øAslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;u=4;area=showposts;start=1140e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5646-3.htmlslickproductions.org/forum/index.php?PHPSESSID=5f0fck550j2m4m2fpbtkj2vkm1&action=profile;area=showposts;u=4e:/My Web Sites/Slick Productions - FFIV Message Board/slickproductions.org/forum/index5646-3.html.zxŸâg^ÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÿÈÀK "OKtext/htmlISO-8859-1gzip0|Ö "ÿÿÿÿÿÿÿÿTue, 10 Mar 2020 19:11:51 GMT0ó°° ®0®P®€§²ð®Ÿâg^ÿÿÿÿÿÿÿÿÕ  " Show Posts - Dragonsbrethren

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Messages - Dragonsbrethren

1141
Pandora's Box / Re: Suggestions
« on: August 11, 2008, 12:49:01 PM »
Been in for quite a while:


1142
General Discussion / Re: Arcade?
« on: August 11, 2008, 12:43:15 PM »
Should be fixed, once again that "copy permissions from regular members" option got me, it just gives the defaults rather than the ones I set, which means it doesn't give access to any of the non-standard features. I'm surprised it took you this long to notice.

1143
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 11, 2008, 12:26:51 AM »
Okay, feel free to patch that to it yourself for now, when I make another patch I'll include it. I think Leno's elemental display fix should be applied too, for the paladin ring.

1144
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 10, 2008, 10:15:26 PM »
Heh, I'm actually not sure how often it's posted. Don't think it's weekly, it's been more than a week since the last one.

:edit:

Googling the hack name only turns up RHDN, so apparently he hasn't posted it anywhere else. Googling "Metroid Quest" gives a ton of results for a NES Metroid hack by that same name; combing the two gets you the page at RHDN as one would expect. Absolutely no contact information in his profile so I guess you've just got to hope he's looking when you post it.

1145
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 10, 2008, 10:02:51 PM »
For the record, if you know who's responsible for the Eternal Crystal Hack, feel free to point him here if you wish, but my gripe/bug list is building.

No clue. I'd say post them at RHDN but the guy doesn't even have a forum account, doubt he'd see it there either.

1146
Gaming Discussion / Re: Final Fantasy III: Eternal Crystals Bugthread
« on: August 10, 2008, 09:54:27 PM »
Well.. there aren't that many item tweaks...

There are some sprite changes, with some AI changes to go with them. I'm sure I'll see more later on...

My biggest gripe is that there isn't enough outright radical changes.... which translates into "it's more of the same shit I've already played".

Yeah, that's the problem with a lot of hacks of that sort, I can see leaving some things as they were (I've found myself doing that quite a few times in my FF4 enhancement) but it should feel...different when you're playing it, like JCE's hardtypes do. Just some quick (But thought out) stat changes are usually enough to do that, as is replacing some equipment with new, better equipment.

Also, I have played many FF1 hacks, and I love both of Grond's hacks (the original and expansion).. in fact, I've e-mailed the guy saying how I loved it (and asking about other stuff)...

I love FF++ but I've never managed to complete it, always get distracted by something else.

Progress:

Final Fantasy IV (NDS)

Just got Asura and Leviathan. Neither seemed very hard, I have a feeling I'll find the original game too easy after playing this one so much, but at the same time I'm really going to miss a few of these augments when they're gone...

1147
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 10, 2008, 09:46:31 PM »
This has the frozen ring fix, lucky ring fix, evade patch, vanish/doom patch, and Genji glove reduction patch:

http://dragonsbrethren.slickproductions.org/files/misc/ff3usht13c.zip

None of the text has been changed yet, I was going to dump the script and work on that today but we had some pretty bad storms all day so I wasn't on the computer much. I'd do it tonight but I want to get some work done on my FF4 enhancement and a few graphics for Pandora's Box.

1148
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 10, 2008, 05:08:59 PM »
IIRC, the Lucky Ring is supposed to make the Lucky Knife useful.

Done, but with JCE's suggested 84 additional attack power (Bringing it to 193) it might just be too good now.

there's definitely nothing wrong with the way it's originally written.  people speak both ways, with or without the "there".

Agreed, there's no reason for his line to be "perfect," it sounds much more natural the way it's currently written.

1149
Gaming Discussion / Re: gfaqs is kinda useful sometimes...
« on: August 10, 2008, 04:34:58 PM »
Nasir snuck a little easter egg crediting himself into a game. I wonder if he did in FF1, FF2j and FF3j?

There's a checksum on his name in the bridge scene credits in FF1. I forget if changing it stops the game from working entirely or just crashes it at that point.

1150
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 10, 2008, 02:33:33 AM »
Well, it is missing a leadoff "There" or a "they're" after "Maybe"...  :tongue:

 :edit:

Your link actually proves my point, not refute it. (Or maybe, I'm not reading what you said correctly...  :blits:)

No it doesn't. :tongue:

Let's put that "There" on the front and follow the example in the link, which of these sounds correct?

"There perhaps survivors inside."

"There could be survivors inside."

Granted "could be" isn't in the example but it has pretty much the same meaning as "may be."

1151
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 10, 2008, 02:14:11 AM »

1152
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 10:11:06 PM »
Hmm, I'm using 6.31, I'll try 6.2 later and see if that works.

1153
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 09:20:11 PM »
No, it's fine, I just remembered I fixed the frozen ring in the copy I watched the movie with, that caused the mismatch.

1154
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 09:13:05 PM »
What patches did you apply for that one? Getting a ROM mismatch with the Evade patch on, but the movie plays fine anyway.

:edit:

Nevermind, my fault.

1155
General Discussion & Support / Re: FF3USHT Bug Fixing?
« on: August 09, 2008, 07:56:50 PM »
I don't know if you noticed but Vargas's left hand was assaulted by an angry box of pixels...it's a problem with the sprite graphics and not the mould, I'll look into fixing it.

JCE, did you move the AI? FF3usME isn't displaying it correctly for some reason, that's the only thing I could think of. If so, do you happen to know where you moved it to? Your monster attacks with desperation attacks that aren't working properly.

Feel like collaborating to put together a list of fixes to apply to this?

http://www.rpglegion.com/ff6/hack/patches.htm
http://www14.brinkster.com/assassin17/patches.htm
http://www14.brinkster.com/assassin17/hosted_patches.htm
http://masterzed.cavesofnarshe.com/ff3.html
http://www.angelfire.com/al2/imzogelmo/patches.html
http://slickproductions.org/ff6patches.php

My very short list of must-haves: Evade, Vanish/Doom, Genji Glove Reduction.