Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=265e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index50f3-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=265e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index50f3-2.html.zxyh^ZF4:OKtext/htmlISO-8859-1gzip8:4:Wed, 11 Mar 2020 05:53:36 GMT0 0Pyh^4: Show Posts - goldyoshi

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Messages - goldyoshi

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Hello,

First of all it's great to know you're still working on this project.  I made a HT hack of this game with the hacking tool you released some time ago and I would like to make a few suggestions as to how to tweak the game. 

-An interesting way to nerf holy, flare and meteor would be to increase the mp cost (1 mp for every spell doesn't make sense since some of them are clearly more powerful than others).  Wizardry spells keep their monstrous offensive power, but you'd be limited on the number of times you can use them.

-As for enemies being too weak near the end, the solution is simple: increase their stats.  Balchmorn beat the game at level 33 and was apparently overleveled.  Considering you could have leveled up to 42, I'd recommend the following: make these enemies harder, but increase exp.  This way you can grind up to level 42 if you want, but the game would still pose you a challenge, plus the extra exp gained makes grinding less time-consuming.  Grinding up to level 42 in the original game is not only pointless, but very long.  Now grinding serves a purpose and doesn't take forever.

-I'd say to keep the seeds and cure potions buyable, but maybe increase the cost.

-Battlefields just aren't used to their fullest potential in the original game.  Lots of people just skip them for a simple reason.  Often the rewards aren't worth it.  2200 exp for completing 10 battles when you need like 25000 to reach the next level is a scam.  A most interesting tweak would be to actually increase the exp and gold reward, but to increase the difficulty of the challenge with each battle.  i.e. 1st battle 2 mintmints, 2nd battle 3 mintmints, 3rd battle 3 scorpions, then 3 edgehogs, 3 sparnas, 3 centaurs etc...  The last battle should be very challenging since it would bring a big reward.  But just increasing the difficulty level for a bigger reward would make me happy.

-Medusa seems an absolute pain in the ass.  The problem appears to be her petrifying ability, which makes winning or losing mostly a matter of luck as to wether she decided to use it twice in a row or not.  Victory should depend on strategy, not luck, but then again if it's the only occurance whre luck is a determining factor, i'd say it's ok.

-In your videos regular goons seem to give you more trouble than crystal bosses, or am I somehow mistaken?

Keep up the good work, buddy.  I'm looking forward to playing this hack once it's completed!

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