°Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1740e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index477c.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index477c.html.zxнтg^                    ╚Ем OKtext/htmlISO-8859-1gzip8:╓         Tue, 10 Mar 2020 19:12:05 GMT0є░░ о0оPоАз▓Ёонтg^        ▌   Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1741
I'm pretty sure I've seen Protect and Shell documented somewhere. I distinctly remember that they can only stack three times but I don't remember where I read it and I've never tested it myself (I never really use those spells).

1742
It's easier for me to make my own list to compare with:

Dragon: Dragoon Lance, Dragon Whip, Artemis Arrows
Machine: Thunder Claw, Silver Hammer, Earth Hammer, Wooden Hammer, Lit Arrows
Reptile: IceRod
Spirit: Ancient Sword, White Lance, Silver Knife, Silver Sword, Silver Hammer, White Arrows
Giant: Charm Claw, Drain Sword, Drain Lance, Ogre Axe, Poison Axe, Charm Arrows
Flan: Drain Sword, Drain Lance
Mage: Silence Staff, Mute Knife, RuneAxe, ElvenBow, Mute Arrows
Undead: Lilith Rod, Silver Staff, Drain Sword, Drain Lance, Crystal Sword, Dummy, White Arrows

1743
Final Fantasy IV Research & Development / Re: FF2/4/4A Projectiles
« on: December 11, 2007, 08:11:10 PM »
I know now it's because spears are Air-elemental. But back in the day, I used to just jump all the time so I thought it was Jump that was an air attack, since that makes sense. Then I discovered that he still did crazy damage to them with normal attacks, meaning it was the weapon, not the Jump attack, which to me makes no sense. Why would a spear be air-elemental? I mean it makes sense for the "Wind" spear but every spear? Weird.

The element isn't supposed to be air, it's just something that aerial monsters are weak against. My guess is this has something to do with the fact that in "real life" spears are designed so they can be thrown, throwing a spear at a flying target would work a lot better than trying to slash at them with a sword.

Anyway, the drain spear isn't Air either I don't think.

You're right, it's not, I didn't bother checking for my quick example.

1744
Final Fantasy IV Research & Development / Re: FF2 v1.1 bug fixed?!
« on: December 10, 2007, 11:30:10 PM »
Interesting. I've never tried that so I never would've noticed the fix.

1745
Final Fantasy IV Research & Development / Re: FF2/4/4A Projectiles
« on: December 10, 2007, 10:00:43 PM »
The FlameDog having another weakness wouldn't make any difference, you could easily set it to have all eight weaknesses and as long as the weapon only has one of those elements it won't make any difference. The Drain Lance is Aerial and Drain elemental but the FlameDog is only weak to Ice and Drain, so the result is valid. I also did a test on a HugeCell but the damage variance was too great for a conclusive result.

1746
Final Fantasy IV Research & Development / Re: FF2/4/4A Projectiles
« on: December 10, 2007, 08:50:41 PM »
Weak as in the spell (FF2 name for "Tornado" or whatever)?

Yes.

Well, I think there would be a "special" check for undead in regards to Drain weaponry/spells in general.. but it being an elemental would probably be an easier check against spells, whereas a weapon check is easier against enemy type modifiers...

Remember that enemy weakness or modifier take precedence over enemy resistance/absorb.

Setting a monster's race to undead is all that is needed to "reverse" drain.

See my earlier post... doesn't that all just make sense now?  :wink:

Not really, as this weakness is never normally used. Unless I'm missing what you're trying to say here.

1747
Final Fantasy IV Research & Development / Re: FF2/4/4A Projectiles
« on: December 10, 2007, 08:15:48 PM »
How are you testing Drain on undead? If you're using one of the Drain weapons you should note that they're all set to do 4x damage to undead, that's what's causing the extra damage. The drain element just tells the game to make that weapon act like drain, an enemy can't be set to be weak against it.

Edit: Actually, they may be able to. The enemies can be weak to Fire, Ice, Lightning, Dark, Holy, Aerial, Unknown, and Weak. The Unknown happens to be in the same place Drain is in the list of weapon elements, so it's possible that it is indeed a Drain weakness that they never bothered giving to any monsters. I'm going to test that right now.

Edit 2: It definitely is a drain weakness, Kain was doing between 150-300 damage on an unchanged FlameDog with his Drain Lance. After giving it the unknown weakness he was doing between 500-1000. :whoa:

1748
Final Fantasy IV Research & Development / Re: FF2/4/4A Projectiles
« on: December 10, 2007, 06:13:37 PM »
So, there are 6 elementals total then?

Fire, Ice, Lightning, Holy, Darkness, Aerial (unless you have a better name for it)

I prefer to call the element Dark since the status is Darkness and the two are completely unrelated to one another. Elements and status effects are actually stored together, so technically you could call every status effect an element as well, but I think the game does treat them differently. Drain is also an element/status effect, toggling it on armor gives you the absorb property. I've never tested if toggling the immune property on a weapon does anything or not, that's also an element.

1749
Pandora's Box / Re: New Logo
« on: December 10, 2007, 05:41:25 PM »
isn't the combo of gold and purple symbolize royalty  :wink:

Indeed, although that's not why I chose the color scheme.

1750
Final Fantasy IV Research & Development / Re: FF2/4/4A Projectiles
« on: December 10, 2007, 05:38:34 PM »
That all sounds right.

1751
Gaming Discussion / Re: FFIV DS and DQIV DS
« on: December 09, 2007, 03:48:56 AM »

1752
Final Fantasy IV Research & Development / Re: FF2us Window Data
« on: December 08, 2007, 10:00:26 PM »
Here's a better example of how to position something on the screen, made for my upcoming document:



To get your positioning byte first find the row you want the element to appear on (Remember, for text the letters will be one row below the one you select, a leftover from the Japanese game) and drop the last two digits from it. Add the value for the column you want your element to start on to that and use it as your first positioning byte. Then you simply need to use the last two digits of the row as your second byte.

1753
Gaming Discussion / Re: Movies of playthrus
« on: December 08, 2007, 07:13:35 PM »
Parts 7 and 8 are up.

1754
Pandora's Box / New Logo
« on: December 08, 2007, 04:29:36 AM »
I enhanced our logo a bit:



The obvious change is the shiny gold text, the font has been changed back to the FF6 titlescreen font and the white outline has been removed as it was no longer needed. The lines separating the warring triad in the background have also been removed. This is something I've been meaning to do for several months now but kept putting it off and getting sidetracked by more important things.

For comparison, our old logo:


1755
Final Fantasy IV Research & Development / Re: FF2us Window Data
« on: December 07, 2007, 11:15:32 PM »
There are pointers somewhere, I just haven't found them yet. They point to the entire menu, rather than separate strings.

Edit: This was semi-incorrect. Each window has its own pointer, a number of text strings share a pointer but others have their own.