Final Fantasy V Research & Development / Re: Spell Animation Guide v0.85
« Last post by Xardas on April 04, 2018, 05:05:01 PM »
So, since I want to change many weapons for my hack (not just the stats), I was referring to LightPhoenix's Weapon Animation Guide a lot. I researched by fiddling with the 9 bytes of the master table to find out what they do, and what the effects of each value are. First, I will tell you what I found out about the bytes themselves:
This table is located at D9/9855, and contains general informationCredits to LightPhoenix - without his work I wouldn't have been able to do this.
used in playing weapon animations. Each entry is nine bytes long.
Byte 1: Weapon Sprite This is true, BUT the sprite itself is also heavily influenced by Byte 3 as well. You don't have much freedom here, as most results end up in displaying garbage, some even crash the game. As far as I tested, only the combinations of Byte 1 and 3 which are actually used by existing weapons lead into acceptable results.
Byte 2: Weapon Color (see color table) I tested all values from 00 to FF - my results can be found in the attached txt, although it's not too detailed as I just noted down about 2 colors. CAPS mean that I don't recommend this colorset because it looks just awful. Some colorsets are used more than once.
Byte 3: Weapon Routine (see below) See Byte 1 (partially).
Byte 4: Weapon Flags? Together with byte 6, this does alter the "cut" animated on the target. Eg. if both byte 4 and 6 are 00, you'll get the cut animation usually done by normal swords, if both are 02 you'll get the knife/spear cut. So far, I didn't find any other esthetically acceptable combinations of byte 4 and 6 other than those used by existing weapons, but I haven't researched these 2 bytes much.
Byte 5: Weapon Sound This is NOT the weapon sound byte. This is another color byte, but not for the weapon sprite. This one is for the "cut" animation.
Byte 6: Unknown, sent to $F582 See byte 4.
Byte 7: Unknown, #20 forces knife animation Still a mystery to me - the appropriate value however is very crucial for katanas.
Byte 8: Weapon Type? This one is the byte responsible for the attack sound (except for the katanas, which are still a mystery to me).
Byte 9: UnknownStill a mystery to me - the appropriate value however is very crucial for katanas.
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