Some more things I've discovered:
- I looked for a long time a while ago for how to change the black/white/call casting effects for the spells. After I couldn't find them, I thought they were probably hardcoded, which I've confirmed in the generic spell subroutine. It checks for the spell number, and performs the animation based on that. So you could expand the range of black/white/call spells, but you can't pick and choose individual ones.
- Silence only affects spells below 5F (i.e. character spells). Enemy attacks are not affected by this status.
Again, if anyone can confirm these or show them to be false, please do.
I've always thought it was simply cosmetic, but I guess that's only for weapon based spells.
I think what would be more interesting is being able to tweak what the spell uses to power itself (using Wisdom or Will Power, enemies just use their magic power as a universal stat).
Silence's behavior is not surprising, although maybe the exception is the weapon-item special spells and W-Meteo (to an extent).
Weapon/item based spells ignore Silence, so go figure.
I get the feeling some of the Item based spell were meant to be used by Kain, such as Poisona and the Dancing Knife... although Kain does have Spears that cast magic.. though it wouldn't surprise anyone.
It would be nice to know what those weapon-item based spells are powered by (Wisdom or Will... most likely Will Power)