øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&topic=202.15e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index488e-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&board=8.320e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index488e-2.html.zx(h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ °ViOKtext/htmlISO-8859-1gzip0|ÖiÿÿÿÿÿÿÿÿWed, 11 Mar 2020 00:08:00 GMT0ó°° ®0®P®€§²ð®(h^Vi FF6: Banon and Leo chocobo-riding sprites...

Author Topic: FF6: Banon and Leo chocobo-riding sprites...  (Read 14336 times)

Poco Loco

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Re: FF6: Banon and Leo chocobo-riding sprites...
« Reply #15 on: May 25, 2009, 06:44:51 PM »
oh wow I like that Kefka

its pretty good

the mugshot works well 4 him 2

I got a few custom mugshots I can show u l8tr :)
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Deathlike2

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Re: FF6: Banon and Leo chocobo-riding sprites...
« Reply #16 on: May 25, 2009, 07:42:55 PM »
3 Words:

"Fight It Out!"
Working on the next Yet To Be Named FF4 "Hardtype" Hack Download Latest: v1.48

Video Demos: #1 #2 #3

Odbarc

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Re: FF6: Banon and Leo chocobo-riding sprites...
« Reply #17 on: May 25, 2009, 08:54:04 PM »
the mugshot works well 4 him 2
I got a few custom mugshots I can show u l8tr :)

Yeah, this mugshot suits him so nicely. It was kind of a pain to color edit the picture because it used to be all one color (brownish).
Show us yours later. ^_^

Poco Loco

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Re: FF6: Banon and Leo chocobo-riding sprites...
« Reply #18 on: May 25, 2009, 09:29:55 PM »
I already made a separate post

it makes more sense that way :p
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Odbarc

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Re: FF6: Banon and Leo chocobo-riding sprites...
« Reply #19 on: May 25, 2009, 09:31:19 PM »
Yeah, already saw it. XD

3 Words:

"Fight It Out!"

I hate playing that game, Ogre Battle (SNES). But god, the graphics are so attractive. I just wanna watch someone else play it.

Poco Loco

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Re: FF6: Banon and Leo chocobo-riding sprites...
« Reply #20 on: November 07, 2009, 10:02:11 PM »
hey its been months since this post has seen light

but did anyone do a bannon riding sprite?
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Odbarc

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Re: FF6: Banon and Leo chocobo-riding sprites...
« Reply #21 on: November 08, 2009, 02:31:57 AM »
I might have had one, but I'm pretty sure I don't anymore.

Poco Loco

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Re: FF6: Banon and Leo chocobo-riding sprites...
« Reply #22 on: November 08, 2009, 10:23:49 PM »
kk bro lemme kno
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Tzepish

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Re: FF6: Banon and Leo chocobo-riding sprites...
« Reply #23 on: November 20, 2009, 01:31:53 PM »
I did my own Banon and Leo riding sprites eons ago (shortly after posting this topic)...  Unfortunately my computer is in storage and I won't be able to access it for awhile.

Poco Loco

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Re: FF6: Banon and Leo chocobo-riding sprites...
« Reply #24 on: November 20, 2009, 07:20:05 PM »
its cool man

I also noticed that when u add the riding motions to the NPC's they fuck up other sprites as well

like lets say u add Leo's riding sprite it will mess with Bannon's
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Odbarc

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Re: FF6: Banon and Leo chocobo-riding sprites...
« Reply #25 on: November 21, 2009, 05:50:47 PM »
That's because of the editor. There isn't an actual space for the sprite in the hex code so it just draws what's in it's place which is the start of the next sprite sheet.

Poco Loco

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Re: FF6: Banon and Leo chocobo-riding sprites...
« Reply #26 on: November 21, 2009, 06:39:07 PM »
yea it kinda sux :(
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Odbarc

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Re: FF6: Banon and Leo chocobo-riding sprites...
« Reply #27 on: November 22, 2009, 04:22:43 PM »
Except for Banon, there's never an opportunity for any NPC's to ride anything. Except in a hack...

Poco Loco

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Re: FF6: Banon and Leo chocobo-riding sprites...
« Reply #28 on: November 22, 2009, 10:54:39 PM »
yea thas tru
"Sometimes ninjas do wrong to each other, and in dat way the force of tha earf' comes around da moon - and at that presence, da dirt, it overshadows the grass, so you're like, I can't cut dis grass, there's no sun comin' through. So in order to enable each other the two fruits have to look each other in da eye and understand we can only be right, as da ripe is wrong, you know what I mean?"

-HNIC

Dragonsbrethren

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Re: FF6: Banon and Leo chocobo-riding sprites...
« Reply #29 on: November 23, 2009, 08:26:48 AM »
I always thought it was kind of lame that they used a soldier as a merchant at the start of Sabin's scenario rather than giving a normal merchant chocobo riding sprites. I mean, were we really not supposed to question why an imperial soldier would be selling us the stuff we need to go raid their basecamp? In fact, I don't think I even talked to the guy on my first playthrough because of that.