Made a small update to the editor, the current version is 1.1.61. Here are some stuff I changed:
- Updated the equipment restriction for the Job section. Don't really like how it looks, but it's now readable...
- Updated some parameters of the enemy formation. Still need to update other info that Jorgur has found.
- Small updates to the items section. Reordered the "Element / Stats Up" section...
- Fixed a bug regarding the magic list. Seems that I had 257 elements instead of 256, so if you tried the last one, it would crash.
Monster editor
! Editor crashes when setting the Control/Release field to FF (Block End)
I think I did fixed this bug before I stopped working on the project...:
Character editor
- When changing job, Butz' sprite is always shown (even when changing the other characters' jobs)
Removed the opening parenthesis, so that you can start typing the number to navigate faster
Monster editor
- Parentheses in Attack index field removed - This enables me to quickly choose an index with the keyboard (e.g "0D Sword (grey)" or simliar)
(If you do this, the input field to the right will be pretty much useless, except if you need to see the index ID as a decimal number)
Removed the option to dump the Shop section, since I haven't programmed it yet...
Shop editor
- You might want to gray out (or remove) the Dump function since it's not working
Changed the position of the monster image (forgot to mention last time)
AI viewer
- I think it was better with monster images below the list (but that's just me)
- Corrected some typos
Unknown (Squeleton) -> Unknown (Skeleton)
Fanfarerro -> Farfarerro
Gigamesh (Exdeath Castle) -> Gilgamesh (Exdeath Castle)
Knive -> Knife (and Ninja Knive)
There are some stuff that I can't/won't fix that are mentioned on the
feedback:
Monster editor
- Read/edit monster names
I could create another program for that purpose, but I want to keep this one functional to any version.
- Do not change default ROM folder after dumping info (to directory of dumped text file) (have a separate default dump folder)
That's not my fault & I think there's nothing I can do. Maybe not using the common dialog to open files fix this, but I don't know how could you open now files (although I think I read there's a way...)
Monster editor
! Increment/decrement buttons in most fields (http://img148.imageshack.us/img148/7989/incdecmh4.png)
These are called spinners on Java, if I'm not mistaken. I believe they don't exist in Visual Basic, so the only thing close to it would be a combo box...
Table editor
- Improved scrolling (currently you are using the old Win95 method)
I don't know if you can insert other type of tables & how would they behave as they do right now. I didn't created the behavior for the current one, I found it on the Internet & implemented to my program...