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Messages - Deathlike2

2326
This serves as a confirmation, if this info wasn't obvious already.

The Lightbringer's attached Holy spell uses the Spirit stat of the character wielding it... the same is true for the Fiery Hammer's attached Flare spell.. but that uses the Intelligence stat.

This implies the Lightbringer is much stronger than the Fiery Hammer, even though Flare has a higher spell power. Cid's Wisdom growth is rather weak in this department.

The spells that are cast from the weapon are treated as if the character used the spells themselves.

Technically, Cid would do much better if the Fiery Hammer casted Meteor.

Edit: The spell Tornado that comes from Abel's Lance is always successful when used, but I suspect that's a custom Tornado spell at work.

2327
Final Fantasy IV Research & Development / Re: FF2 v1.1 bugs fixed?!
« on: June 11, 2008, 06:57:32 PM »
Here's the obligatory bump.

I also want to point out that FF4ET's major bug fix is the weapon/shield dupe bug.

2328
I'd say its the animation itself is causing it.

Edit: I'll check on the basic spells (I won't do monster spells at the moment since I don't have the patience for it at the moment).

Spells that are affected:
Stop (green palette)
Death/Count (bloody red)
Drain/Osmose (green palette)
Blink (funky palette)
Shell (Protect's palette)
Sight (dunno what's causing that)
Charm (the bird looks a little different)
Break (orangey, from the little stuff at the end)

2329
My guess is that it is a bug. The Death spell has blood red trailing it, and apparently the game retains that palette. The Green is coming from the Reflect palette. I do think that uses some sort of transparancy in that spell graphics.

It is possible that the original graphics for the spell is what you seeing when reflected, and that the palette is simply not being applied.

2330
The only known spells that have funky spell palettes when reflected is Count/Death, Psych/Drain, and the mystery one is Sight.

Edit: Oh yeah, I forgot about Stop.

2331
General Discussion / Re: Hooray failing hardware!
« on: June 11, 2008, 04:28:28 PM »
Let's see.. I have a 14" Packard Bell monitor from the original computer that was bought 10+ years ago... which makes me want to go blind due to low res and flickering.

Then there's the Celeron I use to connect online (network is being routered through ICS and a switch).

There's also the P4 (the earliest versions) I have yet to put to use.

If I can only find the bag o' RAM with the cache stick (128k worth IIRC)...

Regarding your onboard sound, have you checked to see if that's trigged by jumpers? Usually older comps have more jumper use than BIOS options.

2332
Game Modification Station / Re: (Another) FF1 Hack
« on: June 11, 2008, 04:19:33 PM »
If you have FF Hackster you can see for yourself what they all do.

Or I can PM you a list of the spells and what they do if you like.

The latter's fine, I guess. In trying to figure out balance (just based on spells) is not a fun deal. Dealing with the equipment is another issue altogether...

2333
Game Modification Station / Re: (Another) FF1 Hack
« on: June 11, 2008, 03:00:47 PM »
I hate class deciding.. it would've been nice having a list of what spells were at what level so I can actually build a party accordingly. I know that would kill a lot of the mystery, but that's the way I am with this.

Then again, if someone were able to implement a spell removal feature into FF1, now that would be awesome.

2334
Final Fantasy IV Research & Development / Re: Enemy Set Bytes
« on: June 10, 2008, 05:17:38 PM »
I haven't spent much time on this...  :hmm: I tend to forget minor details while glossing over huge sets of data.

2335
Game Modification Station / Re: Fun with Golbez
« on: June 10, 2008, 04:38:17 PM »
It's sad when Cloud.. or more correctly Zack got totally raped by every monster encountered.

2336
Game Modification Station / Re: Fun with Golbez
« on: June 10, 2008, 02:08:38 PM »
Well, there are a number of animation issues with critical status in general (particularly in conjunction with Float), so meh.

2337
Final Fantasy IV Research & Development / Re: Enemy Set Bytes
« on: June 10, 2008, 11:46:00 AM »
If you list a number of those formations with those bits enabled (or disabled for that matter), then we can draw some information from that.

2338
Game Modification Station / Re: Fun with Golbez
« on: June 10, 2008, 11:43:03 AM »
He's only playable for this one battle, so I don't want to put too much effort into anything custom for him, he does get his own special weapon (Which I've yet to test with him, need to merge my item hacks into this ROM) though. You could steal it from him if you really wanted to try it on another character... :wink:

Sorry to burst your bubble, but that won't work. Golbez is equipped with the last set of equipment in the initial equipment data (a Wizard helmet, a Sorcerer shirt, a Diamond ring, a Lunar staff, and 255 fists = nothing). However, in the battle, he has no equipment; he attacks with just his fists. Changing his initial equipment has no impact. It's not in the initial equipment loader, either -- Tellah v.3 is the only one with a special check in that code. I'll let you know if I come across the place to fix this.

My assumption is that Dragonsbrethren has changed the initial equipment, and you can remove the weapon(+shield) during battle for use in the very final battle...

2339
Here's a link to the original thread of discovery - http://slickproductions.org/forum/index.php?topic=594.0

Here's a summary:

In the original SNES version, healing multiple targets seems to include the dead in the split damage multiplier.

In the GBA version, healing multiple targets seems to factor against their magic defense, instead of ignoring it like does for characters.

I wish I knew how they botched this.

This would explain why more spells don't use the Cure spell set and have custom spells...

2340
Gaming Discussion / Re: FF4 - Magus Sisters Not So Magical
« on: June 09, 2008, 07:15:29 PM »
Here's some reference pics to the healing issue.

Sandy should be taking more healing, but isn't:


Mindy has no magic defense, but she's getting a bit more healing...:


Healing so little?:


Does the game know how to count? The healing is awful: