First boss was a bit too long but it wasn't really a downer for me at all, I don't know if I'd even bother changing/testing it.
The new dialogue is great
I loved that monsters escape. Monster AI also threw some nice ailments at me
The weapons seem varied and well changed
The armor had some interesting quirks to it
XP/GP from monsters seemed a little wierd and inconsistent, and rife for abuse
The item prices were very nice and seemed to stretch the wallet perfectly
Many of the bosses didn't seem hard
There were points where I had Sabin and Locke 1-shotting everything
The monster graphics, for the most part, were very nicely changed, especially in the Serpent's Trench.
The monster formations were changed also, and I think this was to take out some unnecessary monsters early on to have more later. If this is the case, I think it's a fantastic idea and was well done, because I never felt there wasn't enough diversity of monsters when playing.