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Author Topic: FF2USHT bug fixing?  (Read 27276 times)

Deathlike2

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Re: FF2USHT bug fixing?
« Reply #15 on: December 24, 2007, 11:52:48 PM »
Here's the other bug:

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JCE3000GT

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Re: FF2USHT bug fixing?
« Reply #16 on: December 25, 2007, 12:17:39 PM »
Here's the other bug:



Bah shit, that one's nasty.  Can anyone equip the Boomerang?  o_O   :wtf:

Deathlike2

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Re: FF2USHT bug fixing?
« Reply #17 on: December 25, 2007, 12:52:23 PM »
Beats me, it's only buyable in Eblan Cave.. and IIRC, Fusoya can't.
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Lenophis

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Re: FF2USHT bug fixing?
« Reply #18 on: December 25, 2007, 01:11:09 PM »
Here's the other bug:
As Trenton once told me, "you use the term 'bug' too loosely." Besides, from the looks of it Boomerang wasn't going to fit anyway. :wink:

119 bugs fixed and counting.

Deathlike2

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Re: FF2USHT bug fixing?
« Reply #19 on: December 25, 2007, 01:17:53 PM »
Here's the other bug:
As Trenton once told me, "you use the term 'bug' too loosely." Besides, from the looks of it Boomerang wasn't going to fit anyway. :wink:

6 letter names are a bug! 5 letter spell names are a bug! Item lists with poor naming is a bug!  :bah: :wink:
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I.S.T.

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Re: FF2USHT bug fixing?
« Reply #20 on: December 25, 2007, 01:30:27 PM »
Your mom is a bug!





















>.> <.<

Deathlike2

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Re: FF2USHT bug fixing?
« Reply #21 on: December 25, 2007, 01:36:51 PM »
Suggested change..

Make sure the Rage spell Rosa has is renamed to Rage2 or Rage+ since it is a multitargeted spell... different from Cipher's Rage spell.
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Deathlike2

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Re: FF2USHT bug fixing?
« Reply #22 on: December 25, 2007, 02:19:55 PM »
Another suggested change...

Retweak Bows+Arrows. Unless you change the attack power algo for Bows+Arrows (I personally think there needs to be a level bonus inclusion at the very least), it is still one of the more inferior weapons in the hack.

Once you have access to the airship, the arrows you sell should have approximately the same amount of attack power... except that elemental and (moreso) enemy type arrows need to be weaker since you are relying on them for the multiplier bonuses.

Also, the Elven Bow itself makes Mute arrows effectively obsolete... so you need to find a way to make the Mute arrows useful and/or make later bows expose weaknesses... or something as compensation.

Cipher gets too strong too quickly as well...

What's the deal of making no changes to the Rune Axe, but the Infected Axe gets so much love?

Also, I kinda wish the Insect attribute would get exposed more often... either by Poison weaponry or by Ice weaponry. Ice weaponry would be consistant with what the game currently prefers. Poison weaponry IMO gets little respect. Poison status doesn't work very efficiently, and frankly I've shunned it (hack or no hack) for better alternatives (Charm Claw or Cat Claw over the Poison Claw... Poison arrows aren't very memorable, even if they are stronger for the time being and some enemies drop them like candy, but are shelled in favor for the elemental arrows for damage multipliers). Poison would have to do its damage quicker to be useful (you may have to lower how much it damages for compensation, like reducing the damage from 1/8 MaxHP to 1/10 MaxHP and tweak the poison time appropriately).
« Last Edit: December 25, 2007, 02:35:55 PM by Deathlike2 »
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Deathlike2

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Re: FF2USHT bug fixing?
« Reply #23 on: December 25, 2007, 03:54:22 PM »
Yes, another real bug!  :wtf: :omg:



If the tree in the back is confused, it will attempt to Poison your guys. However, the act of doing that freezes the battle (see Kain's hand up in the air as an indication).
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JCE3000GT

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Re: FF2USHT bug fixing?
« Reply #24 on: December 25, 2007, 09:14:45 PM »
Odd. 

And trustme when I tell you that bows and arrows are getting what they deserve in FF4 Revolutions.   :cycle:

Deathlike2

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Re: FF2USHT bug fixing?
« Reply #25 on: December 25, 2007, 09:29:48 PM »
Great.. because I ended up giving Rosa a Whip in the end...

Anyways, is the stat growth fixed Level 70 and onwards or is it character/class specific?
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JCE3000GT

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Re: FF2USHT bug fixing?
« Reply #26 on: December 25, 2007, 11:53:38 PM »
Great.. because I ended up giving Rosa a Whip in the end...

Anyways, is the stat growth fixed Level 70 and onwards or is it character/class specific?

Character specific if memory serves.

Deathlike2

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Re: FF2USHT bug fixing?
« Reply #27 on: December 26, 2007, 12:08:48 PM »
Xlom starting equipment bug:



At least you allow equipping some of the fighter type of equipment... (Gigas Glove and others)

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Deathlike2

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Re: FF2USHT bug fixing?
« Reply #28 on: December 26, 2007, 03:50:18 PM »
Feel free to separate this question into its own thread if it is warrented.

Is it possible to have characters being weak or strong against elementals (yet it won't show up, even if they are unequipped)?
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JCE3000GT

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Re: FF2USHT bug fixing?
« Reply #29 on: December 26, 2007, 03:59:37 PM »
Characters by themselves no.  You need equipment in order to resist elementals.  I'm sure however with some ASM modification you could do this, as god knows there is a ton of room you could use for the code.