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Author Topic: Notable FF4ET Battle Script Differences  (Read 1918 times)

Deathlike2

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Notable FF4ET Battle Script Differences
« on: June 02, 2008, 04:44:59 PM »
There's a number of monsters late game that have completely different battle scripts.. for those that are interested.. here's a number of them worth looking at.

Blue Dragon

Battle Script 0x79
Code: [Select]
If Casted on by Character with Lightning

Note: I'll explain it later, but this is wrong already.

Counter Script 0x7A
Code: [Select]
If Self has Charm
    Target 敵味方
    Fight
Always
    Fight
    (End of Turn)
    Cast Blizzard ($9C)
    (End of Turn)
    Fight
    (End of Turn)
    Fight
    (End of Turn)
    Cast Blizzard ($9C)

Note: The Charm script will not execute since the monster has natural resistance to Charm (regardless of the Boss Bit).

I'd swear the scripts are actually swapped, but for the sake of argument... and the counter script resembles something a little different.

If attacked by a Fire elemental magic attack, counter with Blizzard. (edit)

In FF4ET, this script is radically different...

Battle Script 0x79
Code: [Select]
If Casted on by Character with Lightning

Note: It's still wrong, but I'll explain that later too.
Counter Script 0x7A
Code: [Select]
If Self has Charm
    Target 敵味方
    Fight
Always
    Fight
    (End of Turn)
    Cast Lt.Flash ($98)

The Charm script will obviously never execute for the previously mentioned reason.

This is a radical departure from the original monster, since instead of being a cold elemental attacker (with freaking insane absorb properties), it is now a Lightning elemental monster that is extremely weak against both Fire+Ice (but not Holy for some reason).

The counter script is more like this:
If attacked by any magic (including non-damaging magic, but summons are not included here in this counter), counter with Lit-3/Bolt-3.

As you can see, they changed one really vicious monster into a relatively tame one...

Here's another monster... the Tricker/Rilmarder/Lil' Murderer:

In FF2/4, it's really simple...

Battle Script 0xE8:
Code: [Select]
Always
( $2 $0 $0 $2 )
    Target キャラクタ全員
    Cast Lit-3
Always
    Target Enemies in Current Group
    Cast Peep

Counter Script 0xE9:
Code: [Select]
If Casted on by Character with Lightning
    Battle Message $AF
    Battle Message $B2
    Target Enemies in Current Group
    Cast Fast
    $F3 to $F8 -  $82

It's pretty straight forward since the common behavior is known.

In FF4ET.. it looks more like this... (using Dragonbreathren's FF4ET patch)

Battle script 0xE8:
Code: [Select]
Always
( $2 $0 $0 $2 )
    Target キャラクタ全員
    Cast ire3
Always
    Target Enemies in Current Group
    Cast can

Counter script 0xE9:
Code: [Select]
If Casted on by Character with Fire
    Battle Message $AF
    Battle Message $B2
    Target キャラクタ全員
    Cast ire3
    $F3 to $F8 -  $82
If Casted on by Character
    Cast Wisper ($70)

So, on basic analysis alone, this monster mainly acts the same, but it does react to Fire instead and everything else is countered. It's not that dramatic, but these are the kinds of subtle changes made (mainly the Lunar Subterrane bosses have the most dramatic changes). So, for those people who say FF4ET is the same as FF2, they are really really wrong.
« Last Edit: June 02, 2008, 08:41:39 PM by Deathlike2 »
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Phoenix

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Re: Notable FF4ET Battle Script Differences
« Reply #1 on: June 02, 2008, 08:21:08 PM »
Quote
the counter script resembles something a little different.
If attacked by a Lightning elemental magic attack, counter with Blizzard.

At least for FF2us, the Blue Dragon actually counters fire-elemental magic attacks, not lightning-elemental. I confirmed this within the hex data and in gameplay.

Deathlike2

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Re: Notable FF4ET Battle Script Differences
« Reply #2 on: June 02, 2008, 08:33:28 PM »
Quote
the counter script resembles something a little different.
If attacked by a Lightning elemental magic attack, counter with Blizzard.

At least for FF2us, the Blue Dragon actually counters fire-elemental magic attacks, not lightning-elemental. I confirmed this within the hex data and in gameplay.

Ah, I forgot about that detail when testing it. It's supposed to be the Red Dragon's counterpart, but they aren't even in the same catagory of elemental defenses.
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