First and foremost, I am aware that I asked a similar question a long time ago here, and that palette issues on the save screen are somewhat redundant, but alas I am
still on an epic quest to get my character(s) that uses palette #6 to show up correctly in the save/load screen and shops, and not have to suffice with using another palette instead for that.
It is really the last horrible issue with my hack, is the thing. Last time I posted about this I thought the problem was that the game was not correctly reading palette #6 for my character in the OAM data, but I now realize that it is indeed reading & loading it fine and that the issue is instead with palette 6 itself...!
Fact: Any PC that uses palette #6, which is normally reserved for NPC objects that take on another palette via an entrance event, like the crane/hook object for instance, will have their palette act like it does in one of those said events, sort of... I've deduced that it will share, or take on rather the palette of another character that's in the active party or maybe just some random palette, and come out looking like a bag of semi-transparent Skittles:

Now, this is a real longshot, but my final question regarding this issue now is might there be a feasible way to edit palette #6 so that it acts like the other 'normal' PC palettes...but just on the save screens? Or is this too far out of a question and will just have to live with this as a consequence of using palette 6.
I can't seem to locate any documented info about the character palettes themselves, to learn how palette 6 is programmed to do what it does (take on another palette like a placeholder).
Thank you for your time, any help solving this issue will be forever appreciated.