So I had an idea several years ago that still sort of haunts me. On one of my dozen or so FF2us/FF4 hacks I had planned out to remove the MP stat and have spells actually use HP instead. I didn't do any research on it at the time but I was thinking it could be possible.
Would anyone else be interested in something like this?
This is an interesting idea, but it should likely be done in a Routine basis so MP spells would still exist for magic users and more "physical" special attacks could consume HP for the physical attackers, (I think the older Megami games had a system like that) maybe have a cutoff point in the spell list to delineate the two?
But for just all mages using HP to cast spells.. the run-up of 99 (or 255) is still far too low unless it were multiplied by perhaps by an eighth of the current character's Wisdom/Will so that the stronger it becomes, the more it costs?
For instance a Rydia casting Bahamut in this default set up would cost 60 HP, with a multiplier system in effect say she has 60 Wisdom, 60/8= 7 (rounded_ so it would cost Rydia 360 HP to cast Bahamut at 60 Wisdom, which seems like a fair trade off, and if she were to cast Meteo at 99 Wisdom it would be 99 x 12 = 1188 which is a very fair amount of HP for a spell that will be dealing 16,383 damage.
Though you give me an interesting idea Chillyfeez... Recall could be turned into a command called "Offer" that would still use the basic choose a random spell setup but would cost x4 HP of the original cost of the spell.