øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=topics;u=261e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index4a88.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=261e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index4a88.html.zxhþg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ`¦DçOOKtext/htmlISO-8859-1gzip0|ÖçOÿÿÿÿÿÿÿÿTue, 10 Mar 2020 21:10:23 GMT0ó°° ®0®P®€§²ð®gþg^ÕçO Show Posts - General Public

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Topics - General Public

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Submissions / FF5 Mute English Graphics Patch v1.0
« on: June 14, 2013, 06:13:39 AM »
The original graphics for the Mute spell in Final Fantasy 5 are in Japanese. These graphics are 48x48 pixels and were never translated by RPGe Translations for their patch. Now, finally, I have translated the Mute graphics into English, and when you cast the Mute spell, you will see the word "MUTE" in the graphics, in English! Also includes an anti-patch to remove the patch. Oldff5mute.png (inside the archive) is the "before" picture, and Newff5mute.png (also inside the archive) is the "after" picture, for this graphic. It includes a verbose readme file full of all relevant information, and plenty of other information too. Please include all 5 files in the download (the patch, the anti-patch, the before and after PNG images, and the readme file). Thank you for your consideration.

- General Public

:edit:

Text to display in the description on the download page (a bit shorter than what I wrote above):

Quote
The original graphics for the Mute spell in Final Fantasy 5 are in Japanese. These graphics are 48x48 pixels and were never translated by RPGe Translations for their patch. Now, finally, I have translated the Mute graphics into English, and when you cast the Mute spell, you will see the word "MUTE" in the graphics, in English! Also includes an anti-patch to remove the patch.

How to credit me:

General Public (it's a username I use on a lot of websites, obviously not my real name)

URL to use for my website:

Currently my website isn't working and I'm between web-hosts, so I don't have one at the moment. So linking to my profile on these forums, have that be my homepage for now, at this URL, in case anyone who downloads the patch wants to contact me they can do it here (I think this is the correct URL for my profile here):

http://slickproductions.org/forum/index.php?action=profile;u=261

I might have a working URL for my website later but it's not up right now.

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The Mute spell in Final Fantasy 5 has an animation which includes a circular graphic that 48x48 pixels and includes very large Japanese text that (I assume) means "Mute". Final Fantasy 3 (or rather 6) for the U.S. has a Mute animation that is also large and circular but has the English word "Mute" in it, instead. Does anyone know how to edit graphics for the Mute spell? I am wondering which tile editor to use, how many bits per pixel, whether the graphic is compressed, that sort of thing. I have attempted to find it in Tile Molester 0.16 but not really found the graphic in question. I would like to fine a way to replace the Mute spell graphic in Final Fantasy 5 with the one from the English Final Fantasy 3 (or rather 6).

If anyone knows how to do this and is able to do this FOR me and make an IPS patch that changes the Japanese Mute graphic in Final Fantasy 5 to the English one from Final Fantasy 3/6 for US, that would also be fine. Or you could try and teach me how to do this. I'd really like to hear from anyone who understands how to do this sort of thing. As a 48x48 pixel graphic, given the 8x8 pixel tiles, that is 6x6 tiles (although the corner tiles are empty because the graphic is circular in shape). I know how to edit SINGLE-tile graphics that are just 8x8 pixels in a tile editor. But this one is much harder to figure out, I can't figure out how to do it, in fact I can't even find the graphic when I open the ROM in the tile editor.

The palettes for both versions of the graphic appear to be similar, maybe the same: white and shades of gray, as well as clear pixels. It appears to have 7 colors besides the 1 color reserved for clear colors, based on looking at the graphic from a screenshot in a picture editor. So that would mean it's 3 bits per pixel.

Anyway, attached I have the 48x48 Mute graphic from Final Fantasy 5 with the Japanese text in it, with 7 colors and 1 transparent color, just so people can see why this graphic doesn't exactly belong in the English translated version of the game (yet RPGe did not patch it in version 1.10 of their translation, so apparently this must have been too hard even for them to do). I can definitely tell that this is hard to change.

I wonder if anyone can figure out how to change this to a graphic that says "MUTE" in English, such as the one from FF3US? I am totally baffled by this.

In fact, if you can figure out how to fix this, it is probably better if you make the IPS patch for it and post it on this site than I do, because this seems to be rather advanced, to edit such a large graphic that takes up so many tiles on the screen (6 tiles high times 6 tiles wide equals 36 tiles). Oh, and I just checked, the 8x8 squares in each corner, each of them has 1 pixel in the corner that is lit up. So it really uses all 36 tiles, even the corner tiles. Take a look at the 586 byte PNG file attached and see for yourself. Hmm, and I just calculated that 48 pixels by 48 pixels with 3 bits per pixel comes out to 864 bytes uncompressed, if there isn't any overhead (48 times 48 divided by 8 times 3). So if the graphic were completely uncompressed it would take up 864 bytes in the ROM... quite a lot!!! I guess that means SquareSoft must have compressed it somehow. Perhaps somebody here knows what compression algorithm SquareSoft used for graphics in SNES RPGs such as Final Fantasy 5? Even if it were only the size of the PNG file here, that would still be 586 bytes, although probably most of the PNG file size is due to overhead. Then again, the ROM is 2 megabytes, so I guess if they really wanted to, they could just put the whole 864 bytes of this image in there uncompressed. I am guessing that the compression method is probably the same one used for monster sprites, because monster sprites are also similarly large graphics.

Anyway I'd REALLY appreciate it if someone can figure out how to do this. And just think of the possibilities it would open up, you could also edit all the other compressed graphics in Final Fantasy 4, 5, and 6 (assuming they all use the same compression algorithm, which might not be true). I don't see a lot on graphics-hacking in Final Fantasy 5 in the documents here. A lot more work seems to have been done hacking Final Fantasy 6, I would assume the graphics compression in Final Fantasy 5 would be done the same way, or perhaps in an easier way using a less advanced algorithm.

Even if you don't know how to do this, if you can think of any helpful ideas based on what you know about how the Final Fantasy 5 ROM does things, like if you know how it stores graphical data, or if you can find a pointer to the animation for the Mute spell and thereby figure out what section of the ROM holds the Mute graphic in it, that would be great.

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