øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=1763.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index4443-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=17.80e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index4443-2.html.zxÌ9h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈà•¤ìOKtext/htmlISO-8859-1gzip@øÕìÿÿÿÿÿÿÿÿWed, 11 Mar 2020 01:23:49 GMT0ó°° ®0®P®€§²ð®Ì9h^ÿÿÿÿÿÿÿÿ†ì Monster Editor Beta

Author Topic: Monster Editor Beta  (Read 5849 times)

Zanerus

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Monster Editor Beta
« on: September 30, 2012, 02:17:44 AM »
Download Link:http://www.mediafire.com/?b1emxcl839nywk9 Though it says editor, all it edits currently is monsters

Interface snapshots
http://img.photobucket.com/albums/v393/vashthecat/FF5AEditorscreenone.png
http://img.photobucket.com/albums/v393/vashthecat/FF5AEditorscreentwo.png
If save doesn't work use the save as button.

Gergia Master of Trez offered to the coding and we have been working on this since the status offset list was finished thanks to Samurai Goroh assistance.

Features
All enemies listed with changeable stats and status
Enemy name and Enemy value (used for battle hacking) listed
The ability to import and export sprites for new monsters

Planned features
Steal/drop changes
Name editing

Possible features
AI editing/re pointing

Amusingly enough theres more then a handful of dummy enemies that allow the chance to create new monsters within the game without expanding any monster list

Posting this here since the program is most likely gonna be updated by next week.
« Last Edit: September 30, 2012, 01:09:21 PM by Zanerus »

samurai goroh

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Re: Monster Editor Beta
« Reply #1 on: September 30, 2012, 09:06:49 AM »
Nice editor :) I like how it gets the sprites of the enemies. To bad it only works on 64bits (I don't like much using Windows 7, prefer XP...).

BTW, it doesn't have an "About" section.
I'm the best in the universe! Just remember! [F-zero X]

Jorgur

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Re: Monster Editor Beta
« Reply #2 on: September 30, 2012, 11:07:43 AM »
Is this for the GBA version?

I can't get it to work. it says "This program is not a valid Win32 application".

 :edit:
Nvm, I read samurai goroh's post. I do hope you will make it compatible with 32bit systems.

Zanerus

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Re: Monster Editor Beta
« Reply #3 on: September 30, 2012, 12:42:05 PM »
as this is just the Beta it doesn't have an About me or Read me yet planned. The main thing to test was compatibility and bug testing.

I think if you install .NET Framework 4.0 it should work, As most of GM's programs require it and it is pre installed on 7 computers.

http://www.microsoft.com/en-us/download/details.aspx?id=17851

This is for the GBA version.

:edit:
And just as I finish typing this he sends me a PM that should only need .NET framework 2 Which all SPC3 Xp an Vista computers should have

http://www.mediafire.com/?dt86o2eksz77461

 :edit: :edit:

First post updated with snapshots.

Also any suggestions for an AI modding interface? the main issue I see is labeling for which monster are there attacks and that'll be a lot of work.
« Last Edit: September 30, 2012, 01:07:41 PM by Zanerus »

Jorgur

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Re: Monster Editor Beta
« Reply #4 on: September 30, 2012, 02:12:26 PM »
All right, the one in the new link works. The only thing I can say right off the bat is that the interface could have been smaller. A small interface is good when you are working with other things in the background.

Zanerus

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Re: Monster Editor Beta
« Reply #5 on: September 30, 2012, 02:20:19 PM »
The status tab is why the interface is so large, we also plan to add more features to the Enemy tab

Dragonsbrethren

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Re: Monster Editor Beta
« Reply #6 on: September 30, 2012, 02:21:37 PM »
All right, the one in the new link works. The only thing I can say right off the bat is that the interface could have been smaller. A small interface is good when you are working with other things in the background.
That's what bigger monitors are for.

Zanerus

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Re: Monster Editor Beta
« Reply #7 on: October 03, 2012, 01:41:28 AM »
New snapshot showing off the new feature of name editing and item editing for monsters. Only one feature left before this goes over to ROM Hacking.net

http://img.photobucket.com/albums/v393/vashthecat/FF5AEditorscreenoneupdate.png
http://www.mediafire.com/?33r58kuh41xv3io

Edit again! :edit:
New link Prototype for the Ai editing

http://www.mediafire.com/?ua1aqvawq0wi2sy
« Last Edit: October 03, 2012, 11:58:53 PM by Zanerus »

samurai goroh

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Re: Monster Editor Beta
« Reply #8 on: October 06, 2012, 09:53:25 AM »
Looking good :)

BTW, it seems that the Magic Mult. field does nothing. Is just a formula:
M = (Level*Magic Power)/256 + 4.
I'm the best in the universe! Just remember! [F-zero X]

Zanerus

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Re: Monster Editor Beta
« Reply #9 on: October 06, 2012, 11:03:02 PM »
Its currently a place holder since I couldn't find one on the Status section of Monster editing, but the SNES version has it.

Zanerus

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Re: Monster Editor Beta
« Reply #10 on: November 13, 2012, 11:54:51 AM »
Necroed thread but the editor got updated to include battle editing now

https://www.dropbox.com/s/zp74dnfuz7u56mp/FF5Aeditor.rar

Jorgur

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Re: Monster Editor Beta
« Reply #11 on: November 13, 2012, 12:51:43 PM »
I'd love to try it, but it's still not working on my 32bit system. :\

assassin

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Re: Monster Editor Beta
« Reply #12 on: November 13, 2012, 02:45:07 PM »
what happened to:

All right, the one in the new link works.

?

Jorgur

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Re: Monster Editor Beta
« Reply #13 on: November 14, 2012, 12:09:58 AM »
It works, but that's an older version.

Zanerus

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Re: Monster Editor Beta
« Reply #14 on: November 14, 2012, 12:27:09 PM »
I'll be sure to tell GM. My system already has the needed download so it doesn't show an error to me.

http://www.microsoft.com/en-us/download/details.aspx?id=17851

This link is the Net. Frame that is used by the program he uses to make programs.