øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=5;area=showposts;start=210e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index517c.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=5e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index517c.html.zxPñg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ ,/GîOKtext/htmlISO-8859-1gzip8:ÖGîÿÿÿÿÿÿÿÿTue, 10 Mar 2020 20:14:31 GMT0ó°° ®0®P®€§²ð®Pñg^×Gî Show Posts - JCE3000GT

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Messages - JCE3000GT

211
I'm relieved that the map editor is coming along!  :)

Actually the map editor proper is basically done already as of the version currently on RHDN. The only planned features it's missing are copy/paste, and toggle display of NPCs and background map.

Sweet!  Love the copy/paste!  Do you think you could add a clone map feature?

212
I'm relieved that the map editor is coming along!  :)

213
Ah, yeah those are all reasonable thoughts. Ah well, looking forward to the release anyhow!

PM me your email address so I can send you a beta of it so you can test it out if you have time?

214
Oh? Did you get those graphical issues figured out then JCE3000GT? I recall that being the main sticking point on why it couldn't really look right before.

Not for damage over 9999 no, but I'm not an assembly guru.  I didn't attempt to do the other limits because of the menu limitations.  :(

215
The reason why I bring up the MP increase byte issue is I'm about to release a patch (and utility) for FF2us/FF4 that alters the max levels of stats, HP, MP and physical damage.  Using this a modder can enable MP to go beyond the 999 cap.  Thus 31 may not be enough if they've increased the max beyond 999. 

YouTube from last year:
http://www.youtube.com/watch?v=YCkZuQUV0ME&sns=em

216
Also I have an observation about the level up editor.  On the later levels (50+ or so) the MP increased byte is also used by the experience needed for level up.  It starts with $20 and moves on to $40--what this means if you put in a value that exceeds $BF for example the exp needed for level up increases as well.  As an example put $FA on Rydia or Rosa's level 40 MP level up data and you'll see the required exp for level up goes into well above 300,000. 

My recommendation is to have the max MP increased per level up not exceed 191 ($BF) or make it an even 190 ($BE).  Or you can be safe and cap it at 160 (A0)--I haven't tested it any further.  :)

Let me know if you need a further explanation. 

217
Thanks!  I love FFXII for sure so whatever I can get my hands on.  :)

218
General Discussion / Re: NFL season 2013-2014 week 1
« on: September 08, 2013, 09:27:31 PM »
My Cowboys are really showing improvement on offensive and defensive line play and defense. 

219
I'm looking to buy up some import Final Fantasy XII's.  Anybody have Euro, Aussie, Japanese, Korean or an Asian Final Fantasy XII?  I'd like them to be complete and the disc free of scratches. 

I'm expanding my collection now to include all versions.  I've the these so far...



220
Final Fantasy IV Research & Development / Re: FF4 3 hour Speed Run
« on: July 30, 2013, 12:07:17 PM »
Cannot find the video

221
I'd love to test it out if I had time.  :(  Maybe this weekend I may have a few hours of freetime for games.  If I get that freetime I will MSG you.  :)

222
The demon of real life claims us all at some point. Take your time. :cycle:

Truer words were never spoken.  Life's been up and down the past 12-16 months.  Seems to be going up at the moment.  I hope all's well for everyone else!  :D

223
Yay!  You're alive!

224
Submissions / Re: FF3us - 255 hours on timer
« on: June 07, 2013, 10:27:08 PM »
Ok, I will dissect this and see if I can get it to work.  :)  Will let you know if I cannot get it to work...

225
Submissions / Re: FF3us - 255 hours on timer
« on: June 05, 2013, 10:20:57 PM »
Assassin, any thoughts on my post?  :D