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Author Topic: FF2/4/4A Status Resistances  (Read 4277 times)

Deathlike2

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FF2/4/4A Status Resistances
« on: December 13, 2007, 05:49:33 PM »
Does the Glass Helmet have any status resistances?

Was the Poison protection ever set on the Ribbon (exception being FF4A Jap v1.1 or Euro version)?

If the previous answer to that question is yes, AFAIK, it was never enforced.
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Dragonsbrethren

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Re: FF2/4/4A Status Resistances
« Reply #1 on: December 13, 2007, 07:38:23 PM »
Does the Glass Helmet have any status resistances?

No, it does have the immune property though.

Was the Poison protection ever set on the Ribbon (exception being FF4A Jap v1.1 or Euro version)?

If the previous answer to that question is yes, AFAIK, it was never enforced.

Yes. The Ribbon protects against Poison, Darkness, Silence, Pig, Mini, Toad, Stone, Instant Death, Slowing Petrification, Petrification, and Curse.

Deathlike2

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Re: FF2/4/4A Status Resistances
« Reply #2 on: December 13, 2007, 08:11:02 PM »
Does the Glass Helmet have any status resistances?

No, it does have the immune property though.

What exactly does that property imply?

Quote
Was the Poison protection ever set on the Ribbon (exception being FF4A Jap v1.1 or Euro version)?

If the previous answer to that question is yes, AFAIK, it was never enforced.

Yes. The Ribbon protects against Poison, Darkness, Silence, Pig, Mini, Toad, Stone, Instant Death, Slowing Petrification, Petrification, and Curse.

Hmm.. that still wouldn't explain Poison resistance being enforced until the revised game.  :tongue: :bah:

What about the Adamant Armor, Crystal Armor, and Crystal Ring?
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Dragonsbrethren

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Re: FF2/4/4A Status Resistances
« Reply #3 on: December 13, 2007, 08:19:03 PM »
Adamant Armor: Fire, Ice, Lightning, Immune. Poison, Darkness, Silence, Pig, Mini, Toad, Stone, Instant Death, Slowing Petrify, Petrify, Confuse, Sleep, Paralyze, Float, Curse

Crystal Armor: Darkness, Silence, Pig, Mini, Toad, Berserk

Crystal Ring: Confuse, Sleep, Paralyze

Deathlike2

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Re: FF2/4/4A Status Resistances
« Reply #4 on: December 13, 2007, 08:29:21 PM »
You still didn't answer my question about the Immune property.. what exactly is it?

Does protection against Gradual Petrification also imply protection against Petrification and vice versa?
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Dragonsbrethren

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Re: FF2/4/4A Status Resistances
« Reply #5 on: December 13, 2007, 09:27:16 PM »
You still didn't answer my question about the Immune property.. what exactly is it?

Sorry, I missed this in your other post. It makes it so you only take 1 damage from whatever elements your armor resists.

Does protection against Gradual Petrification also imply protection against Petrification and vice versa?

No, they're separate from one another but nothing in the game actually has one set without the other.

Deathlike2

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Re: FF2/4/4A Status Resistances
« Reply #6 on: December 13, 2007, 09:46:15 PM »
You still didn't answer my question about the Immune property.. what exactly is it?

Sorry, I missed this in your other post. It makes it so you only take 1 damage from whatever elements your armor resists.

Ah, ok. As an aside, that seems to have precedence over the absorb property of the Cursed Ring.

Quote
Does protection against Gradual Petrification also imply protection against Petrification and vice versa?

No, they're separate from one another but nothing in the game actually has one set without the other.

So, unintentionally, the Gaea Robe is just as resistant as the Aegis Shield... (at least it has some value as solo Cockatrices have been known to be evil  :laugh:)

Do you have any idea what is causing the Poison protection in this game to not work at all?

Also, are there stored messages if you were to inflict toad or mini status via a weapon attack on an enemy?
« Last Edit: December 13, 2007, 10:08:41 PM by Deathlike2 »
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Dragonsbrethren

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Re: FF2/4/4A Status Resistances
« Reply #7 on: December 13, 2007, 10:56:28 PM »
Do you have any idea what is causing the Poison protection in this game to not work at all?

No idea, I never even noticed it was broken.

Also, are there stored messages if you were to inflict toad or mini status via a weapon attack on an enemy?

Yes:


Deathlike2

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Re: FF2/4/4A Status Resistances
« Reply #8 on: December 13, 2007, 11:05:11 PM »
Do you have any idea what is causing the Poison protection in this game to not work at all?

No idea, I never even noticed it was broken.

It's been broken for so many versions, it took 15 years to get fixed.  :laugh:

Quote
Also, are there stored messages if you were to inflict toad or mini status via a weapon attack on an enemy?

Yes:

Awesome.
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Deathlike2

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Re: FF2/4/4A Status Resistances
« Reply #9 on: December 19, 2007, 03:52:05 PM »
Ok, here's some definitive info (probably already known):

If a character/enemy is able to do an attack that inflicts multiple statuses... and attempts to inflict it on a target that is immune to at least one status attribute, the target is effectively immune (statuswise) to the entire attack.

I believe that this also applies in an uninterruptable attack sequence (FF4A's ZeromusEG does a multi status attack IIRC).
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Re: FF2/4/4A Status Resistances
« Reply #10 on: May 25, 2008, 08:12:09 AM »
Quote from: Deathlike2
Does protection against Gradual Petrification also imply protection against Petrification and vice versa?
Quote from: Dragonsbrethren
No, they're separate from one another but nothing in the game actually has one set without the other.

Working through the equipment, I noticed that this isn't quite true. The Gaea Robe has protection against 1/3 petrification and 2/3 petrification, but not Stone. However, it does seem to protect from Stone as well as 1/3 and 2/3 petrification. Not sure why.

Also, I just realized that I always thought the Gaea Robe had "extra protection" against Quake (from the information from numerous FAQs), but this can't possibly be true. It's not an element, and uses the same damage calculation formula as all other basic spells (Fire1, Ice1, Fire2, etc.). I checked the subroutine, and it didn't have any obvious check for wearing the Gaea Robe, so I doubt there's anything that way. Took me long enough to realize it . . .  :blush:

Deathlike2

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Re: FF2/4/4A Status Resistances
« Reply #11 on: May 25, 2008, 11:10:23 AM »
Quote from: Deathlike2
Does protection against Gradual Petrification also imply protection against Petrification and vice versa?
Quote from: Dragonsbrethren
No, they're separate from one another but nothing in the game actually has one set without the other.

Working through the equipment, I noticed that this isn't quite true. The Gaea Robe has protection against 1/3 petrification and 2/3 petrification, but not Stone. However, it does seem to protect from Stone as well as 1/3 and 2/3 petrification. Not sure why.

It's not as obvious in FF4 than in FF4A. In FF4A, Gradual Petrification is also set with Stone. In FF4, Gradual Petrification and Stone is sharing the same Petrification. In the FF4 editor, you will see that both petrification attacks have "causes stone", which is consistant with this behavior. It is symbiotic behavior.


Quote
Also, I just realized that I always thought the Gaea Robe had "extra protection" against Quake (from the information from numerous FAQs), but this can't possibly be true. It's not an element, and uses the same damage calculation formula as all other basic spells (Fire1, Ice1, Fire2, etc.). I checked the subroutine, and it didn't have any obvious check for wearing the Gaea Robe, so I doubt there's anything that way. Took me long enough to realize it . . .  :blush:

It's called manual errata. Ever noticed why the Cockatrice's Beak never worked on Palom and Porom, but not Cecil? There's your answer.
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