øAslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&topic=26.120e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index4fd1.htmlslickproductions.org/forum/index.php?PHPSESSID=so1iojs5ocdn0o2vf0tti7fbu6&board=4.0e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index4fd1.html.zx]õg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ­ÛOKtext/htmlISO-8859-1gzip8:ÖÛÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:31:48 GMT0ó°° ®0®P®€§²ð®\õg^ÿÿÿÿÿÿÿÿ#Û Suggestions

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Deathlike2

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Re: Suggestions
« Reply #120 on: August 12, 2008, 01:23:32 AM »
Noone has a comment at the 0:00 timer as shown by the movie?
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Imzogelmo

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Re: Suggestions
« Reply #121 on: August 12, 2008, 01:47:48 AM »
assassin: yes, we have a brushless sketch or equivalent applied. Such great aforethought should not go to waste, don't you think?

deathlike: I'm not sure of the question. I've done it many times, and it just seems normal to me that it would work that way on the first save. Am I missing something?
5/31/16 - I have an assembly of the battle portion of C2, relocated to the F0 bank, which has both vanilla and patch code in my dropbox. I'll be updating it with additional patches as I have time. I will *not* be releasing it publicly, but ask me for the link and I'll share.

Deathlike2

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Re: Suggestions
« Reply #122 on: August 12, 2008, 01:56:11 AM »
Quote
deathlike: I'm not sure of the question. I've done it many times, and it just seems normal to me that it would work that way on the first save. Am I missing something?

If there are other saves, executing what I did in my movie just goes to the save screen instead. Plus, there's no other method of getting 0:00 in Narshe.

I guess what I'm trying to figure out is if this is new info. By the looks of it, it doesn't seem like the case.
« Last Edit: August 12, 2008, 02:02:32 AM by Deathlike2 »
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Imzogelmo

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Re: Suggestions
« Reply #123 on: August 12, 2008, 02:08:38 AM »
Well, I wouldn't say it is new info; the event script very deliberately checks for some event bits which have been identified as meaning "if save file exists" and behaves accordingly. And I've watched the intro more times than any sane person should, so I've seen this behavior as well, but honestly never thought much of it. So you're probably the first to point out the clock aspect...


EDIT:
This Imp+Regen find is certainly news. I wonder why it would treat Regen and Seizure differently (as they are the same effect with the healing bit switched...). Very weird.
5/31/16 - I have an assembly of the battle portion of C2, relocated to the F0 bank, which has both vanilla and patch code in my dropbox. I'll be updating it with additional patches as I have time. I will *not* be releasing it publicly, but ask me for the link and I'll share.

assassin

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Re: Suggestions
« Reply #124 on: August 12, 2008, 02:12:24 AM »
Quote from: Imzogelmo
assassin: yes, we have a brushless sketch or equivalent applied. Such great aforethought should not go to waste, don't you think?

ok.. and what about my followup question of whether you added a new Item bit or stuck with the icon for purposes of having Sketchability appear in the lefthand column? :P  or will i have to wait til release to learn the specifics?

Deathlike2

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Re: Suggestions
« Reply #125 on: August 12, 2008, 02:35:52 AM »
EDIT:
This Imp+Regen find is certainly news. I wonder why it would treat Regen and Seizure differently (as they are the same effect with the healing bit switched...). Very weird.

Erroneous test. The Madam monster doesn't have the Critical Hit While Imp bit. I did the proper test on the Retainer which has the bit and it looks right.
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Imzogelmo

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Re: Suggestions
« Reply #126 on: August 12, 2008, 09:31:41 AM »

ok.. and what about my followup question of whether you added a new Item bit or stuck with the icon for purposes of having Sketchability appear in the lefthand column? :P  or will i have to wait til release to learn the specifics?


I don't know, that was done so long ago, but my guess would be that it's just using the icon as you did. Lenophis may have information to the contrary. As I recall there were some unused bits in there, right?
5/31/16 - I have an assembly of the battle portion of C2, relocated to the F0 bank, which has both vanilla and patch code in my dropbox. I'll be updating it with additional patches as I have time. I will *not* be releasing it publicly, but ask me for the link and I'll share.

Lenophis

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Re: Suggestions
« Reply #127 on: August 12, 2008, 11:23:34 AM »
Lenophis may have information to the contrary.
:eek: If I do, then my memory sucks.

Quote
As I recall there were some unused bits in there, right?
I'm not sure if you're thinking of the right area. The area where I snatched bits was for the item properties display, though I suppose we could double that up and use it for the sketch check if we needed to. I know we've talked about using a bit instead of an icon, but I really don't know what we're using, though I have a feeling right now it's the icon method. :idiot:

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I.S.T.

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Re: Suggestions
« Reply #128 on: August 12, 2008, 11:32:08 AM »
I love the comment for that small.

Dammit, we need a real laughing smile.

Jorgur

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Re: Suggestions
« Reply #129 on: August 14, 2008, 02:52:13 PM »
I'd like to see an "introduction" post for the hack in this forum. I'm sure it would help those who are unfamiliar with the project.

Lenophis

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Re: Suggestions
« Reply #130 on: August 16, 2008, 01:00:42 AM »
I'd like to see an "introduction" post for the hack in this forum.
Turns out I did that already, in a manner of speaking. This post has the details of what the basis of the hack is.

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Jorgur

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Re: Suggestions
« Reply #131 on: August 17, 2008, 06:22:22 AM »
I meant here on Slickproductions.

Deathlike2

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Re: Suggestions
« Reply #132 on: August 21, 2008, 03:57:01 PM »
Here's a different suggestion... add a new hack/patch for expanding the item drop/steal info message. Instead of a standard message of "Stole/Got Mithril x1!", expand the message with the appropriate item/icon type that's displayed in the item screen... like "Stole/Got Mithril Shield x1" or "Stole/Got Mithril 'Icon' x1".

That would be a massive improvement from the existing message that is normally provided.
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Dragonsbrethren

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Re: Suggestions
« Reply #133 on: August 21, 2008, 04:17:54 PM »
We already have the full item names displayed there, even the original game had that for the most part.

Deathlike2

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Re: Suggestions
« Reply #134 on: August 21, 2008, 04:39:00 PM »
I guess that's more of my gripe with FF3USHT I guess.. given how the equipment is named. The idea would be handy in a way...
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