Author Topic: New FF4 Hack Announcement  (Read 99978 times)

Odbarc

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Re: New FF4 Hack Announcement
« Reply #225 on: April 24, 2010, 11:37:33 AM »
Quote
The title of the hack is to be determined, but frankly that's not important to me... some preliminary hack titles that I came up with are the following:
It's Palom's Fault
One Twin Too Many
Clone Wars (yea yea, it's a spoof of Star Wars)
Twins kill their triplet.

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #226 on: April 24, 2010, 12:05:04 PM »
The name is the last thing I'll work on.  :tongue:

Edit: BTW, if anyone has a save before Tellah meeting Edward scenario, that would be greatly appreciated. Since I know a bit more now that I did then, I was planning to redo that scenario a tad (even though I will change none of the script).
« Last Edit: April 24, 2010, 12:59:30 PM by Deathlike2 »
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #227 on: April 25, 2010, 07:50:44 PM »
I was looking for some feedback, but I didn't get that.  :tongue: :angry:

Here's a quick list of notable spell list changes so far:

Rydia:
Removed Ice2, Fire2, Lit2 when she comes back, all three spells learned @ level 25
Comes back with Cure2, CureAll (very tweaked), HolyBeam (20MB, based off Heat Ray), DarkBlst (based off MomBomb's Explode) and usual summons

Rosa:
Removed Exit and comes back with Basuna (same effect as Unicorn Horn or Silver Staff)

Edge:
Removed starting Flame, and obtained spells Flood and Blitz, spells will be learned (not sure if that will work) at some level past the normal few spells he learns
Starts with Wave (monster version, since Blizzard = Icicles Item), CureAll (it won't be as good as Rydia's due to weak Wisdom), Black Hole, and Digest (to be renamed SmokeCloud)
Will learn Big Bang (same as Zeromus) and EvilFire (heavily tweaked Flamethrower) @ Rubicant event

Note: Both acquire spells will not be usable against bosses.

I am debating whether I should replace those with Whirlwind (Wind elemental) and Acid Storm (what Rubicant uses). Both will also be unusable for bosses.

FuSoYa:
Removed Exit, replaced with Black Hole
Removed level 1 elementals, replaced with Wave, Holy Beam, and Dark Blast
Removed level 2 elementals, replaced with elemental ninja magic

Thoughts?
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #228 on: July 19, 2010, 07:10:35 PM »
Bleh, I guess noone cares  :sad:

Anyways, I'm writing a quick todo list for myself when I get a chance to work on the stuff:

Update EvilMask battle code for renewed hatred of the monster.
Make TrapDoor's non-death a motivation to visit optional dungeons.
King+Queen Eblan will heal+hit in the same turn.
Change one of the reaction bits so that the use of the Steal command will invoke retribution.
Rubicant will expose more than just Fire...
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Dragonsbrethren

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Re: New FF4 Hack Announcement
« Reply #229 on: July 20, 2010, 04:33:09 PM »
Sounds cool, I've been out of the loop for a while now and don't even remember seeing your last post.

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #230 on: August 20, 2010, 01:12:53 AM »
After a major hiatus, and a hiatus from my online gaming addiction... I've finally produced this:



It exposed a bug, and I have truly yet to make Rubicant a threat... but it is progress.

One key notable change... he will actually be resistant to fire... unlike the original.. but there will be a twist.

Actually... I've yet to redo King+Queen Eblan... that one will definitely have some amusement in monster creation construction.
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darkmage

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Re: New FF4 Hack Announcement
« Reply #231 on: August 26, 2010, 03:34:51 PM »
Nice stuff, Deathlike!

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #232 on: February 16, 2011, 07:43:48 PM »
 :bump:
Belated update...

My delay of this project is mostly trying to come up with good ideas on how I would have to script the Rubicante+Eblan royalty battle. In part laziness is a huge factor... but once Edge's initial spell list came out... I tend to draw blanks and it is sucking major ass trying to recall what spells should go where.

So.. for your sake and mine, I'm going to list planned or already implemented spells in the list per person so I can actually get this going in the future (plus I will won't forget what I changed).

In chronological order of character appearance...

Rydia (young):
Learns "Magic Arrow" (Rod magic) and Poisona in White Magic list

Rosa:
Learns dummied out magic

Porom:
Learns dummied out magic and replace "Sight" with "Stone" (Sight is available in a different form, Stone is used for obvious reasons)

Tellah (Mt. Ordeals):
Pondering replacing Meteor with something like MegaFlare (monster spell)...
Replaced Reflect with Black Hole, also learns Death and somehow manages to learn Safe, Shell, and Dispel (he normally learns nothing and I had some difficulty adding these spells to the event spell addition list, so this is a safer method, he learns Scan, Sight, and Dispel though the learning list)
Replaced Meteor with Big Bang

Cecil (Paladin):
Will learn additional White Magic, including Holy (level 70), Safe, Shell, Berserk (I forget if I had added it), Haste, Cure3, Life1

Rosa:
Remember to replace Exit with HolyBeam (give her an offensive spell that unfortunately doesn't use Will Power)

Rydia (older):
Will replace level 2 elementals with CureAll (same as Cure Staff but powered by Rydia's Wisdom), Burst (same as twin magic, and useful in a different way), and DarkBlast (Mombomb's spell)
Adds Cure2 to Rydia's summon list (instead of the removed White Magic command)

