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Pinkpuff

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Re: Graphics info
« Reply #75 on: April 14, 2015, 07:31:27 PM »
More previews! (I know I should probably make a new thread rather than continuing to hijack this one but meh...)

Ciriatto, Fiend of Shadow!

DK Cecil wasn't much help, but what do you expect, it's the shadow fiend. Porom pretty much carried the entire battle. Also count numbers are reversed in a back attack apparently... any easy fixes for that?

https://youtu.be/vfTbimQdT1s
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Grimoire LD

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Re: Graphics info
« Reply #76 on: April 14, 2015, 08:48:10 PM »
What an intense battle! You've done a fantastic job with the balance it would seem. The fight starts out with a "do-or-die" situation that you then have to maneuver back from while Ciriatto is just relentless with his attacks! Did he have a weakness? Dark Knight Cecil with what looked like a Holy Sword only dealt less than 1000 while Edge was dealing nearly 2000 with his normal attack. You are right though that Porom won the day, Slow and Haste are powerful combinations, make no mistake! Interesting idea to make Pyro into a Holy based spell since it would make sense that one of the spells the Twins could use would be White Magic based as to preserve balance.

Pinkpuff

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Re: Graphics info
« Reply #77 on: April 15, 2015, 05:35:22 AM »
What an intense battle! You've done a fantastic job with the balance it would seem. The fight starts out with a "do-or-die" situation that you then have to maneuver back from while Ciriatto is just relentless with his attacks!

Thanks! I want it to be a very scary/intimidating battle but still able to be won. Also I have a tendency to just speed through without grinding, especially in test plays like this. Even a few extra levels would probably make a huge difference.

Did he have a weakness? Dark Knight Cecil with what looked like a Holy Sword only dealt less than 1000 while Edge was dealing nearly 2000 with his normal attack.

He is weak to holy of course, but Cecil's sword that appeared holy is actually dark. In this hack, dark swords use a discolored version of the holy slash. Also the dark sword he's using is the Avenger (in this one, Avenger is dark and Defender is holy... seemed to make sense). I forgot to take it off before the fight; I actually thought I was going to lose because of it, but it actually turned out a lot better than I was expecting. He may not have much to do on his turn but he has diamond gear that can tank some of those physicals and were he alive and able to be targeted he could at least somewhat distract attention away from the hard hitters.

Also Edge's Ashura is holy elemental. The katanas just have the katana slash regardless of element.

You are right though that Porom won the day, Slow and Haste are powerful combinations, make no mistake! Interesting idea to make Pyro into a Holy based spell since it would make sense that one of the spells the Twins could use would be White Magic based as to preserve balance.

Yup. Blink is another diamond in the rough. As for TwinHoly, that's actually the replacement for Comet which is now a normal White/Time spell. The 75% twin technique is TwinFlar ( = Pyro). Also both twin spells deal caster's HP based damage (which I think seems to be using just Porom's HP stat); in any case, my reasoning behind that is to make sure it scales up well and is usable even in the end game, as well as, like you mention, one of the twins is white and the other black, so the techniques are damaging, but you need to stay healthy to get the most out of them.
« Last Edit: April 15, 2015, 05:40:37 AM by Pinkpuff »
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LordGarmonde

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Re: Graphics info
« Reply #78 on: April 15, 2015, 08:45:45 AM »
What an intense battle! You've done a fantastic job with the balance it would seem. The fight starts out with a "do-or-die" situation that you then have to maneuver back from while Ciriatto is just relentless with his attacks!
Thanks! I want it to be a very scary/intimidating battle but still able to be won. Also I have a tendency to just speed through without grinding, especially in test plays like this. Even a few extra levels would probably make a huge difference.

I'd say scary, intimidating, and AWESOME; way to go Pinkpuff! Those were some cool fights, and a nice reminder of the kind of things that could lie at the end of the hacking-rainbow. I also loved the Wonder Twins reference in the battle against Alichino - nice touch.  :wink:

Yup. Blink is another diamond in the rough. As for TwinHoly, that's actually the replacement for Comet which is now a normal White/Time spell. The 75% twin technique is TwinFlar ( = Pyro). Also both twin spells deal caster's HP based damage (which I think seems to be using just Porom's HP stat); in any case, my reasoning behind that is to make sure it scales up well and is usable even in the end game, as well as, like you mention, one of the twins is white and the other black, so the techniques are damaging, but you need to stay healthy to get the most out of them.

