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The Dark Wave attack even has a sort of self-sacrificial element to it, just like Cover. With Cover, you're sacrificing your own HP to save that of your allies. With Dark Wave you're sacrificing your own HP to deplete that of the enemies.Dark Wave is absolutely self-sacrificing. One thing that is clear about the mythos of FFIV is that white=defense and Black=offense. This goes hand-in-hand with your concept. Maybe self-sacrifice is Cecil's thing, and these particular techniques are what he brings to either side of the struggle.
I guess it could just be that the rise of the barnonian Empire and the subsequent unpleasantness with Golbez is what instilled the notion that Dark=Evil. Seems like that kind of defeats what could be a good plot point in a potential Before-Years, though...
I also removed a few lines of nonpertinent code originally included. Oops.$03/E876 A2 00 00 LDX #$0000 ;load 0000 into X
$03/E879 AD 52 27 LDA $2752 [$7E:2752] ;load last (sub) ability used by target into A
$03/E87C C9 60 CMP #$60
$03/E87E 90 2B BCC $2B [$E8AB]
$03/E880 C9 78 CMP #$78
$03/E882 B0 27 BCS $27 [$E8AB] ;specifies valid range of learnable spells. In this code, it's 60 through 77
$03/E884 DD 60 15 CMP $1560,x[$7E:174C] ;specifies first slot of interested spell set
$03/E887 F0 22 BEQ $22 [$E8AB] ;if the spell to learn is in this slot already, jump to (fail)
$03/E889 E8 INX
$03/E88A E0 18 00 CPX #$0018
$03/E88D D0 F5 BNE $F5 [$E884] ;loop 17 hex more times. If the spell is not in this spell set, then...
$03/E88F A2 00 00 LDX #$0000 ;load 0000 into X
$03/E892 BD 60 15 LDA $1560,x[$7E:174C] ;load spell set's first slot again
$03/E895 F0 03 BEQ $03 [$E89A] ;now we're looking for an empty slot. If we found one, move on, otherwise...
$03/E897 E8 INX
$03/E898 80 F8 BRA $F8 [$E892] ;loop until you find an empty slot
$03/E89A AD 52 27 LDA $2752 [$7E:2752] ;load the spell to learn back into A
$03/E89D 9D 60 15 STA $1560,x[$7E:174C] ;store A into the empty slot
$03/E8A0 8D 9A 35 STA $359A [$7E:359A] ;store A into the parameter for the "learned [spell]" message
$03/E8A3 A9 23 LDA #$23
$03/E8A5 8D CA 34 STA $34CA [$7E:34CA] ;load "learned [spell]" into next battle message
$03/E8A8 4C 5A FF JMP $FF5A [$02:FF5A] ;jump to a portion in my mime code that activates battle message
$03/E8AB 4C 55 FF JMP $FF55 [$02:FF55] ;jump to a portion in my mime code that displays "nothing happened."
Essentially, this ability specifies a valid range of spells. If the enemy has just cast one of them, then the game checks to see if the spell is already in the spell list specified. if not, then it puts the spell in the first empty spot in the list, and displays the message "Learned [spell]."
heh... apparently i can't do maff this morning. 24 is right. Not 30 or 32.
Ah? You managed to fit Generic Characters into your TAAY Chillyfeez? That is interesting!Five generic characters, one secret character who can take the generic spot, four main party characters who - by the end - you can switch at whim, one main party character who gets a "big choice" that affects what his job is for the second half of the game, and one completely static character (not to mention one temporary character who is not part of the final party). Altogether, there are 30 possibilities for your final party - all without a shadow party hack. Though figuring out a way to import shadow party equipment is on my agenda eventually - it must be possible, just haven't really explored it yet.
Also, more info. about KluYa is always a good thing. FFIV:DS added a bit on him as well.