Edge:
Will replace initial spell list with DarkBlast, HolyBeam (to replace Flame), Magic Knife, CureAll, Basuna, Black Hole
Will learn Flame, Flood, Blitz via levels (hopefully, will need to test, all ninja spells) and Rubicant event will add AcidStorm and WhirlWind (I originally thought of Big Bang and EvilFire, but those are too powerful and would require significant rebalancing)...
Will also learn many Black magic spells (assuming JCE's hack didn't involve any tweaks to the learning code), including Quake, Bio, Flare, and level 3 elementals

FuSoYa:
Remove Exit and replace with Black Hole
Remove level 1 elementals and replace with Magic Knife, DarkBlast, HolyBeam
Remove level 2 elementals and replace with Flame, Flood, Blitz (ninja versions)
Replace Venom with CureAll
Add dummied out White Magic spells

I think that's the complete list of changes... so I'll have to get to them ASAP.

 :edit:
Swapped a spell for FuSoYa
Verified spells for Cecil
Edited Tellah's list...
Again...
And again....

 :edit:
All changes are complete... so it's settled (and you won't have to delete the SRM in future patches since starting spells are set properly...)

 :edit:
Arg... I had forgotten something important. Changed ChokeSmoke spell selection to Magic Knife (Dancing Dagger)
« Last Edit: February 17, 2011, 10:39:55 AM by Deathlike2 »
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #233 on: February 17, 2011, 11:04:32 AM »
Some reaction stuff that I've already implemented...
1A = If self (enemy) has HP Leak (status)
1B = If self (enemy) has Silence (status)
1C = If self (enemy) has Blind (status)
1D = If all characters has HP Leak (status)
1E = If all characters has Float (status)

I probably could put out a complete list, but these are pretty handy for expanding what I want done. I think the other one not mentioned, but used a lot is a slightly expanded variation of the self secret magic counter spell for one more group (for slightly increased variation). To work around my gibberish, basically, there is some code for an enemy to react to group2's "secret attack", not just group1's "attacks" like the Soldier-Officer battles.
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darkmage

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Re: New FF4 Hack Announcement
« Reply #234 on: February 17, 2011, 09:31:35 PM »
This is looking really good! I'm definitely looking forward to playing this!

Deathlike2

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Re: New FF4 Hack Announcement
« Reply #235 on: February 20, 2011, 10:58:38 AM »
Edge can learn Black+Ninja Magic (Flame, Flood, and Blitz) via normal levels... so it's nice that it is settled.

 :edit:
I have a few ideas given what I know now..

Spell changed in planning:
Add the following spells via learning for Edge - Poison Gas, Evil Fire, Blizzard, Fission (ya, that suicide spell), Speed Song, Medic (heal all), Mind Drain, and one to be named later
Learning Acid Storm and Whirlwind will be by level instead of the Rubicante event
Rubicante event will allow learning of both twin spells (Comet and Burst)
Reduce starting spells to only 3 (Holy Beam, Dark Blast, and Basuna), the other 3 will be learned (Dancing Dagger, CureAll, and Black Hole)
Remove Quake and Bio
« Last Edit: February 20, 2011, 01:30:07 PM by Deathlike2 »
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #236 on: February 20, 2011, 05:24:01 PM »
Code: [Select]
-- 3 (event/initial)
HolyBeam - initial
MagicKnife - Rubicante
SpeedSong - "

-- 11 (early spam spell list)
26 Basuna
27 Pin
28 BlackHole
29 CureAll
31 Blizzard
32 Tornado
33 Smoke
34 Flame
36 Flood
37 Blitz
38 Image

-- 10 (the good stuff)
42 Hug
46 MindDrain
50 Fire3
50 Ice3
50 Lit3
54 EvilFire
58 WhirlWind
62 AcidStorm
66 Needle
70 Flare

This might be my finalization version... to be implemented.

 :edit:
Changes made

 :edit:
Cecil now learns Life2 instead of Life1

 :edit:
Now learns Tornado instead of Darkblast

 :edit:
Replaced PoisonGas with EvilFire due to recent info found

 :edit:
Due to obvious MP consumption woes that is Edge, swapped CureAll with SpeedSong

 :edit:
I totally forgot about Black Hole, so I removed Fission (unless you really like the prospect of a Life2-Fission combo?)
« Last Edit: February 25, 2011, 03:34:27 PM by Deathlike2 »
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #237 on: February 24, 2011, 05:25:56 PM »
Some oversight on MP consumption and spell placement made me tweak the spell list a tad more.

Both Eblan royalty and Rubicante have had their battle scripts adjusted, but I have to test to see if these bosses are balanced.
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #238 on: February 25, 2011, 03:35:00 PM »
Removed Fission for Black Hole... totally forgot that Edge needs that spell...
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Deathlike2

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Re: New FF4 Hack Announcement
« Reply #239 on: February 26, 2011, 11:54:58 AM »
Tweaked Cecil's spell learning list to learn Hold and Blink.

His learning list looks like this...

Code: [Select]
* - Cure (initial)
3 - Sight
7 - Peep
11 - Hold
15 - Cure2
19 - Exit
24 - Heal
27 - Blink
30 - Safe
34 - Cure3
38 - Haste
42 - Shell
46 - Berserk
50 - Life2
60 - Holy
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