I wonder why Porom? A few ideas that come to mind would be that she is 1st in the character roster. Probably not the reason, but it's what I thought of first. Maybe it's an agility issue? Does it change dependant on which character actually uses the Twin Command?  :hmm:
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Bahamut ZERO

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Re: Graphics info
« Reply #79 on: April 15, 2015, 01:26:15 PM »
I think Palom's the one that starts the Tein command, since it uses his Wisdom stat to calculate the damage.

Madisuir, I wish you the best on your graphics edtor. It would certainly beat trying to do such editing with tile layer! Trying to edit monsters is... intimidating I guess would be the right word haha.

 :whoa: Yeah, first post!
I update my graphics thread on almost a daily basis, so keep an eye out for new stuff!

Pinkpuff

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Re: Graphics info
« Reply #80 on: April 15, 2015, 02:50:10 PM »
Last but not least... Malacoda, Fiend of Bolt!

https://youtu.be/nSYgrg2AcQY

This one is probably not as exciting as the other fiend battles, but she can be relentless with those Bolt3s, and if Kain gets magnetized, the fight gets a lot harder. Though it does take place amidst an exciting plot scene, I didn't include it since most of it wouldn't make sense out of context anyway, and what did make sense would be a little too spoilery.
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Grimoire LD

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Re: Graphics info
« Reply #81 on: April 15, 2015, 10:29:22 PM »
I think Palom's the one that starts the Tein command, since it uses his Wisdom stat to calculate the damage.

Madisuir, I wish you the best on your graphics edtor. It would certainly beat trying to do such editing with tile layer! Trying to edit monsters is... intimidating I guess would be the right word haha.

 :whoa: Yeah, first post!

Welcome to the forum Bahamut ZERO! I wrote up an entire disassembly on Twin it's in the already enormous topic of mine. The reason Porom's stats are considered is because she is in the Middle (1st) Slot, this creates the "dominant twin". Which ever Twin is in the 1st Slot is considered the Twin whose stats are used. Every other position has Porom as the "inferior twin" from a gameplay perspective this makes sense since both Pyro and Comet are Wisdom based.

As for this fight, yes... it seems you're a bit more leveled than you were previously. Was it intended that physical attacks would still deal that much damage to Malacoda? I should note that every defense rating in default FFIV is worthless. If you wanted to Actually increase an enemy's defense you should dip into Magic Defense values, though you probably already knew that. Then again I'm one for a difficult and challenging boss, I imagine she'll break out with Storm if she stays in her Tornado form, which would make it a bit more difficult.


Pinkpuff

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Re: Graphics info
« Reply #82 on: April 16, 2015, 04:31:21 AM »
As for this fight, yes... it seems you're a bit more leveled than you were previously. Was it intended that physical attacks would still deal that much damage to Malacoda? I should note that every defense rating in default FFIV is worthless. If you wanted to Actually increase an enemy's defense you should dip into Magic Defense values, though you probably already knew that. Then again I'm one for a difficult and challenging boss, I imagine she'll break out with Storm if she stays in her Tornado form, which would make it a bit more difficult.

It's the kind of battle where timing and luck play a bigger facter than usual. If you wait too long on Kain's Jump or if he somehow can't, like if he's defeated (unlikely, as this iteration of his actor starts with the bolt-resistant diamond gear, and is very likely to be in back row due to replacing Rosa) or, more likely, magnetized, Malacoda will continue to spam Bolt3 split, Magnet, and Fight. If Kain is fine though you shouldn't have too much trouble. It's ok though, I don't want to put a particularly difficult/tricky battle in the middle of a long plot scene like that because it would be annoying for a less experienced player to have to keep watching through the scene over and over.

