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Gaming Discussion / Re: Convince Me To Play Your Hack
« on: March 29, 2008, 03:36:41 PM »
Sadly, I haven't played FF2 NES, so it's a tough sell at the moment.
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QuoteI'm not even sure why this command gets attention, when Pray could be beefed up to use Cure2/Cure3 instead (the Cure3 version to have an increased hit/success rate and used later). Replace Sing with this and Edward sucks less (his Will Power sucks early game to be viable, but can be maxed out late game).
I've given this command consideration because I'm changing all the characters in my hack, and wanted to get rid of all the useless commands. Also, I've looked at the Pray subroutine, and will post my findings as soon as I have time.







However I *think* and this is something I'm going to test in the near future unless someone already knows...there are a number of "odd" bytes at the end of each character's level up data that I *think* are the randomly chosen core 5 stat modifiers for levels past 70. I don't know what else they'd be used for, and there aren't always the same number fore each character. If this is so, then you could rig it so that the core 5 stats are consistent from 70-99...or perhaps that at the very least a mage would max their will or wisdom stat even if they aren't always the same for the other three. Again I emphasize I haven't proven this yet...just a preliminary test seems to indicate that it is possible this is so. If someone knows already how this works...please correct me if I'm wrong.
Seeing as though Deathlike2 didn't read the readme () I'll fill you in.
Quote from: The readme Deathlike2 didn't readWhen a target under the influence of Air Anchor experiences a regen, seizure,Beware Banon, he's out to get you.
or poison "tick" (healing or taking damage) it counts as movement. Sure enough,
the target dies immediately after the damage.
Well...I'm a little off topic since it seems like your being more hypothetical as to tweaking out and rebalancing FF4A...
My guess is that they didn't put a lot of thought into the Twins since they really didn't ever get used at high level towards the end of the game until FF4A. I wouldn't be surprised if the Twins are exactly the same as they are in the classic game and they just threw in more weapons and equipment for them to use.
The useless status resistances on some equipment makes it clear they just added crap without thinking about it that much or making them worthwhile to add.
Fu? I think I took some of that idea and tweaked it in my post.
As in "SoYa"
FF4A allows Porom to use the Assassin's Dagger...
Which is almost certainly a mistake, since Palom can't equip it and Porom can't use any other knives.