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New version to maintain compatibility with "Dead Hare".
New version no longer uses free space.
Here's a non-free-space-using version.
2) the Readme says why it's accessible:QuoteThe file with
"anyone" in its name differs, in that it will instead allow any character to
access the Rage list in the main menu, which is handy for keeping track of the
enemies that have been met, especially when reaching a point of no return.

1) you haven't specified whether you're using the "main 1" or "main 2" version of the patch, nor whether you're using any subfolder patch.


PHA ; preserve A
LDA $087F,Y ; direction we're facing
CMP #$01 ; right?
BNE check_left ; branch if not
LDA #$47
BRA sprite_offset
check_left:
CMP #$03 ; left?
BNE check_forward ; branch if not
LDA #$07
BRA sprite_offset
check_forward:
CMP #$00 ; forward?
BNE backward_sprite ; branch if not
LDA #$04
BRA sprite_offset
backward_sprite:
LDA #$01
sprite_offset:
STA $0877,Y ; save neutral standing sprite
PLA ; restore A
LDY $0803 ; LDY replaced by subroutine call
RTS