Porom getting magnetized can also throw a sizable monkey wrench into the ointment.
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Pinkpuff

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Re: Graphics info
« Reply #83 on: May 03, 2015, 06:01:25 PM »
Alright, last preview (probably):

https://youtu.be/xekJKC0Rzm4

I managed to turn the "four fiends" battle into the "eight fiends" battle! There is an odd glitch with Ciriatto's targeting cursor and damage numbers, but strangely this only happens on him and not any of the other fiends. Another glitch is that Barbariccia (and possibly Malacoda, I haven't fully tested it) should be weak to air, making them immune to quake attacks, but I was able to hit her with Titan (it was in a different run than the one I recorded). If anyone has any idea what could be causing these oddities and/or has ideas for how to fix them, please let me know.
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Grimoire LD

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Re: Graphics info
« Reply #84 on: May 03, 2015, 07:15:23 PM »
Wha- Tellah?! At the end game?! Your patch may have gotten even more awesome, if such a thing were possible!

Galaxy... is that Galaxy Stop from FFT? Stop on all foes? And what does Comet look like? (Probably... like Comet... right.) Harm... right... I do need to make that custom routine for you still. Question is, where would you want it, and what would it replace?

Hmm, for "Bird" I would suggest "Roc" it's... a slight pun, but that's also what the enemy's were called in FFII as I recall. 

Magic Gloves, hmm? Interesting to see what is normally "gauntlet" symbols equipped to Tellah there.

Right... the Break Blade... that's not just a rename of the Stone Blade is it? If so that has a game breaking glitch associated with it. If it is literally Break, afflicting Petrify on hit then there's no worry.

Apollo Harp, I am always glad to see more Harps added to FFIV for Edward!

Whoa! This is an enormous spoiler! I love it, but it's such a head-turner to those who know FFIV like the back of their hand.

That moment when Golbez revives all of the Eight Fiends is awesome! Very well set up!

Chakra... ahem... right. I'll get to that too. Again though I would need to know what you want replaced for those requests. In a hack that doesn't move pointers around I can't utilize any empty table space because, there is very little or none (there is two blank ones for Commands though. Cid's "Crash the Game" skill and a blank one that closes out the table and one copy in Spell Routines which is a copy of Count's Pointer.)

When it comes to my hack I'm now in the battle-programming section of it, so once I finish with the Dark Knight/Paladin switch in-battle for Bahamut ZERO I can get to your requests.

I have noticed that every other team member you have here is those who believe to have died when Leviathan attacked or Actually died... were these four revived somehow? I noticed their absence in other videos, but I wasn't sure whether it was just coincidence or not.

Hmm, looks like Rubicante's portion could use a little bit more Spell Power, since he dealt only 11-50 damage with a full party Fire2.

Wait, wait...! Your Rydia has "Help!" as well?! Haha! I was making the new commands for her base class and one is a skill that she can only use when in Critical that would call a random Summon and could only be used once per battle. I imagine yours may be what became of Recall though? Random chance to call a random Summon at it's proper MP Cost?

(Though if you had mentioned it before I likely subconsciously stole the idea, eh heh)

Ouch, Tellah has less MP in this than he does in the original! I guess that's the price paid for having access to all of both magics.

Ah you gave Edward an entire Bard skillset, very nice.

Is Bio now Dark Elemental? It dealt a ton of damage to the Holy Elemental Fiend.

Cagnazzo packs a bit of a punch! 500-700 damage per attack on the back row!

A Fairy Harp, hmm? Is that in reference to him saying that he learned a tune that could drive off evil fairies?

Malacoda seems so much more difficult here, likely because of the randomness of her targets and the power of that Bolt 3. Very nicely done.

Wow. Globe 199. This girl doesn't fool around in this second round.

Ah just read the "not your final party, quests will decide your final party" layout. So it was just a coincidence, heh.

That was an amazing and intense battle! Eight forms to fight through really ups the ante and they aren't slouches either.

Now as for those glitches... I know nothing about graphics so maybe Chillyfeez knows what is happening there.

But applying weakness to Wind *In Battle* does not give the enemy Float. DeathLike2 took notice of this long ago that enemy's that are summoned into battle that have weakness to air do not have the float status. An easy solution is to chain Float into their attack chains, but removing the Float Spell would be tricky, unless you have a free slot left that would be a dummy spell that would only Purely remove Float and chain this invisible Float-Dispel into their Attack Patterns.

