Does protection against Gradual Petrification also imply protection against Petrification and vice versa?
No, they're separate from one another but nothing in the game actually has one set without the other.
So, unintentionally, the Gaea Robe is just as resistant as the Aegis Shield... (at least it has some value as solo Cockatrices have been known to be evil :laugh:)
Do you have any idea what is causing the Poison protection in this game to not work at all?
Also, are there stored messages if you were to inflict toad or mini status via a weapon attack on an enemy?
Title: Re: FF2/4/4A Status Resistances
Post by: Dragonsbrethren on December 13, 2007, 10:56:28 PM
Also, are there stored messages if you were to inflict toad or mini status via a weapon attack on an enemy?
Yes:
Awesome.
Title: Re: FF2/4/4A Status Resistances
Post by: Deathlike2 on December 19, 2007, 03:52:05 PM
Ok, here's some definitive info (probably already known):
If a character/enemy is able to do an attack that inflicts multiple statuses... and attempts to inflict it on a target that is immune to at least one status attribute, the target is effectively immune (statuswise) to the entire attack.
I believe that this also applies in an uninterruptable attack sequence (FF4A's ZeromusEG does a multi status attack IIRC).
Title: Re: FF2/4/4A Status Resistances
Post by: Phoenix on May 25, 2008, 08:12:09 AM
Quote from: Deathlike2
Does protection against Gradual Petrification also imply protection against Petrification and vice versa?
Quote from: Dragonsbrethren
No, they're separate from one another but nothing in the game actually has one set without the other.
Working through the equipment, I noticed that this isn't quite true. The Gaea Robe has protection against 1/3 petrification and 2/3 petrification, but not Stone. However, it does seem to protect from Stone as well as 1/3 and 2/3 petrification. Not sure why.
Also, I just realized that I always thought the Gaea Robe had "extra protection" against Quake (from the information from numerous FAQs), but this can't possibly be true. It's not an element, and uses the same damage calculation formula as all other basic spells (Fire1, Ice1, Fire2, etc.). I checked the subroutine, and it didn't have any obvious check for wearing the Gaea Robe, so I doubt there's anything that way. Took me long enough to realize it . . . :blush:
Title: Re: FF2/4/4A Status Resistances
Post by: Deathlike2 on May 25, 2008, 11:10:23 AM
Does protection against Gradual Petrification also imply protection against Petrification and vice versa?
Quote from: Dragonsbrethren
No, they're separate from one another but nothing in the game actually has one set without the other.
Working through the equipment, I noticed that this isn't quite true. The Gaea Robe has protection against 1/3 petrification and 2/3 petrification, but not Stone. However, it does seem to protect from Stone as well as 1/3 and 2/3 petrification. Not sure why.
It's not as obvious in FF4 than in FF4A. In FF4A, Gradual Petrification is also set with Stone. In FF4, Gradual Petrification and Stone is sharing the same Petrification. In the FF4 editor, you will see that both petrification attacks have "causes stone", which is consistant with this behavior. It is symbiotic behavior.
Quote
Also, I just realized that I always thought the Gaea Robe had "extra protection" against Quake (from the information from numerous FAQs), but this can't possibly be true. It's not an element, and uses the same damage calculation formula as all other basic spells (Fire1, Ice1, Fire2, etc.). I checked the subroutine, and it didn't have any obvious check for wearing the Gaea Robe, so I doubt there's anything that way. Took me long enough to realize it . . . :blush:
It's called manual errata. Ever noticed why the Cockatrice's Beak never worked on Palom and Porom, but not Cecil? There's your answer.