øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=225e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index4db9.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index4db9.html.zx‰âg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈÀK?OKtext/htmlISO-8859-1gzip0|Ö?ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:29 GMT0ó°° ®0®P®€§²ð®‰âg^4? Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

226
Gaming Discussion / Re: How to break FF6
« on: July 15, 2012, 10:03:57 PM »
It's linked in the Kotaku article, but I followed this LP when it was still active. Thought I threw a link up around here somewhere but I guess I forgot:

http://lparchive.org/Breaking-Final-Fantasy-VI/

227
Definitely interested, for archival reasons at least.

228
General Discussion / Re: Earthquake
« on: November 23, 2011, 08:14:37 AM »
I was in new york when both an earthquake AND a hurricane hit.

Haha, yeah, that was great. Made the local paper like it was some big deal (I suppose it was a pretty rare pairing). No damage for either, unless you want to count a leaky roof that had been an issue before both.

229
Game Modification Station / Re: Relatively simple hacking question
« on: October 30, 2011, 01:38:16 PM »
How much space are we talking, and how are the portraits stored? Do they go portrait, unknown data, palette or portraits, unknown data, palettes? In the former case I'd be more willing to trust it as unused data (maybe something left over from the conversion from whatever image format to GBA) than in the latter, if nothing appears to have changed with the portraits themselves.

Keep in mind that the GBA can address up to 32MB and FF5 is only 8MB. You could easily expand the ROM and use that space for your portraits if there's not enough room for them in the ROM without overwriting other data. Unless I was absolutely certain that the data was never used that's what I would do.

230
Nah, those changes aren't what I was talking about. Adding more icons for different item types made perfect sense because of the limited space.

Earlier versions of the patch only did what you said (but had an untranslated ending, along with typos in the script and other mistakes/oversights that can be expected from an earlier version), but the latest release completely changed some of the icons for no apparent reason. The magic and status icons come to mind, I think some items too. It wasn't a big deal, but I always thought it was completely unnecessary change and it was easy enough to change back.

231
I don't remember anymore. Probably changes the item icons back to the ones from the original game (no idea why they were changed for the translation patch; new ones are terrible), maybe it fixes some similarly changed item names as well?

232
Final Fantasy IV Research & Development / Re: FFIV bug list?
« on: July 28, 2011, 03:29:03 PM »
It would be a half-assed "fix" but you could actually get all of the original FF4 data running on Easy Type's engine without too much effort. Same way I made this. They did break the siren in Easy Type though, didn't they? So it would be more work than that was.

233
Gaming Discussion / Re: The best and most accurate EMUs?
« on: June 28, 2011, 06:53:50 AM »
Yeah I was going to recommend Kega Fusion and BGB as well. Fusion isn't on the level of bsnes, but from what I gather it's still a lot more accurate than other Genesis emulators. I kind of forgot about Regen though and haven't been following its development.

There's supposed to be a more accurate GBC emulator than BGB but I've completely forgotten its name. :lame:

234
General Discussion / Re: Pointless and funny picture
« on: June 13, 2011, 02:48:29 PM »
MUSCLES DO NOT WORK LIKE THAT

They're pretty normal by comic standards, sadly. (I used to have this really awful Captain America image + an accompanying rotating gif showing what he must look like from above, but I lost it.)

235
General Discussion / Re: Pointless and funny picture
« on: June 13, 2011, 04:14:08 AM »


I love the internet so much right now. This deserves to be in a museum. A real one.

236
You'd need to find any code reading the names from RAM (and there will probably be a lot) and have it read from ROM instead. No matter what it's going to take some work, since I'm guessing there's not a convenient block of empty RAM following the names (meaning you're going to need to rewrite some code even if you keep them stored in memory).

237
Game Modification Station / Re: Fun with Golbez
« on: June 11, 2011, 03:06:51 PM »
Well you need to disable the auto-battle option for the formation (duh) and then it's just a matter of coming up with stuff for him to do. If you don't want to start from scratch you need to kill the elemental counters so that they don't trigger the dialogue/death sequence.

238
Gaming Discussion / Re: Getting games to work on MSX 2 emulators
« on: June 11, 2011, 03:04:05 PM »
Yeah I always had problems getting MSX stuff to run myself. Not knowing anything about the computer didn't help. I did eventually get the port of FF1 running but I can't remember how.

239
I've never really looked into this because I never needed to add more characters/classes. It's pretty strange that it won't read any data beyond the normal range of the names. I guess the code for them does some sort of range check on the names, but I remember classes at least picking up invalid text from my GG days.

For the classes, there should be at least one pointer (probably multiple, but I don't remember, they may have actually been efficient with these) buried in the menu code to the starting offset of the names. From there it just increments by six/seven depending on the version to get the offset for whatever class it needs.

240
General Discussion / Re: Pointless and funny picture
« on: May 30, 2011, 01:59:28 AM »
2) what's a "brony"?

Male My Little Pony fans.