Moving it right before this:
CB/8249: 3F    Assign character $0C (Actor in stot 12) to party 1

Or adding a "Delete object $0C" before this
CB/824D: 3F    Remove character $0C (Actor in stot 12) from the party
 CB/8250: FE    Return

For Kefka:
Code: [Select]
Adding a "Delete object $16" before this
CB/3B7B: 3E    Delete object $17
« Last Edit: March 24, 2016, 03:48:11 PM by Xenovant »

13375K31C43R

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Re: The extra rock falling (or not) in the Cave to Sealed Gate
« Reply #4 on: April 28, 2016, 01:39:23 AM »
Remind me what the bugs are with MagiMaster and Zozo, and why altering stuff with Mog, Umaro and Gogo is supposed to fix them?
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