I think the name "Unprecedented Crisis" is a really strong name from what I've seen of this mod.

chillyfeez

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Re: Graphics info
« Reply #85 on: May 03, 2015, 08:46:03 PM »
The first thing I'd look at is, what size (actual, rectangular size) do you have set for ciriatto? It almost looks like maybe the height is something like 25 instead of the 8 or whatever that it should be. It would be possible to fill only the top portion of that space and the rest with empty space, which would lead to that weirdness...
But... If you don't get that in the regular ciriatto battle, then that wouldn't be it, I guess.
Can't really think of any other possible cause, though.

Pinkpuff

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Re: Graphics info
« Reply #86 on: May 04, 2015, 06:10:28 AM »
Wha- Tellah?! At the end game?! Your patch may have gotten even more awesome, if such a thing were possible!

Ouch, Tellah has less MP in this than he does in the original! I guess that's the price paid for having access to all of both magics.

 :childish: Thanks! Tellah is gonna be quite unique in this actually. Spoilers ahead for game mechanics (but not story):

He actually gains MP. His MP starts very low (45 at his initial Lv 20 in the watery cave) and gains very slowly at first. Once he gets his full spell set, this somewhat equates to him "learning" spells by gaining enough MP to cast them. Once he gets to a certain point level-wise though, his MP growth starts accellerating and surpasses even the regular mages so that essentially he gradually switches from becoming a one-hit wonder, blasting out powerful spells you don't normally have access to but only seldomly, to being an MP battery; by that point your regular mages probably have all the spells they're going to learn, and Tellah's magic stats have somewhat to be desired relative to them, so he'll make up for it by having a ginormous MP pool.

Galaxy... is that Galaxy Stop from FFT? Stop on all foes?

Yup! Sadly this is a boss battle and thus I couldn't show off that one... I think you'll find a lot of FFT-inspired details in this.

And what does Comet look like? (Probably... like Comet... right.)

Draghinazzo casts it during the battle so you can see it there, but yeah it looks like the twin comet (which has been replaced with TwinHoly, a palette-swapped version of TwinFlar / Pyro)

Harm... right... I do need to make that custom routine for you still. Question is, where would you want it, and what would it replace?

For now I used the count-replacing hack you posted. In an ideal world, I'm not sure, I'll have to think about it. If possible, "something happens to adult rydia" would be great to replace, as that battle doesn't quite pan out the same in this version, so I don't need anyone joining mid-battle.

Hmm, for "Bird" I would suggest "Roc" it's... a slight pun, but that's also what the enemy's were called in FFII as I recall.

There's "Roc Baby" which uses the same sprite but a different palette. It's supposed to be a Cockatrice but I couldn't think of a way to condense that into five letters without it sounding dirty. I might go with Roc, but Roc is going to be a large and in-charge monster in mine (I hope) so it might be a little misleading, so I may also stick with just Bird.

Right... the Break Blade... that's not just a rename of the Stone Blade is it? If so that has a game breaking glitch associated with it. If it is literally Break, afflicting Petrify on hit then there's no worry.

What's the difference between those two? I redid the weapons from scratch, so I have no idea what used to be where other than the Avenger. Currently the Break Blade is a sword that applies petrify as it's "hit-add status". What's the glitch? And is it associated with a particular weapon index, or with some combination of settings?

Apollo Harp, I am always glad to see more Harps added to FFIV for Edward!

Requiem is there too.

Whoa! This is an enormous spoiler! I love it, but it's such a head-turner to those who know FFIV like the back of their hand.

One of the themes of this hack is reversal, so there are a lot of points where, as an FF4 veteran, something you expect to happen either happens backwards, or in a strange way you didn't expect, or simply fails to happen altogether. Anyway it shouldn't be too much longer now. All I have left to write in terms of new scenes is the final battle and the ending, which, thanks to your amazing plot-flag-branching instruction will hopefully be customized to your final party! Different ending each playthrough (somewhat)!

That moment when Golbez revives all of the Eight Fiends is awesome! Very well set up!

Thanks! FF4 veterans seeing this scene probably expect to see FuSoYa appear after that "Welcome!", but then, SURPRISE! Also some of the fiends say things based on who's in your party (e.g. Barbariccia says something to Rosa, Rubicante talks to Edge, etc.)

