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Messages - Deathlike2

1486
Game Modification Station / Re: FF2US - Weapon-Item Magic Restoration Patch
« on: December 21, 2008, 10:39:25 PM »
I should have a list of my projected changes by tomorrow...

1487
Game Modification Station / Re: FF2US - Weapon-Item Magic Restoration Patch
« on: December 21, 2008, 11:28:25 AM »
Submitted to RHDN...

Anyways, there is something to discuss further... a more comprehensive rebalancing/making use of the other unused bits...

1488
Game Modification Station / Re: FF2US - Weapon-Item Magic Restoration Patch
« on: December 21, 2008, 01:44:32 AM »
With what I've already posted, now it has a readme to go with them all...

I should really just start another thread on the proposed changes in a more comprehensive FF4 rebalancing hack.

1489
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: December 20, 2008, 11:39:01 PM »
Ok, I've covered all the weapon+armor, but not the other items and FF4 specific stuff...

1490
Game Modification Station / Re: FF2US - Weapon-Item Magic Restoration Patch
« on: December 20, 2008, 11:34:16 PM »
I've been thinking about this for a bit. I'm thinking of simply doing a seperate patch altogether for weapon-data changes (SNES versions only) in order to produce a "rebalancing" hack that makes more sense for this game.

1491
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: December 20, 2008, 12:03:58 AM »
All the Shields and Hats are done... at least up to this point anyways.

1492
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: December 19, 2008, 09:13:58 PM »
I'll see what I can do.

All these extra bits are not worth posting until there's something to associate those bits with...

1493
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: December 19, 2008, 07:16:17 PM »
The doc's grown too much, so now it has to be zipped up..

The weapon section is done.. but not the armor or any of the FF4A specific stuff... yet

1494
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: December 19, 2008, 12:53:06 PM »
Someone apparently goofed when porting FF4 to FF4A... the Holy Lance's price/value in FF4A is the sell price of the weapon.

1495
General Discussion / Re: Gamefaqs + eternal stupidity
« on: December 18, 2008, 12:43:54 PM »
They have, but as far as I know pairing two of the same type won't result in increased damage.

Right, but my point was that if people didn't bother using their brain and testing out stuff. They are guessing out of their asses.

http://www.gamefaqs.com/boards/genmessage.php?board=939425&topic=47076289

Although, I wonder if the evasion data is actually being applied.. instead of the two boss monsters that actually take advantage of this. It seems to me that way anyways.

1496
General Discussion / Re: Gamefaqs + eternal stupidity
« on: December 18, 2008, 12:38:50 PM »
http://www.gamefaqs.com/boards/genmessage.php?board=939425&topic=47158006

Unless things have fundamentally change in terms of claws and how their work in FF4DS.. I could swear the brain does not work in the FF4DS forum.

1497
Final Fantasy IV Research & Development / Re: Enemy Special/Magic Attacks
« on: December 18, 2008, 08:50:22 AM »
You're correct. You could, of course, modify the routine to use the spell power byte, and go about it that way. That's probably the most compact method.

Yea..  the spell power byte having no influence is annoying.

Just remember that defense/magic defense stats are capped at 255, unless you manage to change that.. well, maybe for magic defense, since spell power can be at 1020 or 255*4...

 :edit:

Then again, monsters with racial modifiers are usually vulnerable...

 :edit:

Just in case it wasn't already known..

Counter/Needle's spell power is always 2*attack power (unaffected by statuses)

Also, Twin's power is determined by slot position (the character in the earliest slot has their Wisdom used for the calculation). This has changed in FF4A, where it is based by Agility (which means Porom is selected by default unfortunately).

1498
General Discussion / Re: Christmas
« on: December 17, 2008, 11:42:11 PM »
What the heck happened to Black Chocobo's in FF6? Did they eat themselves into extinction or did they go the way of the dodo?  :hmm:

I need an answer  :relom:

1499
Final Fantasy IV Research & Development / Re: Protect/Shell Modification?
« on: December 17, 2008, 10:55:31 PM »
Obligatory pics...


This shouldn't be new...


 :edit:
The stuff have been submitted.

1500
Final Fantasy IV Research & Development / Re: Protect/Shell Modification?
« on: December 17, 2008, 10:48:27 PM »
There we go.