øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=735e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5232.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5232.html.zx–âg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈ…¬!%OKtext/htmlISO-8859-1gzip@øÕ!%ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:42 GMT0ó°° ®0®P®€§²ð®–âg^,!% Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

737
Final Fantasy IV Research & Development / Re: Spell Learning List
« on: December 25, 2008, 05:58:19 PM »
Quote from: JCE's hacking document
===================
Magic Learned at Level up (7C900-7CABF)
===================

Jump to Magic list

Consists of 2 bytes:
00: Level to learn Spell
01: Spell learned

[table coming soon]

The starting offset should be the same for each version

738
Game Modification Station / Re: Hacks E-mail Change
« on: December 25, 2008, 12:40:33 AM »
Okay, my copies have all been updated.

739
Game Modification Station / Re: Crazy FF4 Hack Idea
« on: December 23, 2008, 01:24:46 AM »
This sounds pretty interesting.

740
Game Modification Station / Re: FF2US - Weapon-Item Magic Restoration Patch
« on: December 22, 2008, 09:48:45 PM »
No, you're better off changing the names. I'm certainly not going to consult a guide every time I want to see what something does, and I doubt anyone else wants to. If making two patches bothers you that much, just make it FF2us compatible and be done with it.

741
Game Modification Station / Re: FF2US - Weapon-Item Magic Restoration Patch
« on: December 22, 2008, 09:09:28 PM »
You'll just have to make multiple patches if you want it compatible with multiple versions. The FF2us patch will work fine with all English versions, J2e stores their old item names there (which are still used when stealing an item, strangely) and both versions of my Easy Type translation left the short names there IIRC. That means you'll just have to make a patch for the longer names used in J2e's translation and my new Easy Type translation (which is an alpha, and I wouldn't even bother with it, the FF2*is*ET patch is better for playing and only uses the short names).

742
Game Modification Station / Re: FF2US - Weapon-Item Magic Restoration Patch
« on: December 22, 2008, 08:30:44 PM »
I was intending to not rename any of the weapons...

I suggest you do so, because some of these changes will be very confusing without new names. You covered everything I was going to suggest, I didn't get around to typing out a list last night.

743
Game Modification Station / Re: FF2US - Weapon-Item Magic Restoration Patch
« on: December 21, 2008, 10:55:01 PM »
Okay, I was going to post a list of suggestions, but I'll wait to see what you have already.

745
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: December 19, 2008, 09:14:28 PM »
I suppose, but I included them for completeness since they are set on some weapons. I planned on having an area the would explain what each field meant, and pointed out that the unknowns don't appear to have any effect.

746
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: December 19, 2008, 09:05:17 PM »
I would suggest putting some sort of divider between the weapon name and its information. I actually started an item guide a while back, but never really got anywhere with it. Here are two weapon examples from what I did finish, though:

Code: [Select]
------------------------------------------------------------------------------
$03: Thunder Claw
*******************************
Attack: 0
Accuracy: 80%
-------------------------------
Casts: N/A
Spell Power: N/A
-------------------------------
Unknown 1: No
Is Arrow: No
Unknown 2: No
Two-Handed: No
-------------------------------
No Criticals: No
Unknown 1: No
Cid Powerup: No
Unknown 2: No
Unknown 3: No
Long-Range: No
Throwable: No
Metallic: No
-------------------------------
Elements:
 Thunder
-------------------------------
Statuses:
 N/A
-------------------------------
Type Boost:
 Mech
-------------------------------
Ability Boosts:
 Strength: 0
 Agility: 0
 Stamina: 0
 Spirit: 0
 Intellect: 0
-------------------------------
Equipped By:
 Yang Edge
-------------------------------
Buy: 550 Gil
Sell: 275 Gil
-------------------------------
Animation: Yellow/Blue Claw
-------------------------------
Notes: 0 Attack may make this weapon sound weak, but Yang has a special
  damage formula that makes him into a killing machine regardless of his
  equipment's attack power. Edge does not have this damage formula, and as a
  result should only equip claws to hit elemental or type weaknesses.
 
  This weapon does quadruple damage against mech enemies, and should be used
  over any other weapon while fighting them.

Code: [Select]
------------------------------------------------------------------------------
$07: Rod
*******************************
Attack: 3
Accuracy: 40%
-------------------------------
Casts: Magic Arrow
Spell Power:
-------------------------------
Unknown 1: No
Is Arrow: No
Unknown 2: No
Two-Handed: No
-------------------------------
No Criticals: No
Unknown 1: No
Cid Powerup: No
Unknown 2: No
Unknown 3: No
Long-Range: No
Throwable: No
Metallic: No
-------------------------------
Elements:
 N/A
-------------------------------
Statuses:
 N/A
-------------------------------
Type Boost:
 N/A
-------------------------------
Ability Boosts:
 Strength: 0
 Agility: 0
 Stamina: 0
 Spirit: 0
 Intellect: 0
-------------------------------
Equipped By:
 Rydia (Child) Tellah
 Palom Rydia (Adult)
 FuSoYa
-------------------------------
Buy: 100 Gil
Sell: 50 Gil
-------------------------------
Animation: Brown/Gray Rod
-------------------------------
Notes: You should never attack with a rod, their attack and accuracy is simply
  too low to make it worthwhile. Instead, use them through the item menu to
  take advantage of whatever spell they cast.
 
  The rod casts magic arrow, a single-target skill that will never miss and
  does reasonable damage at the point you'll be using this weapon.

There's a lot more whitespace, but I also find it much more readable. Since half the page is blank with this format, I planned on having the Easy Type name/stat changes on the right side of the FF4 equipment. I wasn't sure what I was going to do with the minor changes between FF4 and FF2us, though.

747
General Discussion / Re: Gamefaqs + eternal stupidity
« on: December 18, 2008, 12:41:40 PM »
They have, but as far as I know pairing two of the same type won't result in increased damage in that version either.

749
Final Fantasy IV Research & Development / Re: Protect/Shell Modification?
« on: December 17, 2008, 09:15:49 PM »
Probably not, but it shouldn't be too hard to track that down by searching for the sequence of bytes around those values.