Chakra... ahem... right. I'll get to that too. Again though I would need to know what you want replaced for those requests. In a hack that doesn't move pointers around I can't utilize any empty table space because, there is very little or none (there is two blank ones for Commands though. Cid's "Crash the Game" skill and a blank one that closes out the table and one copy in Spell Routines which is a copy of Count's Pointer.)

When it comes to my hack I'm now in the battle-programming section of it, so once I finish with the Dark Knight/Paladin switch in-battle for Bahamut ZERO I can get to your requests.

Don't sweat it. Those command and spell ideas are just that; ideas. If you happen to get around to figuring them out and posting them before I release the hack, great. Otherwise, they're still fully functional, even if they don't quite do what I would have them do in an ideal world. Yang's Chakra command currently heals himself for 1/3 his current HP. He can use it to keep himself going if he's already healthy, but he can't save himself from the brink of death.

I have noticed that every other team member you have here is those who believe to have died when Leviathan attacked or Actually died... were these four revived somehow? I noticed their absence in other videos, but I wasn't sure whether it was just coincidence or not.

All will become clear when you play the game  :wink:

Hmm, looks like Rubicante's portion could use a little bit more Spell Power, since he dealt only 11-50 damage with a full party Fire2.

He builds up to Glare, so... I think it's probably ok as is. Worst comes to worst he's only the second form out of eight, so if he gives you a brief healing break it won't last long. Especially since next up is Ciriatto and his infamous Angel Song.

Wait, wait...! Your Rydia has "Help!" as well?! Haha! I was making the new commands for her base class and one is a skill that she can only use when in Critical that would call a random Summon and could only be used once per battle. I imagine yours may be what became of Recall though? Random chance to call a random Summon at it's proper MP Cost?

(Though if you had mentioned it before I likely subconsciously stole the idea, eh heh)

My "Help!" is Recall reskinned. She doesn't need to be in Critical to use it, but it does cost MP. So it gives her access to most of the summons, but the main drawback in the early game is having the MP, and the main drawback later on is the randomness of the outcome and the likelihood that you'll just use a summon spell you already knew. I got the idea when FF4kster was still a wee little baby so I don't think I got the idea from you. But I also don't recall posting anything about it, so it's entirely possible that we both got the same kind of idea independently.

Ah you gave Edward an entire Bard skillset, very nice.

"Ninja" was renamed to "Sing" and Edge instead just has "Black". The songs are like spells except that they don't cost MP, they just have high charge times (you have to wait for him to sing the whole song to get the effect from it ^_^).

Is Bio now Dark Elemental? It dealt a ton of damage to the Holy Elemental Fiend.

Yes indeed! Thus you will now see things f.ex. absorbing Bio; could be a shock to the system if you're used to regular FF4.

Cagnazzo packs a bit of a punch! 500-700 damage per attack on the back row!

Well, it's all he does besides Big Wave so he may as well do it well ^_^

A Fairy Harp, hmm? Is that in reference to him saying that he learned a tune that could drive off evil fairies?

It's more based on the Fairy Claw. There are no claws in this version (you may notice Yang is completely unarmed in the equip screen), to make room for other more interesting weapons for characters who, in the original, were not meant to rejoin. Thus, Edward has a harp that's good vs. Giants, so, Fairy Harp.

Malacoda seems so much more difficult here, likely because of the randomness of her targets and the power of that Bolt 3. Very nicely done.

Wow. Globe 199. This girl doesn't fool around in this second round.

Well she's the last one, so, if you beat her that's it. She's desperate to pull out all the stops. Also it's kinda funny seeing Globe199 deal not 9999 damage.

Ah just read the "not your final party, quests will decide your final party" layout. So it was just a coincidence, heh.

This is the main crux of the hack, at least for me. It's a sort of "World of Ruin"-style setup where the last third or so of the game gives you more or less complete freedom of transport and you can go around and do all sorts of sidequests in whatever order you wish, many of which will affect your party setup if they can.

That was an amazing and intense battle! Eight forms to fight through really ups the ante and they aren't slouches either.

Thanks! Wait till you see what comes afterwards!  :wink:

Now as for those glitches... I know nothing about graphics so maybe Chillyfeez knows what is happening there.

