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Final Fantasy IV Research & Development / Dummied Command (The Borked One)
« on: March 24, 2008, 04:38:30 PM »
Has anyone looked into what it was supposed to do...?
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+1 Kain
+1 Tellah
+3 Rydia, Rosa, Yang, remove (Edward)
-1 Tellah
-1 Yang
0 remove (Palom), (Porom)
0 remove Tellah
-2 Kain, Rosa
0 remove (Cid)
0 remove (Yang)
+1 Kain
+1 "remove" FuSoYa
-1 Kain
Even the game itself "forces" Tellah to somehow auto-rejoin the party on Mt. Ordeals to do away with his recall command. There's actually a third instance of his character. The first two have the Recall command the third doesn't...

I think 20 is pretty average. I'm usually at 17 when I get to Mysidia, and I level the twins up to 13 or so while I grind to buy the Paladin armor so that Cecil has something to wear on the return trip. I recall Cecil typically having 5x40 attack on the status screen when I equip Deathbringer/Black sword.
It is rather amusing fighting those large birds on the return trip (they have so many names...). As a Dark Knight, you can dispatch them in one hit because they aren't resistant to the auto-death of your dark sword, and if that fails, you can still count on 250-300 damage. As a Paladin even at level 9 or 10, you're doing maybe 150 damage to an enemy with somewhere around 800 hp. Thankfully, Cecil gains levels very rapidly and becomes a powerhouse again upon receipt of the fire sword in the Tower of Zot.
Thanks!
Both times I played FF4(Once via the PS1 release and once with the last j2e patch), he was level 20 before the conversion. I take it that's fairly high leveled?
There are too many swords and/or too few characters that can equip them. I actually toyed around with the idea of giving Rosa the ability to equip some of the weaker swords before deciding to just cut a few of them in favor of other weapons.
I thought about the exact same thing...Sort of make her like a Beatrix character from FF9... My idea was for her to be able to equip just a few, swords like Silver, Light, and and Defender. I've also thought about making that "Spare" weapon (which appears to be a two-handed duplicate of Ragnarok) into a special sword just for her (with a much lower attack power than Ragnarok, but maybe a nice stat bonus to perhaps Will and Vitality), and make it a rare drop on something difficult to defeat like the Zemus mind or one of the dragons in the Lunar Subterrane...
You're right though, that there are too many, at least for the default character makeup... IMO Cain could use an "ultimate" spear, and Edge an "ultimate" katana (something along the lines of FF4A's Abel's Lance and the Mutsunokami). A couple more rods and staves might not be a bad thing either...but maybe a dagger or knife available for the twins or Edward...
As Deathlike said it's a hard balance anyway...
Ok.. some Rod+Staff rebalancing...
...
Staff, 8 Attack Power, 50% hit rate, casts whatever it casts as an item with a spell multiplier of 1, +3 Will, Holy elemental, inflicts Darkness status
...
Silver Staff, 22 Attack Power, 50% hit rate, casts Slow with a spell multiplier of 1, +5 Will, effective vs Undead, inflicts partial petrify (v1) Status (remaking this staff to be more useful)
...
Again I like a number of your ideas there, especially the change rod casting piggy but hitting with mini and being effective vs. giants.
However the only thing I'd sugges to the bit I quoted above is that if you're going to make the Silver staff cast slow, then instead of the "Staff" staff casting it's normal spell which is "Poisuna" (effectively the spell is "Antidote"). Have it cast "Basuna" which removes a couple more statuses besides poison, but isn't a shortcut to Esuna (so you still have to learn the spell or buy the expensive cure all medicine). Silver staff normally casts Basuna.

~~~
Another thing I noticed, in general, is that the "Insects" enemy subtype is really underused but seems to have been something for the ice elementals. For example the Ice Rod is effective vs. insects and the Ice Shield is defensive vs. insects.
In my preliminary weapons tweaks I've made both the Blizzard Spear and Ice Brand Sword effective vs. insects.
Heh...as I mentioned in the weapons thread...the "insects/reptiles" status IS underused as you mentioned here.
Looks like it was loosely associated with the Ice elemental stuff in the original game.
I've tweaked at least the Blizzard Spear and Ice Brand to be effective vs. this type.
I'll have to play through and see if this isn't overpowered for the underground (where this type is in abundance).