øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=messages;u=314e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index4d30.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=314e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index4d30.html.zx/‹h^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ`¦D¥ROKtext/htmlISO-8859-1gzip@øÕ¥RÿÿÿÿÿÿÿÿWed, 11 Mar 2020 07:11:04 GMT0ó°° ®0®P®€§²ð®/‹h^†¥R Show Posts - sibwarra

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Messages - sibwarra

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1
Game Modification Station / Re: FFIV Advance questions
« on: January 23, 2014, 01:05:22 PM »
That just made me think about you possibly doing that same thing with dark wave. If you got rid of the opening animation for it, you could increase its damage output.

2
Game Modification Station / Re: FFIV Advance questions
« on: January 23, 2014, 03:38:25 AM »
A good idea for Focus would be like in the DS version. The character able to use focus a certain number of times to store up power. And maybe kick could have more damage dealt than just in the 50s range.

3
Alrighty. I tried it on the gba, and it did not work, so I thought I would ask.

4
Game Modification Station / Re: FFIV Advance questions
« on: January 22, 2014, 01:43:19 PM »
Alright. It would be pretty awesome though if someone could make a working Zeromus random encounter code. I know you said it would take a long time to do, but I am sure it would get everyone interested again.

5
Is that file compatible with FFIV Advance? Or is it just for FFII on SNES? I tried using it on the gba version and the game just stayed on the gbc screen

6
Game Modification Station / Re: FFIV Advance questions
« on: January 22, 2014, 07:38:04 AM »
Especially with the visual effects of the bosses Big Bang attack. It is possible to do, and I would love to see it done someday.

7
Game Modification Station / Re: FFIV Advance questions
« on: January 21, 2014, 08:13:38 PM »
sounds like it would take a LOT of work to make zeromus a working random encounter

8
Game Modification Station / Re: FFIV Advance questions
« on: January 21, 2014, 04:58:59 PM »
Well, thanks for your help anyways. My other question is: Is there a way to figure out the ar code to have Zeromus be a random encounter?

9
Game Modification Station / Re: FFIV Advance questions
« on: January 21, 2014, 04:17:24 PM »
The ar codes I have tried make Rydia stop learning black magic spells after bio. So I am looking for a way to change just the sprite.

10
Game Modification Station / FFIV Advance questions
« on: January 21, 2014, 10:27:34 AM »
I do not know if this was already figured out or not, as i could not find it. I am looking for an ar code that will change just the sprite of adult rydia to the child sprite. I found lots of codes online about adding child Rydia to the party, but Rydia stops learning spells about level 30. If this was already answered, please give the link to the correct thread. Thank you in advance. And this is for Final Fantasy IV Advance.

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