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Author Topic: FF6 Improvement Project  (Read 278338 times)

darkmage

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Re: FF6 Improvement Project
« Reply #465 on: July 26, 2011, 04:12:32 PM »
Wow, RL sucks. It took a while for me to get back to this, sorry all.  :sad:

No, it wasn't an issue originally, and in fact this version of the patch includes the latest version of Imzogelmo's Gogo Can't Uncurse the Cursed Shield fix. I didn't put that in the notes, but I just recalled doing that, and it could be what's causing the issue. I'll pull that patch out and see if the behavior changes.

assassin

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Re: FF6 Improvement Project
« Reply #466 on: July 28, 2011, 07:44:55 AM »
that is the issue.  i should've said so earlier, sorry.

DrROBschiz

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Re: FF6 Improvement Project
« Reply #467 on: July 28, 2011, 09:05:25 AM »
That is fantastic news! I can't wait to get back into playing this again XD.

Leviathan Mist

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Re: FF6 Improvement Project
« Reply #468 on: August 08, 2011, 12:11:55 AM »
Any news on this patch? I'd like to try it out soon. :P

DrROBschiz

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Re: FF6 Improvement Project
« Reply #469 on: August 09, 2011, 11:32:46 AM »
Any news on this patch? I'd like to try it out soon. :P

Me too!

The FF6 hacking community just kind of comes and goes on a whim with updates. Just the way it is. Hopefully enthusiasm for rebuilding FF6 comes back around soon!

DMNight

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Re: FF6 Improvement Project
« Reply #470 on: August 10, 2011, 12:44:09 PM »
I've been playing version 1.03 for the last week or so with one change: I removed Imzogelmo's "Gogo and the Cursed Shield Fix." This has worked flawless for me so far. Prior to making that change I was having the same issue everyone else was having with it. I had obtained 6 Paladin Shields on various characters, in various equipment and relic slots in less than 2 hours worth of play. If anyone would like me to post a modified IPS patch that makes this one change, I'd be happy to do so.

The only things I've noticed so far are super minor, but maybe will be fixed before this patch is finalized. In fact, these are just the fact that during some cut-scenes some of the names of characters go back to being all uppercase, rather than mixed-case like has been done for most of the game. Perhaps this is due to the nature of cut-scenes in the game? Bannon at the Returner's Hideout and Kefka during the Domo military camp area were the places I noticed this so far.

Before finding this patch I was trying to apply all of the individual fixes myself. This project is a great way to pool all of the knowledge and resources into making this the best game it can be! Thanks for the project, and perhaps I can find ways to contribute to it.

DrROBschiz

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Re: FF6 Improvement Project
« Reply #471 on: August 10, 2011, 01:04:18 PM »
I've been playing version 1.03 for the last week or so with one change: I removed Imzogelmo's "Gogo and the Cursed Shield Fix." This has worked flawless for me so far. Prior to making that change I was having the same issue everyone else was having with it. I had obtained 6 Paladin Shields on various characters, in various equipment and relic slots in less than 2 hours worth of play. If anyone would like me to post a modified IPS patch that makes this one change, I'd be happy to do so.

The only things I've noticed so far are super minor, but maybe will be fixed before this patch is finalized. In fact, these are just the fact that during some cut-scenes some of the names of characters go back to being all uppercase, rather than mixed-case like has been done for most of the game. Perhaps this is due to the nature of cut-scenes in the game? Bannon at the Returner's Hideout and Kefka during the Domo military camp area were the places I noticed this so far.

Before finding this patch I was trying to apply all of the individual fixes myself. This project is a great way to pool all of the knowledge and resources into making this the best game it can be! Thanks for the project, and perhaps I can find ways to contribute to it.

I would Love to have a copy of the IPS if you don't mind. Looks like they were right about that one little patch messing things ups.

DMNight

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Re: FF6 Improvement Project
« Reply #472 on: August 10, 2011, 01:40:53 PM »
Here you go. This is simply an IPS patch that reverses the "Gogo and the Cursed Shield Fix" patch. Remember to make sure your ROM has a header (It should already). Let me know if you have any issues with it.

DrROBschiz

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Re: FF6 Improvement Project
« Reply #473 on: August 10, 2011, 01:44:39 PM »
This is great. Ill be testing it later tonight! Thanks!

assassin

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Re: FF6 Improvement Project
« Reply #474 on: August 10, 2011, 11:36:08 PM »
Quote
Enemy Command FC05 fix (MasterZED)

fistukman recently discovered that this prevents the Pummel tutorial in the Vargas battle from happening.

DMNight

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Re: FF6 Improvement Project
« Reply #475 on: August 11, 2011, 09:58:35 AM »
Quote
Quote

    Enemy Command FC05 fix (MasterZED)


fistukman recently discovered that this prevents the Pummel tutorial in the Vargas battle from happening.

That's a good point. I felt like something was missing during that battle, but it had been some time since I had played FFVI and didn't catch that. I have played the game enough (more than once? :p) that I naturally just input pummel right away.

Leviathan Mist

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Re: FF6 Improvement Project
« Reply #476 on: September 08, 2011, 07:27:10 AM »
*looks at the credits section of the readme and sadfaces* :lame:

Anyway, I'm gonna be using this patch, while making some minor difficulty-related tweaks to the game, and then doing a run-through of it :P

DrROBschiz

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Re: FF6 Improvement Project
« Reply #477 on: September 08, 2011, 10:03:28 AM »
Im going to be playing through this in its entirety very soon.

Ill be sure to update this thread with any bugs/glitches i find in my playthrough.

The removal of the Gogo patch corrected the paladin shield glitch from what i can tell btw.

Leviathan Mist

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Re: FF6 Improvement Project
« Reply #478 on: September 09, 2011, 08:44:45 PM »
So, I'm trying to get Master ZED's New Game + patch to work with this, and it wasn't working. So I went to check the space that the NG+ patch uses in the patched Improvement Project ROM, and I found this:


I don't know exactly what this is, but it looks like it has something to do with the new text/windows. Is there anything I can do to free up this space for the NG+ patch, or otherwise move the data from the NG+ patch elsewhere?

Lenophis

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Re: FF6 Improvement Project
« Reply #479 on: September 10, 2011, 11:40:50 AM »
Trust me when I say this, don't put anything there. There's plenty of free space all around the rom, and more places that are ideal and won't cause problems.

119 bugs fixed and counting.