øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=106;area=showposts;start=15e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index47d9.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=106e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index47d9.html.zxy2h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ@&B}OKtext/htmlISO-8859-1gzip@øÕ}ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 00:52:34 GMT0ó°° ®0®P®€§²ð®y2h^Ã} Show Posts - C. V. Reynolds

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Messages - C. V. Reynolds

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16
Gaming Discussion / Re: Freeware Games That You Can Play With A Gamepad
« on: November 17, 2017, 10:33:16 PM »
Khimera: Destroy All Monster Girls

This is a great and free game probably influenced by Shovel Knight. You can play it with a gamepad just fine. Definitely one of the best freeware games I've ever played.

17
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: November 17, 2017, 10:31:07 PM »
Hoi. :3

Updated:

Menu Malarky (Leet Sketcher) (to version 1.3)

I'm in and out of the topic in a blink. ;P

18
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: November 02, 2017, 01:40:03 PM »
Hoi. :3

Updated: Caravaggio (Leet Sketcher) (to version 1.2)

19
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: October 06, 2017, 10:56:34 PM »
Hoi. :3 Welcome back Slick.

Updated:

Caravaggio (Leet Sketcher) (to version 1.1)
Map Mishap (Leet Sketcher) (to version 1.8)

Added:

Solar Wind (Leet Sketcher)

20
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: August 08, 2017, 08:45:50 AM »
Hoi. :3

Leet, I keep up to date via your website. I visit daily in my routine of checking my favorite sites for updates. No kidding! It's possible I might miss forum posts, though.
(But Final Fantasy VI being better than VII is in no way controversial even WITHOUT the FFVI bugs fixed... and I'd actually say the same when it's FFVI vs. Chrono Trigger! ;P)

Added:

Walk This Way (Leet Sketcher)

Removed: Fancy Walking (because it's redundant with Walk This Way applied)

21
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: August 01, 2017, 06:37:42 PM »
Hoi. :3

Added:

Trigger Happy (Leet Sketcher)

Updated:

Dead in the Air (Leet Sketcher) (to version 2.3)
Morph Mayhem (Leet Sketcher) (to version 1.2)
Multiple Events (Leet Sketcher) (to version 1.9)

22
Game Modification Station / Re: New patch: Dead in the Air Bug fix
« on: August 01, 2017, 05:12:05 AM »
The patch that is compatible with Gogo and the Cursed Shield is the same as it was before. Is that intentional? Is it unaffected by the bug covered by the new update?

23
Thank you, but no worries. I never use provided anti-patches. I always make my own regardless. :3 I trust my own anti-patches best since I've had some instances of included anti-patches failing for me. That way I can also be sure I'm not applying the wrong anti-patch by mistake. Security through paranoia is one of my calls. ;P

24
Hoi. :3

Updated:

Phoenix Chest (to version 1.3)

The only change is this patch no longer uses free space. Still thought I should keep it up to date. :3

25
Game Modification Station / Re: New patch: Dead in the Air Bug fix
« on: July 29, 2017, 01:32:04 AM »
 :hmm: I want to make this clear. Editing only those two bytes will prevent Shadow's random departure? With Dead in the Air applied AND without?

26
Game Modification Station / Re: New patch: Dead in the Air Bug fix
« on: July 28, 2017, 12:09:50 PM »
I made this discovery using mblock129's patch conflict utility:

!Dead in the Air (no header) (apply after Gogo and the Cursed Shield).ips
Sticky Shadow (no header).ips
Address: 0x24866 - 0x2486B

Don't mind my naming pattern, as usual. The point is I've found another instance of conflict. Sticky Shadow is the Djibriel patch which you can currently get from Assassin's site. It isn't a bug-fix, but I thought it should be known anyway.

27
Hoi. :3

Updated:

Shadow's Status (to version 1.2, which uses no free space)

That's all. Better I do it now than forget to later. :childish:

28
Hoi. :3

Sorry for the wait. I forgot. :whoa:

Updated:

Map Mishap (Leet Sketcher) (to version 1.6)
Multiple Events Fix (Leet Sketcher) (to version 1.7)
Phoenix Chest (Leet Sketcher) (to version 1.2)

Too much to get done these days for me to keep up with sometimes. :sad: Maybe I'm just too good at wasting time.

29
Hoi. :3

Just a quick update to quick-fix a conflict between Map Mishap and Phoenix Chest. I just changed the patch order. I'll likely need to update again when Leet Sketcher does an official fix. :3

30
Game Modification Station / Re: New patch: Map Mishap Glitch fix
« on: June 24, 2017, 07:16:51 PM »
I happened to have the MP Digit Recolor patch and yes, I was thinking of people who'd want to use it on the side. :3 I don't intend to add it to the comp.

Interesting patch you've linked to. I suppose one could balance aesthetics with information. That patch is a good middle ground. I don't even recall what the MP Digit Recolor patch makes the Reflect barriers look like.

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