Updatehttp://www.timecave.net/ff4roguelikeifyer/ff4roguelikeifyer.zipThe content is still straight up vanilla, and I think what I'll do is stick to the vanilla content version for the time being, and the other options will be simply content-only patches that you would put over top of the FF4RL Base.
Chests are now generated and their contents
should scale correctly with the dungeon level, or rather, with the segment of the dungeon you're in. What it's doing is I've created a bunch of shops that scale up, and the chest contents are generated based on the shop entries. That way, when patches are created for the different content types (Vanilla-Inspired, Unprecedented Crisis, etc), the chest content generation is easily fixed by updating the shops with the new equipment.
It now generates 11 segments of 20 floors each. Each segment begins with a save point and ends with a boss fight. It isn't clearing the warp stack yet, so don't delve too deep in the actual game (or if you do, don't go back). On that note, if possible I would like to add to my list of requests a patch to convert one of the visual effects into "clear
entire warp stack without warping". Also, upon further thought, I think I'd like to retract my request for deleting the save data. Between save stating and just resetting before your team
actually gets a game over, I think it's probably fine to just have saving work as normal. Save points and inns and the like will be fairly sparse anyway.
You might see some NPCs after a certain point; just ignore them if you can. It's possible they might block your way. If so, sorry to hear it, all I can say is that will be fixed in a future version. I don't recommend talking to any of them.