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Final Fantasy IV Research & Development / Re: Developing a comprehensive editor for FF4
« on: March 21, 2014, 10:08:00 AM »
I had a thought, though it might very well be completely unrelated. If so, please forgive my ignorance. Also, since this is my first post, "Hello everyone!"
I recall reading (on the website http://arcanelore.net/articles/ff4wrong/ at the very bottom) that there are several "treasures" in the game that aren't really treasures at all. And the first one of these occurs in the Tower of Bab-il (although, on floor 7F, not B1F). The second one occurs in the Sealed Cave, which is in the underground (and PinkPuff mentions that this screwy treasure index problem seems to occur in the Tower of Bab-il, and again in the underworld). Could this be the source of the error?
I just want to say, I've been following this website for quite some time and am really impressed with the progress being made on hashing out all of the behind-the-scenes stuff of my favorite game. I'm also impressed with the statistical regressions of LordGaramonde. Just to give some background, I'm a math and computer science teacher (though I only know the very basics of CS, not nearly as much as PinkPuff or the hex-editing community here; I basically teach an AP CS course using Java so we stay away from memory management). I just find this project absolutely fascinating.
I recall reading (on the website http://arcanelore.net/articles/ff4wrong/ at the very bottom) that there are several "treasures" in the game that aren't really treasures at all. And the first one of these occurs in the Tower of Bab-il (although, on floor 7F, not B1F). The second one occurs in the Sealed Cave, which is in the underground (and PinkPuff mentions that this screwy treasure index problem seems to occur in the Tower of Bab-il, and again in the underworld). Could this be the source of the error?
I just want to say, I've been following this website for quite some time and am really impressed with the progress being made on hashing out all of the behind-the-scenes stuff of my favorite game. I'm also impressed with the statistical regressions of LordGaramonde. Just to give some background, I'm a math and computer science teacher (though I only know the very basics of CS, not nearly as much as PinkPuff or the hex-editing community here; I basically teach an AP CS course using Java so we stay away from memory management). I just find this project absolutely fascinating.
We have EVEN MORE themes now, but some old ones are gone...