Blind affects Aim in FF4a
That isn't really a bug.. it's designed behavior. If Bows+Arrows didn't have the back row bit, you would see this behavior in the original game as well. Anyways, you aren't supposed to hit 100% if you're Blind anyways.
Count kills the game instead of the monster it's supposed to
Well, it's specific to what commands you use..
Elemental change from lightning to holy doesn't work
Actually, that does work.. it's just that the lightning weakness is not removed. That's why it's documented that Lightning works well vs Barbariccia in FF4, but not in FF4A.
Enemy Yang misses high defense characters?
Not really a bug, but an intended consequence of how Kick dealt damage. It doesn't really matter what side Yang's on, but Kick would do the same in FF4 (there's just no 254 defense enemy other than Zemus's Mind to expose this behavior... Flan monsters are immune to the attack to begin with by design).
FF4a 1.0 unused weapon properties
I'd call it borkage...
FF4a forces Quake to target enemies while confused
I think the correct term is "Forgets to Retarget".. not "Forces".
Gird can be reflected in FF4a
I don't think that's a bug because it's using the spell data, which allows reflects spells to do that.
Group counters don't always work
IIRC, it is specific to summons.
Heal command uses your last potion and fails
Wow, I missed reading that.
Recall isn't magical in the SNES versions?
I think it has more to do with counter scripts vs magic.
Reflect doesn't trigger counters
Same as above.
Oversights:
Twin oddities I wouldn't consider bugs, since they will never occur in an unmodified game
Well, I did finally figure out who's Wisdom stat gets used from out of it.
And hey, if you want to cover the DS version this time:
Equipment stat modification order screws you out of bonuses
I'm still waiting for Gamefaqs to post my FAQ in the first place. I don't see a reason to list DS bugs unless my Algo FAQ even remotely covers how FF4DS handles things.
I think the major "Avenger Sword bugs" were MIA here...