Aslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;u=6;area=showposts;start=1740e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index52ab-2.htmlslickproductions.org/forum/index.php?PHPSESSID=4rpmddblr0qsa28id791kk1410&action=profile;area=showposts;u=6e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index52ab-2.html.zxh^ 0P.OKtext/htmlISO-8859-1gzip8:Wed, 11 Mar 2020 08:31:17 GMT0 0Ph^& Show Posts - Deathlike2

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Deathlike2

1741
Final Fantasy IV Research & Development / Re: Counter and Needle
« on: October 10, 2008, 12:48:44 PM »
This spell is unaffected by Mini status... so it may be fair to state that Curse doesn't work either since both are attack power altering statuses.

1742
General Discussion / Re: Gamefaqs + eternal stupidity
« on: October 09, 2008, 06:40:39 PM »
http://www.gamefaqs.com/boards/genmessage.php?board=588330&topic=45804294

Where's the point where explaining stuff to pretty much spelling it out is still not understood...?

1743
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: October 09, 2008, 05:15:10 PM »
ah, ok, that works.  i was reading through, and my math sense started tingling. :)

just out of curiosity, where does the game truncate the decimal?  does it knock off the entire decimal, or does it stop at some point a few numbers in? or is that something that we'll just never know?

Think of it in terms of integers as I don't think the SNES had an FPU. When you do division with integers, you end up storing the remainder as part of the operation. That usually is the case AFAIK.

1744
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: October 09, 2008, 04:42:08 PM »
for the bare fists attack power, couldn't(shouldn't?) it be (str + lv)/4 instead of str/4 + lv/4? that makes more sense than dividing 2 things by 4, and it's cleaner.

i just started reading this, and thought i'd make a suggestion.

:edit: same for here:

All Weapons That Don't Involve A Bow:

Base Attack Power = Weapon's Attack Power + Str/4 + Level/4  -- wap + (str + lv)/4

in fact, i see it used a few more times. 

That's not how it works. It's not a sum of both values then divided by 4.  It's a sum of each value divided by 4. You also have to factor in truncation, which has a greater significance here. Truncation prevents the standard math principles, particularly the associative property in addition/multiplication.

1745
Pandora's Box / Re: Suggestions
« on: October 05, 2008, 09:51:04 AM »
Well, they did make General Leo a full character(Though it's not known how you'll get his ass back from the dead.).

If that's not sarcasm, you will need to die.

What? Why kill me? I'm not the one who made him playable. Take that up with Leno and Co. http://slickproductions.org/forum/index.php?topic=112.msg1326#msg1326

Oh right, I'll let you live for 10 more minutes then. Either the character replaces another, or there is actual code changing involved there...

Uh, that link I gave you pretty much said he's a full character as in the game's code was changed. After all, why in the hell would they reveal a "new" playable character and not make him a full character?

Dammit, I can't believe I have to do this.



You're not reading what I wrote. I'm suggesting he could be replacing an existing character, which is easier to do since it is primarily cosmetic.

1746
Final Fantasy IV Research & Development / Re: FF4A Bug List
« on: October 05, 2008, 09:34:01 AM »
IIRC, it works, but it is uber slow. It is largely affected by Stamina.

The target with gradual petrification needs to be hit a number of times to accelerate the process...

This was retested after it was mentioned.

 :edit:
In the context of uber slow, I'm talking about needing a battle speed of 1, Active ATB, and lots of fast forwarding in an emu.

1747
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: October 05, 2008, 01:14:54 AM »
Seriously, this no feedback thing is killing me here.

I've added the section on spells disabled by command.

Does anyone have suggestions for what should be listed in the special spell section other that 99% of the monster spells?

Can anyone hear me????????
* Deathlike2 screams into this forum abyss.

1748
Pandora's Box / Re: Suggestions
« on: October 05, 2008, 01:10:59 AM »
Well, they did make General Leo a full character(Though it's not known how you'll get his ass back from the dead.).

If that's not sarcasm, you will need to die.

What? Why kill me? I'm not the one who made him playable. Take that up with Leno and Co. http://slickproductions.org/forum/index.php?topic=112.msg1326#msg1326

Oh right, I'll let you live for 10 more minutes then. Either the character replaces another, or there is actual code changing involved there...

1749
Pandora's Box / Re: Suggestions
« on: October 05, 2008, 12:42:01 AM »
Well, they did make General Leo a full character(Though it's not known how you'll get his ass back from the dead.).

If that's not sarcasm, you will need to die.

1750
Final Fantasy IV Research & Development / Re: FF4 Algo - Input Requested
« on: September 30, 2008, 11:40:46 PM »
Here's an updated guide, with commands pretty much explained in detail for the most part (except for Steal, because it's still a mystery).

There are a few sections I don't like, probably the Hide and Cover commands need the most work.

In any case, please remember to give feedback.

Note: The command section will include a section on statuses that prevent the command from being selected. This is different from a command that fails to execute due to statuses, which will be listed as part of the information for individual command.

1751
Final Fantasy IV Research & Development / Re: Regen/Spirit Wave Command
« on: September 30, 2008, 11:30:13 PM »
Mega :bump:

The Stop timer bug is fixed in FF4A. It's great for FF4 though.

1752
Final Fantasy IV Research & Development / Re: "Sing" Command
« on: September 30, 2008, 03:26:47 PM »
Mega  :bump:

Probably worth extending discussion with Chant with this command since they are connected.

Protect and Shell still plug into the magic algo.

There is peculiar behavior..

When Edward was Blind, he had a chance to forget casting Protect, so Shell was the casted alone. There was a rare occasion where both spells wouldn't be cast at all. Strangely enough, Protect is never the spell cast by itself.. so there must be something in the algo that's sorely fucked up.

1753
Final Fantasy IV Research & Development / Re: Defend/Parry Command
« on: September 30, 2008, 02:12:03 PM »
Mega  :bump:

I've concluded after some really insane testing that this command doubles the defense power of the character until their next turn.

1754
Final Fantasy IV Research & Development / Re: Random Lesser Known Facts
« on: September 30, 2008, 01:46:09 PM »
FF4's original DK vs Paladin Cecil seems to have the DK at 4520 HP.. interestingly enough, that would be DK Cecil's HP above level 90....

1755
I've been on an insane roll this week.. and here's the new info.

Apparently race resistant armor reduces the monster's attack power by 1/2.

The simple test is to fight against the monster with a solo character while under Toad/Mini status... compare that damage with the character having a piece of equipment that resists that monster's race.

The damage dealt is obvious... especially when Toad/Mini doubles the attacker's attack power. The race resistant equipment removes that bonus so the monster will be dealing optimal damage.

The math is very simple and straight forward.

Carry on. I've fixed the algo on this post.