Game Modification Station / Re: New bank C3 disassembly, and related docs
« on: December 16, 2016, 08:50:52 PM »Regarding a Rage Description patch: By all means, if you want to make such a patch, go for it.
Thanks, I'll start working on a patch once I'm fully done with C3, which should not take too long.
Now that I think about it, hand-tweaking some of the descriptions was an issue too. If I recall correctly, it will line-break automatically, but the calculation of how wide the constituent words are is not accurate, so with some descriptions it would spill over (particularly if a lot of the letters are wide). I could be mistaken about the cause, as that was not something I set out to fix, when manual breaking of lines sufficed for my purposes. If you're planning to do it automatically, then the other hack-only bug would probably need to be fixed too.
Unfortunately, unlike field dialogue, descriptions in the main menu don't really benefit from an automatic text-wrapping feature. The string will just spill into the next line, usually splitting a character in the process, and causing text-merging issues if an actual line break follows. Right now, I'm leaning toward listing each attack on a separate line, as in Pandora's Box, so this shouldn't be a problem. But I'll probably have to limit the text width anyway to account for the title window, which covers a significant portion of the second line.
About the Equip menu relic indicators patch...is it possible that you could add those to the Relic menu as well, and also add some indication of when those effects are being removed? For example, an effect that isn't there to begin with doesn't have its icon shown, but if it's being added then the icon appears in yellow. If the effect was there to start, then it appears in turquoise (as usual), but then if it gets removed, the icon appears in red. Is that doable? Or perhaps overkill?
It's definitely doable, but as you suggested, I think it would be a bit superfluous, as I'd expect the player to remember what changes he made a few seconds ago, and the only thing this would achieve would be to provide an indication that the Reequip feature will kick in.
Note that I've finally attached the updated SwdTech menu patch to my previous post. No version change, just a different release date.
