Author Topic: FF4A "Resistance" Descriptions  (Read 10903 times)

Deathlike2

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Re: FF4A "Resistance" Descriptions
« Reply #15 on: December 12, 2007, 01:24:27 PM »
Holy shit!  :wtf: :omg:

Loki's Lute is truly the ultimate Lute... (too bad it was bugged in v1.0).

It doesn't include an elemental (which is good IMO), but it has 7 of 8 possible monster type attributes attached to it ! Too bad that doesn't include the Flan, but that's pretty damn good.

Also, Perseus's Bow/Arrows has no special attribute... and neither is Porom's specific staffs (though, I didn't do thorough testing of it).
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Pinkpuff

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Re: FF4A "Resistance" Descriptions
« Reply #16 on: December 12, 2007, 03:42:36 PM »
What was the bug?
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Deathlike2

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Re: FF4A "Resistance" Descriptions
« Reply #17 on: December 12, 2007, 05:24:43 PM »
The FF4A Jap 1.0 version and the US version of FF4 has a number of bugs which have been corrected in the Jap 1.1 version and the Euro version.

One of these bugs are equipment attributes, specifically weapons. For instance, the Mist Whip is supposed to have the Holy attribute, but it doesn't in the buggy version. Also, the Dragon Claw is supposed to be effective against Dragons, but obviously wasn't the case in the buggy version.

Loki's Lute apparently was supposed to be much more powerful than it was... w/o the enemy attribute annihilation power, it is a mediocre "ultimate harp". With the number of enemies that have a specific enemy attribute to take advantage of (which means 4x damage for matching enemy type with the weapon), the weapon is significantly stronger that originally thought.
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Deathlike2

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Re: FF4A "Resistance" Descriptions
« Reply #18 on: December 12, 2007, 10:21:21 PM »
Does the Killer Bow have any special attributes? It's FF4A description says that it increases the chance for critical hits...
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Dragonsbrethren

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Re: FF4A "Resistance" Descriptions
« Reply #19 on: December 12, 2007, 10:25:31 PM »
Nothing except long range, the normal bow property, and the aerial property. Oddly the ElvenBow and Samurai Bow have the use as item bit, but no magic set to use. Do you have a save with either of those weapons? I'm going to see if I can get them to cast magic by giving them a spell.

Deathlike2

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Re: FF4A "Resistance" Descriptions
« Reply #20 on: December 12, 2007, 10:27:40 PM »
Elven Bow casts Shell. I don't think the Samurai Bow casts anything.
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Re: FF4A "Resistance" Descriptions
« Reply #21 on: December 12, 2007, 10:29:47 PM »
Shell explains it then, the Lunar Staff is the same way in FF2us, they took the spell away but left the use as item bit set. I'm still curious about the Samurai Bow.

Deathlike2

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Re: FF4A "Resistance" Descriptions
« Reply #22 on: December 12, 2007, 10:37:59 PM »
Shell explains it then, the Lunar Staff is the same way in FF2us, they took the spell away but left the use as item bit set. I'm still curious about the Samurai Bow.

Really, the Samurai Bow does nothing.. unless you trace it or something. There is no effect as far as I can tell.

The only other dummied effect that isn't quite written out in FF2 is Protect via Murasame+Defense Sword.
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Dragonsbrethren

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Re: FF4A "Resistance" Descriptions
« Reply #23 on: December 12, 2007, 10:56:50 PM »
That's not what I mean, I know it does nothing, I'm curious if setting a spell for it will work. Remember, I don't know how the game determines which weapons can use magic, setting this bit and giving them a spell usually isn't enough to get them working unless they were set up to use magic originally. If the Samurai Bow can cast a spell when I assign one to it it's proof that it was originally intended to use something. I think I have a save here with the Samurai Bow, so I'm going to test real quick.

Edit: Negative in FF2us. I'll give it a try in FF4 later.
« Last Edit: December 12, 2007, 11:08:55 PM by Dragonsbrethren »

Deathlike2

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Re: FF4A "Resistance" Descriptions
« Reply #24 on: December 13, 2007, 02:05:24 PM »
Food for thought. You can somewhat test for weapon/armor attributes/resistances by attacking yourself.

For instance, Kain will have a hard time killing himself with the Dragoon Spear while equipped with any of the Dragoon set equipped.. yet he will do more damage against himself with the White Spear.
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Deathlike2

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Re: FF4A "Resistance" Descriptions
« Reply #25 on: December 15, 2007, 11:15:47 AM »
That's not what I mean, I know it does nothing, I'm curious if setting a spell for it will work. Remember, I don't know how the game determines which weapons can use magic, setting this bit and giving them a spell usually isn't enough to get them working unless they were set up to use magic originally. If the Samurai Bow can cast a spell when I assign one to it it's proof that it was originally intended to use something. I think I have a save here with the Samurai Bow, so I'm going to test real quick.

Edit: Negative in FF2us. I'll give it a try in FF4 later.

How's this change/test going?
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Dragonsbrethren

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Re: FF4A "Resistance" Descriptions
« Reply #26 on: December 15, 2007, 11:31:18 AM »
Same result, doesn't do anything. I'm wondering if maybe they just set the bit by accident.

Deathlike2

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Re: FF4A "Resistance" Descriptions
« Reply #27 on: December 15, 2007, 12:20:27 PM »
There's a good chance of that...
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