I've been kind of hesitant to post about it here, because I think I might've pissed off Lenophis right around the time I started work on it in 2011. But I did a rewrite of FF6. I'd played RPGOne's Final Fantasy VI to death, and wasn't satisfied with the GBA version, although I'd estimate that the script is about 30% Slattery, 50% Woolsey, 10% Sky Render, and 10% made up stuff and typo/story corrections (i.e., Arvis saying that Imperial Troops are pursuing Tina, when it's actually Narshe's guardsmen).
I am, of course, kind of a wash as a hacker. My only real motivation for doing it was that I wanted to edit the script. I noticed that people tended to ask the question "What was originally intended by the scenario writer?" rather than "What would sound good?" Additionally, people often add additional pages of text to the game when they edit the script. I tried not to do that, because I feel that the rhythm of the Woolsey version should be preserved.
I changed the names of items, spells, monsters, and Eidolons (they're called Eidolons now, btw) to the versions Slattery used as best I could. Also, certain commands have been changed (Runic = Sealing, SwdTech = Iaido, Capture = Mug). This is all predictable stuff.
Every once in a while I added a line just because I thought it should be there, however, I was conscious of trying to reinvent the wheel.
If you'd like to give it a shot,
it's here. If you'd like to see video of it in action,
here it is.
Thanks for your time.