Aslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;sa=messages;u=334e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index52f7-2.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=334e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index52f7-2.html.zxDh^nOKtext/htmlISO-8859-1gzip@nTue, 10 Mar 2020 21:22:36 GMT0 0PDh^n Show Posts - Tenkarider

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Messages - Tenkarider

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1
Setzer Bandana: Setzer cannot equip the helmet known as Bandana. Yet... there it is, atop his head. How? The world may never know. One thing's for sure: It was REALLY hard to put on. So much so that when Setzer takes it off, he can never get it back on again. This fixes the problem the same way later ports of this game did: Make Setzer never bother to put the thing on in the first place.[/i]

https://www.memecenter.com/fun/2743355/did-you-know-gaming

2
Game Modification Station / Re: New Tool: Visual SAK
« on: February 23, 2018, 10:31:43 AM »
sounds cool, what about compressed GFX?

3
Game Modification Station / Re: Remaining bugs in FF3us
« on: October 05, 2017, 10:28:36 AM »
i remember also Slash animation on an ally won't make him be available as target(of ally spells in particular) until that animation ends

4
Game Modification Station / Re: Zone Eater event bug
« on: July 29, 2017, 08:32:10 AM »
what about hiding a layer 1 tile, in the tiles near to the exits, that don't allow the player to pass through them?

5
Game Modification Station / Re: FF6 PlayStation editing
« on: July 15, 2017, 01:07:40 PM »
what if you compare the 2 files? no difference at all between the two?

6
does this crash with FF3usME happen with your patch?
if that's not the case tell me more, never heard about it  :eek:

7
Quote
:edit: March 11, 2017
Found a bug! The events that switch your party back to Sabin (and Shadow) ended up changing some of the items in your inventory to Dirks! This is now fixed.

did that happen even in vanilla?

8
Game Modification Station / Re: New patch: Menu Malarky Bug fix
« on: February 21, 2017, 04:42:41 PM »
probably lete river too

9
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: February 04, 2017, 02:07:57 PM »
wow, walking toward him? even this one is due to "stuck in a pose" patch?

10
Game Modification Station / Re: Quick Megafix topic
« on: January 22, 2017, 06:03:41 PM »
afaik, as far as Quick is active the caster can't miss to make the next action, or the battle will never proceed

11
Game Modification Station / Re: Kefka does "a deed without a name"
« on: December 11, 2016, 06:10:33 PM »
special attack name aside, does that screw animation, properties and effect as well?

12
Game Modification Station / Re: C. V. Bug-Fix Comp and C. V. Script Fix
« on: October 20, 2016, 05:55:19 PM »
 :offtopic:
Before a battle starts among you two... what about stopping? this poor guy just wants to update his patched rom as new patches
are released.

who cares about a redundant dialogue? if you like it just let it be; if you don't like it make an optional patch to remove the redundant clue or something or make an hack with no redundant clues puzzles, i don't know.

13
Game Modification Station / Re: New patch: Dead in the Air Bug fix
« on: September 07, 2016, 08:03:29 AM »
just to remember... what does soul saved patch?

14
Game Modification Station / Re: New patch: Dead in the Air Bug fix
« on: September 07, 2016, 12:13:32 AM »
does the esper bonus tweak have something to do with the fix, or it's just an extra thing?

15
Game Modification Station / Re: Jump doesn't seem to work...
« on: June 18, 2016, 02:17:11 PM »
how many chances are there that the guilty is "dead in the air" bugfix latest changes?
dunno, maybe something related to death status midair that blocks the damage and for some reason it's applied no matter what?

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