Final Fantasy IV Research & Development / Re: FF2/4/4A Run Behavior
« on: October 15, 2009, 08:11:43 AM »I remember reading that the chance to drop Gil is 25%. Where I got that from, and whether or not it’s accurate, I can’t fathom.
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Boast (+16 Wisdom.... supposedly anyways)Yep, goes as high as 99 and no further. No effect on the derived magic defence stats.
Could you post the FF2us's Addresses for command attributes and graphics, I thought I found them but lost my paper work notes on them and I'm still having trouble with Yang's Edure command causing him to blowup with some white/blue flare effect.Query: why would you wish to hack FF2US, when there’s the original SFC version (which is superior) …?

And.. WTF?!?!?!?!? I thought Shell would be useful. Edward in FF4A now looks like a POS vs Zeromus. Mind you, he is very capable if you max out his stats.. (I should run the numbers at some point).Wait, the numbers and the Zeromus thing aren’t common knowledge? I read that on a Japanese fan site ages ago.

Who's dumb idea was it to have Tellah speak in the Dark Elf's battle? He is the first to die in that tri-elemental sequence of attacks.
The only way to make his speech sound legitimate is to cast Reflect/Wall on Tellah. I don't know why he was even scripted to talk normally.
Unless there’s some other line I’m not remembering that’s also thrown in there?
Don't forget the bad coding...the worst coding ever.FF1’s is likely worse, since it seriously impacts gameplay. Spells that just plain have no function, Int. having no bearing on spell damage …
143(8F): ルビカンテ「ここは わたしのまけだ だが“This marks my defeat — and yet …”