But applying weakness to Wind *In Battle* does not give the enemy Float. DeathLike2 took notice of this long ago that enemy's that are summoned into battle that have weakness to air do not have the float status. An easy solution is to chain Float into their attack chains, but removing the Float Spell would be tricky, unless you have a free slot left that would be a dummy spell that would only Purely remove Float and chain this invisible Float-Dispel into their Attack Patterns.

Would Dispel do it on its own? Or is the problem there that you would see Dispel's name and graphic show up making it seem like the monster is deliberately hindering itself? If worst came to worst, I could change the order so that both the floaters are last... Though it would be kinda lame seeing the monster just change palette to turn into the next form.

I think the name "Unprecedented Crisis" is a really strong name from what I've seen of this mod.

Thanks! For veterans of the original, it evokes the words of the King of Fabul just before the ship scene, and there are a variety of reasons why I found that particularly appropriate, which should be obvious when you play it.

The first thing I'd look at is, what size (actual, rectangular size) do you have set for ciriatto? It almost looks like maybe the height is something like 25 instead of the 8 or whatever that it should be. It would be possible to fill only the top portion of that space and the rest with empty space, which would lead to that weirdness...
But... If you don't get that in the regular ciriatto battle, then that wouldn't be it, I guess.
Can't really think of any other possible cause, though.

This glitch does not happen in the regular Ciriatto battle. All of his "special size" details were copied exactly from Scarmiglione except for his palette. Scarmiglione has his same "special size" for this battle as he does for his "back attack" battle, and so does Ciriatto. At first I thought maybe there was some kind of special code looking for the elements battle, but this battle is using a completely different formation index (it has to, since it's on the moon and the original was on the overworld). Incidentally I also tried using the original formation and testing it on the overworld and the exact same glitch appears.
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chillyfeez

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Re: Graphics info
« Reply #87 on: May 04, 2015, 08:36:06 AM »
Just to confirm what I already know... "Fiends" is just one monster, right?
(As an aside, I just realized how silly the "Fiends" battle is in context, and it's not your hack, this comes directly from ffiv... Rubicant just finished saying "you showed me the power of teamwork," and then the Fiends proceed to challenge you one-at-a-time)

By the way, is FF4kster doing something wrong with magic list names in the menu? Rydia's magic seems to be called "Sumn u."

Pinkpuff

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Re: Graphics info
« Reply #88 on: May 04, 2015, 10:37:34 AM »
Just to confirm what I already know... "Fiends" is just one monster, right?

Actually, no. The first four (Earth/Scarmiglione, Fire/Rubicante, Dark/Ciriatto, and Holy/Draghinazzo) are one monster and the rest are another monster.

(As an aside, I just realized how silly the "Fiends" battle is in context, and it's not your hack, this comes directly from ffiv... Rubicant just finished saying "you showed me the power of teamwork," and then the Fiends proceed to challenge you one-at-a-time)

Yeah, he still says that in mine...

By the way, is FF4kster doing something wrong with magic list names in the menu? Rydia's magic seems to be called "Sumn u."

I noticed that too, I'm not sure what's going on there. I think what happened is I had it as "Summn" but then there were issued with it being too long (it was expecting something four letters long) so I changed it back to "Sumn" but now there's still some graphical artifacts...
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chillyfeez

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Re: Graphics info
« Reply #89 on: May 04, 2015, 11:36:33 AM »
OK, yeah, that's because the "fifth letter" in "Call" isn't a blank space. Compare a vanilla ROM with your hack to see what that byte should be.
The byte after that is whatever translates in hex to "u," and will show up as such if that fifth letter is not... Whatever it's supposed to be. I actually took advantage of that in TfW, changing "C-a-l-l-(whatever it is)" into "(space)-J-u-t-s" and it appears as "Justsu."

Regarding the Ciriatto thing... I wonder if the multiple enemies may somehow be coming into play... Maybe look at the monster arrangement ID (the one that determines where on the screen monsters are placed).
I'm wondering if, since this arrangement normally assumes just one monster, it may be getting confused about the "proper location" of the second monster. Normally, this has no effect at all on special-sized monsters, but, hey, stranger things have happened. Maybe try using the arrangement data used by Trap Doors, where one monster appears exactly as the first one disappears.

Worth a shot anyhow...