øAslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;u=6;area=showposts;start=2520e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index50fb.htmlslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;area=showposts;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index50fb.html.zxžh^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ0P.W¾OKtext/htmlISO-8859-1gzip0|ÖW¾ÿÿÿÿÿÿÿÿWed, 11 Mar 2020 08:31:40 GMT0ó°° ®0®P®€§²ð®žh^ÿÿÿÿÿÿÿÿ>(W¾ Show Posts - Deathlike2

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Messages - Deathlike2

2521
Final Fantasy IV Research & Development / A Look Into Cagnazzo...
« on: May 05, 2008, 01:11:57 PM »
I was interested in a Gamefaqs post about a "problem" with hitting Cagnazzo. It made me look further into its battle script..

It's not too difficult a script, but the monster has multiple stages... note, I will not add in the "do nothings", because it's irrelevent to my point.

Initial Mode:
Cagnazzo attacks characters once  - (not useful)
Change into "Water Form"

While in "Water Form":
Display message == "Water is gathering" or whatever
Change weakness to Lightning (while under this state)
Cast Wave on enemy (1/25 of Caster's HP)
Cast Haste on self
Repeat "Water Form" script
If hit by a Lightning magic attack while under "Water Mode", goto Initial Mode
Also Display message == "Lightning neutralizes water" or whatever

At any time, current HP < 700 (not sure if that's an exact number) Always Change To "Shell Mode":
Display message = "Monster hides in shell" or whatever
Set Defense to 3 (while under this state) - Edit: Yes, that's really 3, which is not a significant increase.
Cast Remedy/Heal/Restore (different names for the same spell) - (heals 1/10 of Caster's Max HP)
Repeat script while current HP < 700
Else Change Into "Water Form"

This defense change never occurs... it seems like the FF4A Euro version has this fixed. It may be worth looking into further.

2522
All encounters are either normal or boss encounters.  On normal ones, monsters are selected from the "normal" list; in boss encounters, monsters are selecter from the "boss" list.
I have no idea how or where it is determined whether the encounter is a boss fight or not.

The remaining bytes are still a mystery...

Look for commonality between the bits for the answer you seek. You probably will have to look for/find event codes.

2523
Gaming Discussion / Re: FF4 - Analyzing Underappreciated Magic
« on: May 04, 2008, 06:09:39 PM »
My Tellah usage second time around is:
Kill him first fight so he stops sucking experience.

Revive him once the kids have stoned themselves.

Wow, that's probably pretty effective.  That gives Cecil and Yang a bit of a boost before the Magnetic Cave.  I'll have to try it next time. :)

I avoid doing that simply because I need Tellah to stand up right long enough so I can kill all 3 monster-infested treasure chests at Eblan.

Bah, Cecil and Yang can do enough damage themselves... if you're nuts like me and wait til Palom has the -ga spells before you leave Mt Ordeals...

It's fun to annihilate the first form of Scarmiglione (and his horde) with a single shot of Quake, and even more fun to annihilate the second form with Firaga.  Not to mention Quake on Baigan and Thundaga on Cagnazzo...

You're nuts, but I did that once before... learning tha -ga spells for Palom. I stopped doing that because the random grinding for a Lilith Rod and Cursed Ring is not worth my sanity, so I settle for just Quake. (Although, I learn Quake before I step foot into Mt. Ordeals, yay power peninsula! Pray for the random CatClaw)

I have like one actual expectation of Tellah.. to cast one useful spell per battle.. assuming he gets that chance.

2524
:eek: Under weird circumstances, that could've been very awkward.

It could be worse.. being locked out of the bathroom, and needing to do #2. :tongue:

There is an awkward feeling when you don't have the keys to the house anyways.

2525
Gaming Discussion / Re: FF4 - Analyzing Underappreciated Magic
« on: May 04, 2008, 09:01:15 AM »
My Tellah usage second time around is:
Kill him first fight so he stops sucking experience.

Revive him once the kids have stoned themselves.

Wow, that's probably pretty effective.  That gives Cecil and Yang a bit of a boost before the Magnetic Cave.  I'll have to try it next time. :)

I avoid doing that simply because I need Tellah to stand up right long enough so I can kill all 3 monster-infested treasure chests at Eblan.

2527
Gaming Discussion / Re: FF4 - Analyzing Underappreciated Magic
« on: May 03, 2008, 06:31:16 PM »
Revive him once the kids have stoned themselves.

I just had this crazy idea.. you should've said this...

Quote
Revive him so he can be stoned like the kids.

 :laugh: :wink:

2528
Gaming Discussion / Re: FF4 - Analyzing Underappreciated Magic
« on: May 03, 2008, 05:07:58 PM »
My Tellah usage is like this:

Rod - first time around

Cure Staff - when he comes back

Change Rod - as soon as I get it, so he's competant in magic

2529
Gaming Discussion / Re: FF4 - Analyzing Underappreciated Magic
« on: May 02, 2008, 11:05:06 PM »
Indeed they did.  It takes something like 3 or 4 full rounds of combat for Twin to go off.  It's sheer absurdity to take half your party out of commission for so long.

Technically it is "more than half" given that Tellah acts like a statue until the twins leave.

..especially since in that same time, Palom can be piling on the hurt with standard black magic.

Sadly, that and Porom can do a better job healing than the old man. At least it would've been fair if the Twin spells were overpowered to make up for this deficency.

2530
Gaming Discussion / Re: The Mynock's FF2us guide
« on: May 02, 2008, 08:25:25 PM »
Let me look it over. I never thought this guide even existed. Even if I did see it... I certainly don't recall it very well.

Edit: It looks fine fo the most part for a walkthrough. It's missing one chest AFAIK, at the Blacksmith's (the chest directly east of the staircase).

A lot of the equipment info is wrong, but that's to be expected.

2531
Gaming Discussion / Re: FF4A Random Cuteness
« on: May 01, 2008, 05:21:33 PM »
It's the same as FF4 really.



The clothes the mini character uses matches the part of their palette.

2532
Whoops.  :blush: :tongue:

2533
Quote
Well, normally, Yang and Edge are never in the party together. This appears to have been a file I manipulated with cheat codes. (Not a big deal, just jumping the shark, I guess.)

Oh, I thought Deathlike2 meant there was some sort of gameplay error. That would be  :lame: , although not too surprising.

"Ok".  :tongue:

An interesting bug.. using Dispel on a character inflicted with Stop apparently removes the Stop timer, but not the status. That's perma-stop folks (until Stop is inflicted on the character again).

This only happens in FF4 and FF4ET (and subsequently FF2US).

2534
Black Hole doesn't even affect Stop.. Count or no Count.

2535
Gaming Discussion / Re: FF4 - Analyzing Underappreciated Magic
« on: May 01, 2008, 11:16:26 AM »
Hmm, I haven't really used Twin in FF4 (I did a little in FF4A)... someone must've tweaked the Agility/ATB on this command then for FF2US.